The run itself isn't really that exciting. Haven't decided what to vote yet.
But: For all the consoles around here, hacks are allowed, but cracked, patched or fan-translations are strictly forbidden. AFAIK there is exactly
one game where a patched ROM was used, because the game was unwinnable otherwise.
I strongly dislike the reasoning for using the cracked version. It would be a much much cleaner approach if the emulator is sufficiently accurate to be able to handle an uncracked original copy of the game. This would require a very sophisticated file format for the disk images to handle all the special cases (varying bitrates, "fat tracks", "half-tracks", non-conformant formatting of the disks, purposely corrupted sectors, track alignment...) and a device which can reliably read out the exact physical layout of the original disks. I guess no one owns such a device, or it is extremely expensive. Much work to do.
So for the meantime, the "cracked" approach is a pragmatic decision, but it may set a bad precedent. With that reasoning, it would be totally ok to publish runs for cracked Windows games for example.