Game objectives:

-Play Cornell's quest
-Play normal difficulty
-Play Lycanthrope only
-Uses luck manipulation
-Uses out of bound
-Uses various skip
-Take damages to save time
-Beat the game as fast as possible
Castlevania legacy of darkness is a mirror game of Castlevania 64 released in 01/26/1999 (LoD released in 11/30/ 1666), 10 month later for just a new quest (Henry for me isn't a quest it's just a bonus for unlock Carrie, Reinhardt, hard difficulty & goodies!) and some changes in the levels, collisions was corrected and you pay more expensive for a big s**t Castlevania game.
I choose to make this TAS, for make revenge of the poor reputation of this game ( I'm a big fan of Castlevania!) and for the Cornell quest, who's an interesting character! Ho! I know zggzdydp's run is more short, but for me it's not a true quest of Castelvania, in this quest you must save 6 children, almost all of the doors are open and you have a guns, it's a joke, after the laser's gun technologies (in the level, tower of science vampires are best scientist, why not!), you can play "Panpan the knight"!
Big thank to zggzdydp to make this TAS, he/she make a good job and it's not a comparison , just my opinion of this game & this quest who's very poor, because it's just a bonus for unlocking.

Question / answer :

Why you choose normal difficulty?
Because it's the only difficulty you can choose at the start of game, if you want unlock hard difficulty, you must finish the Henry's quest, who's unlockable only when you finish the Cornell's quest.
Hard difficulty increase the enemy's damages and don't have a chicken when you kill some bosses, else nothing more, i don't take damage by the enemies and when you take damages after an fall, in normal difficulty it's like a hard difficulty, no changes.
Why you choose to play Lycanthrope only?
Haha! With Cornell the secondary arms are very bad!
I searched long to know how to make more damages & in reality it's the wolf form who cause more damages and you'll have viewing this in this run.
after have search, I found it's possible to make ultra damages with a luck manipulations, you can too make a double dammages it's as well as ultra!
How to obtain easily the shield "power up" with manipulate luck?
I found than it's possible at 100% to obtain this, when enemies attack you must kill it before then he'll can hit you, if you make this setup, you got a shield.

Jump tricks explanation:

I shall explain all of tricks because you must understand that, for have a best analysis of this run.
I searched long, to found all of this tricks who permitted me to skip a numerous part of levels and created a very entertaining run, i hope.
If you are not informed, then you believe than all is normal, but in reality, it's all invert!

Extra long jump:

To reach some distant platform, impossible to reach habitually, it's possible with the slid move & a jump to last moment.
Indeed, the slid move have capacity to can start jump after a platform, it's only possible if you have a good timing because you can't jump into the slid move, you must wait a precisely moment at the end of this move.
If you jump, before this moment, you can't jump, and if you jump after, you lose your speed and... you die!
In this example, it's an pixel perfect extra long jump, it's impossible to reproduce this with a pad, I have uses this move for skip the BOSS and go directly to the next stage!

Half turn to jump:

haha! It's very good for entertained and save time!
It' a hard setup to obtain this jump perfect, because you must doing half turn with a good direction degree, be in the air and jump, after jumping, hold the direction for go back to your position before the jump!
Warning: don't make this at your home, you risk of damage your pad, and to become crazy!

Increase jump speed:

Some platforms and objects are in movement and move more quickly than Cornell, if you jump to good time, you increase considerably your jump speed.
It's easy to uses that, but difficult to find a good spot for won time.

Out of ground jump to gain height:

The difficulty is to found a good camera angles and to jump back for to land at the end of ground and make half turn for jump out of ground, if you have precisely make this jump series, then you had can catch this platform before than the water started an ascension.

Long jump:

It's simple; stop your move, jump & hold the forward direction instantly for obtain a long jump.
It's the jump I use generally after an loading or when the doors have closed, indeed, after the loading you are stopped and if you try running move, it's very slow, then the best and unique solution is the jump.

