(Link to video)
WARNING: This movie contains massive violence and carnage.
Thousands of animals (turtles, fish, squids, etc.) were harmed or killed during the making of this movie.
Parental guidance and accompany are strongly recommended.
Reporter: We are now walking along the path that HappyLee has just visited. What used to be a harmonic village minutes ago is now filled with destruction and death. Oh, here, we've found a survivor. How does it feel to be the only surviving turtle in 7-1?
Turtle: It was horrible. HappyLee damaged my wing, so I may not be able to fly for the rest of my life. There's no way to stop this killing machine. I guess I should consider myself lucky just to be alive. I better go check out my wife and kids in D-2.
Reporter: This just in: HappyLee has just ravaged through D-2.
Turtle: What? Jesus Ch...
Reporter: We now turn to the "killing machine", HappyLee, who has just finished this movie. Tell me, why did you have to kill so many innocent living creatures?
HappyLee: You can't believe how easy it is to get your hands dirty in the Mario world. Things always ran across the fireballs I happened to shoot, like magnets or something. What can I say...
Reporter: But think of those poor little...
HappyLee: Hey, you don't wanna come across one of my fireballs, do you?
Reporter: I... Let's get down to business. Why did you make this run?
HappyLee: KFCMARIO's run is already decent and optimized, with no easy or obvious improvement. I made this run in the attempt to push the category to its limit, and to bring it to the highest standard using latest technologies.
Reporter: What are the time improvements in this run?
HappyLee: 21 frames are saved by getting the flower in 1-4 instead of 1-3. 21 frames are saved in 2-4 by skipping the first obstacle faster. Unfortunatelly, due to the extremely tight timing, the 2-UP performance is not allowed anymore. 21 frames are saved in 6-2...
Reporter: Wait. How can you save time in a water stage?
HappyLee: I took advantage of the attractive force of water holes, which has been underestimated for a long time. 42 frames are saved in 6-4 by passing the second long firebar faster. 21 frames are saved in 8-3 by jumping on the invisible poison mushroom block earlier. 37 frames are saved in D-4 by going through the first long firebar. 21+21+21+42+21+37=163 frames.
Reporter: What are the difficulties during the making of this run?
HappyLee: First of all, BizHawk runs distinctively slow on my computer. Turbo speed feels