Slide to Undead fall:

You fall and search to reach a pillar for don't rest in peace? you are at a good spot!
Ok, I don't explain you all of basic jumps, it is so interesting than you'll sleep before the end of this submission text!

Oob:

It's very difficult to find "Oob" in Castelvania LoD, because some collisions are be reworked in this game, for example you have the possibility to make anymore easy "Oob" in Castlevania64 to beat the game fast (but you don't have Cornell's quest!)...
For make an "Oob", you must have specific angle, to be in height, fall on 2 wall with an angle at 90 degrees, to be push by an object or an wall, have a big speed and adjust camera's angle!
This is a long shopping list!

Level by level explanations:

-1-FOGGY LAKE:

Kill the fish soldier to create new route, skip the first lever, activate the second, take the key and go to the door.
Kill 4 fish soldier and skip the water upping with out of ground jump to gain height, then go to the BOSS.

-2-FOREST OF SILENCE:

Climb the cliff and make 2 hits to open the door, meet the giant skeleton for first time.
Action the lever and meet Panthera, don't use the lycanthrope power, because Cornell make a great damages on this mid boss (it's only possible with this mid boss!), make half turn and go to skip the descent with the slide to Undead fall and go to kill the Giant skeleton.

-3-CASTLE WALL:

In this level, i made numerous calculus for obtain a perfect climb, the loading order to objects in move is create in level start and don't stop, I choose to sacrifice rubies and lose time in the 1st phase to the boss fight, to save more time to climb and create more entertainment, indeed, if you take a rubies, you'll can't climb fast, because you must wait than the objects who move have a correct position for continue to climb or you can jump and catch the ground for lose time!
Take rubies, to break the run, it's not a good solution and don't creating entertainment!
Ok, explain the level!
Yes of course...
Climb fast, kill the double Snake and take Moon & Sun cards for the future levels, take the lever and go back in the boss room for use.
Go to the Moon door, climb fast and use the lever to open the second gate.Activate the levers uniquely in this order, else you must restart operation!
Go to the next level.

-4-VILLA:

Kill the chihuahuas for open the door and access at the villa.
This level is major skipped, because i use an "Oob". Normally, it's a very long level and if you are interest, I give a link, who explain, how to make this level normally and have a comparison:

all explanation: https://www.gamefaqs.com/n64/196883-castlevania-legacy-of-darkness/faqs/24406
After "Oob", kill the vampire and go to the outer wall.

-5-THE OUTER WALL:

Classic level, skip a great part at the start of level with a jump.
Go to kill Phoenixia and enter in the art tower.

-6-ART TOWER:

Arrrg! This level isn't good, because you must make pause menu to use cards and can open the doors.
But with a good cards management, cameras angle and unlikely jumps, i hope is will more entertaining to watch, because i try hard long to obtain this result.
Else it's a classic level...
The knights are manipulated for have ultra damages, because in reality they are a strong enemies.

-7-TOWER OF RUINS:

I go directly activate the last switch, who in reality is only possible after you activate the second.
This level is very classic and have a numerous doors, I skip a big part with a long jump (at frame 76873) for do not activate 2 switch and access directly at the end of this level.

-8-TOWER OF SCIENCE:

Classic level, kill the turret gun, for open door, go to search the boss's key. I kill 2 Gobelins (at frame 85850) for won time to the back tracking. Kill the crystal power and go to the next stage.

-9-DUEL TOWER:

Skip the 1st boss, manipulate comportment and luck to kill the Bogeyman and Taurus quickly.
avoid the trigger zone to skip movie and the final boss, use extra long jump to exit this level.
This is a .png to look the trigger:

-10-TOWER OF EXECUTION:

Classic level.

-11-TOWER OF SORCERY:

Classic level.

-12-ROOM OF CLOCK:

Kill the BIG BOSS!

-13-CLOCK TOWER:

Classic level, skip (at frame 120787) to avoid a big climb for take the elevator's key, then go back to enter in the elevator. it's a good skip!
After this take the numerous key, open the doors, find and activate 2 levers and go to exit to fight Mr big tooth!

-14-THE END:

Climb to search the final fight.

Boss fight explanations:

-1-FOGGY LAKE:

-Water-Dragon-
Use luck manipulation to have ultra damages.

-2-FOREST OF SILENCE:

-Giant Skeleton-
This boss is scripted, don't use the lycanthrope power, not possible to make more damage, you can just manipulate luck for make damage quickly.

-3-CASTLE WALL:

-Snack-
Use luck manipulation to have ultra damages.

-4-VILLA:

-Vampire-
Use luck manipulation to have ultra damages and manipulate comportment.

-5-THE OUTER WALL:

-Phoenixia-
Use luck manipulation to have ultra damages and manipulate comportment.

-8-TOWER OF SCIENCE:

- Crystal Power-
Use luck manipulation to have ultra damages and very good move for kill fast.

-12-ROOM OF CLOCK:

-Griffon-
This boss is for me the true Big boss of this game!
Welcome to hell...
... After very long searches to understand how to kill fast this war machine and avoid this 3 very long phases, I have a solution now.
When i started work on him, i wanted just make ultra damages, but it's not a good idea, because in fact, this boss is scripted and if you make ultra damages, then he become invincible and flown to hit you or start a scripted attack and you lose time!
I have found how to the script work, in fact, the value RAM address decrease when you hit the boss, when the value is equal to a some value, then you trigger the hit of head cutter, after the head die, boss go to fly and trigger a new scripted attack, then back to the ground, you hit, ect...
The only solution consist to cancel the hit of head cutter, it's possible but very, very, very difficult!
You must have a perfect position close to the first head, who you must cut in first and manipulate luck when you hit the boss (don't lock for hit the boss, it' very important!), some moment later, the value of this script address, is more low than expect and the boss's head isn't fall, (Don't watch boss's Health Points) you can continu to hit, always in luck manipulation, move slower to other side and make a slid & hit (it's very important to slide, because it cause a damage added), after this, the value of this script address, is very more low than expect, and the second head isn't fall, like the first, boss is in airs, you must to have a good position and good camera angle for lock the second head who must fallen (warning: not the first head) and make 2 hit for kill the second head before the boss become invincible, after this he back to the ground, make a frame perfect damage to kill the first head, now you must wait a precise frame for make a ultra damage and cancel the boss's special move, it's the end for him, repeat hitting frame perfect and say bye bye at this monster!
This is an .png for understood how the the boss's heads must fall, in normal order:

This is a videos to make comparison:

-14-THE END:

-Count-Draculesku-
Use luck manipulation to have ultra damages and manipulate comportment.

Other:

Lycanthrope:

You must have obligatory 10 rubies for transform Cornell to a Lycanthrope.
You can't stop this!
This power is immediately stopped, when your number of rubies is equal to "0".

Doors:

Have a good position to open the doors, save time, indeed if you are not correctly positioned, Cornell walk slower to open the door.

Camera:

I play hard with the camera for have a beautiful run and i hope you'll appreciate this effort.

RAM address:

Special thank to Fsvgm777 & phoenix1291, for have explain me, how to make a beautiful encode.
And you, to read and watch this.

feos: Judging...
feos: Great game, great run, great execution and all sorts of platforming complexity. No doubt this is a moon. But there's also a Henry run, that only exists because the Japanese version allows him right from the start, so it's vaultable.
Now shall we obsolete the Henry run now, as proposed by mmbossman and arukAdo? Usually obsoletion would mean content of a run is obsolete, it doesn't only depend on which run is more entertaining.
So while the Henry run is really bad, empty, boring and abrupt, it still features some unique levels and the quest of rescuing the children. It feels like a DLC that someone might want to have after he has beaten the main category. Also, none of the viewers really thinks one should obsolete another anymore.
So I'm accepting this as the "Cornell" branch, and the other one should be "Henry". Dropping "lycanthrope only" since it's an optimal route already.
Fog: Processing.


TASVideoAgent
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The run is what I want, I've been following this project since I saw a wip not long ago, now it’s comeing. There are many shortcuts in the run that I didn't find when I played the game. All of them are nice. But I remember there is one you missed in clock tower, let me think it over. I enjoy the glitch in Villa that skiped most of the stage, I wonder if can't it be used in anywhere else? I was confused why you got more red crystals even if you didn't need them so many. But I was wrong because I forgot the condition of using wolf form. However, I doubt that killing a guard by wolf form is not faster than using a subweapon, such as axe lv3, but it doesn't matter. I just dislike the camera conversion, it's dazed to me. *_* Just like other published Castlevania movies, this one and mine can't be compare. I mean heroes, a main hero and others who need to unlock. And I am male. :) Finally you did a good job, a great yes vote from me.
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zggzdydp wrote:
But I remember there is one you missed in clock tower, let me think it over.
Ho! If you know a skip in this level, then I'm very interested!? Because I' searched long, and don't found skip or glitch to finish more quickly!
zggzdydp wrote:
I enjoy the glitch in Villa that skiped most of the stage, I wonder if can't it be used in anywhere else?
I'll say no! Because it's very difficult to find a good spot, with a perfect conditions... I found multiple spots, in the game where you can enter into the wall, but you are directly ejected, after enter. But, it's always possible to find stuff, it's sure and I'll have happy if an TASer make optimisations :) I'm not a machine, then it's possible, I think!
zggzdydp wrote:
I was confused why you got more red crystals even if you didn't need them so many. But I was wrong because I forgot the condition of using wolf form. However, I doubt that killing a guard by wolf form is not faster than using a subweapon, such as axe lv3, but it doesn't matter.
ho, I understand you're septic, because you know surly well this game, then, if i have any time ( holidays finish!), I'll make a video, like it, you'll can dissipate your doubt.
zggzdydp wrote:
I just dislike the camera conversion, it's dazed to me. *_*
I can understand it.
zggzdydp wrote:
Just like other published Castlevania movies, this one and mine can't be compare. I mean heroes, a main hero and others who need to unlock. And I am male. :)*_*
Yeah, you're right, it's not comparable and this i said that just for explain why i choose to run Cornell's quest. Thank for your great questions, and i'm glad than you appreciate this TAS. ]
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jaysmad
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Nice run! Felt like a 64 version of Demon Souls. Yes vote!
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jaysmad wrote:
Nice run! Felt like a 64 version of Demon Souls. Yes vote!
Wow, very strong comparison, maybe you compare at this because the game have a big spaces or to make big damages to the bosses, I don't know! "Demon souls" is for me the very best of all "souls" series. Thank you for voting and make a comentary.
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mklip2001
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Wow, it's been a long time between the Henry run and this run. It's good to see that N64 emulation has improved enough to make this possible. Although the game has some very repetitive parts (Arts, Ruins), the run is very good. Nice job! One question: does "Lycanthrope only" need to be part of the run category? If that's already the fastest way to play as Cornell, you don't need a separate subtitle to explain that.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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Posts: 893
whoa this game looks totally different without all the lag, great run, yes vote
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mklip2001 wrote:
One question: does "Lycanthrope only" need to be part of the run category? If that's already the fastest way to play as Cornell, you don't need a separate subtitle to explain that.
No, you are right, I think this category branch, will be corrected if this run, be accepted. I name this category, for, than all of viewers understand easily, because, i can understand, the submition texte is long and my english is maybe a little boring, then, maybe some % viewers don't read this text and you know, when you're french and don't understand english, then when you look a long text, you're desesperate and don't search to translate, well sure, all people aren't to be like it! Thank for watching, comment and voting.
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Excellent run, well explained, vote yes!
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Sir_VG
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Voting yes on the run, though I feel the category should just be "Cornell" and remove the secondary part as it's not necessary.
Taking over the world, one game at a time. Currently TASing: Nothing
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zoboner: this is a timesaver but need full health, unfortunately it need some menu time to use meat if you got it before, so I'm not sure it saves time or not. You said "I'm septic and surly"? I don't understand.
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zggzdydp wrote:
zoboner: this is a timesaver but need full health, unfortunately it need some menu time to use meat if you got it before, so I'm not sure it saves time or not. You said "I'm septic and surly"? I don't understand.
héhé! not surly, but "surely", sorry for this confusion! For health, if you say that, for castle wall, then, you can forget immediately, because menu is not fast & you lose more frame, than when you finish the level & you refile health for the next level. I tried this solution & lose time for nothing. Ok, your link go to my WIP section, I view, you post WIP "clock tower" and i watch this immediately! ...ok, explanation: in this level, i tried and found this when i made my run. But you take damage for skip an big part of clock tower in level start. Your skip is great but you haven't health for this, and, take chicken + enter to menu + refile health + exit the menu + lose time at the level's end for refile health = lose more time, and for me it's not entertaining to watch this, because i think the viewers, are not entertaining to watch menu for uses moon & sun cards who's a problem in this TAS, then for me, the choise is fast maked because TASing it's art and not world record, and i do not to have a TAS's world record, I prefer sacrifiying a few frames for create entertaining ! But, in this case, this skip don't save time! it was a good idea, but after have tried, I can said you, it's not a good idea. After, nothing stopping you, to continue to trying! Big thank for your tries, and your vision of this game, i like this.
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Zupapa
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Voting yes, and this version for N64 seems difficult to me in terms of gameplay.
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Zupapa wrote:
Voting yes, and this version for N64 seems difficult to me in terms of gameplay.
Yeah, you are right! Movements are some difficult due to a bad camera , but i think it's not the first problem... The 1st, is big problem to hit directly with an attack or create ultra damages, indeed, sometimes, you must make a missed, delayed attack or shoot different bodie parts (head, foot...), to obtain an ultra damages. Lock enemies to hit, aren't well calculating, and you shall, finding the best moments for make an attack, compared with camera angle, the player position, the enemy position & move direction (player & enemies). Thank for all votes.
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zggzdydp wrote:
You said "I'm septic and surly"? I don't understand.
I'm pretty sure he meant "skeptic" :D
mmbossman wrote:
I still find this to be a bad goal choice for a run. People seem to like it by proxy, in the hopes that a full run using Cornel will eventually come along, and that this run is good enough for the time being. With that in mind, I'm going to accept this, with the likelihood that it will be obsoleted if/when a good quality Cornel run is submitted.
What do you guys think about this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Feos, I think this is the run mmbossman would have wanted. However, I think this Cornell run should be published as a separate category from the Henry run.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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feos wrote:
zggzdydp wrote:
You said "I'm septic and surly"? I don't understand.
I'm pretty sure he meant "skeptic" :D
mmbossman wrote:
I still find this to be a bad goal choice for a run. People seem to like it by proxy, in the hopes that a full run using Cornel will eventually come along, and that this run is good enough for the time being. With that in mind, I'm going to accept this, with the likelihood that it will be obsoleted if/when a good quality Cornel run is submitted.
What do you guys think about this?
Sorry for my bad English, I meant "skeptic", indeed! If i understand well, your question is: Henry's quest shall be canceled or not? No, for me it's not a same run & the challenge is very different! Thank you mklip to said that.
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Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3505] N64 Castlevania: Legacy of Darkness "Cornell" by zoboner in 48:20.83
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https://youtu.be/RcWKfIzSaeo?t=685 It looks like there is a glitch that lets you walk on air. I didn't watch the full 48 minute video, but I didn't see this described in the writeup for this game, so, is this a new glitch? Edit: I tried to reproduce, and it seems like there is just an invisible walkway here? Really weird. Some kind of programmer's mistake due to the moving platforms?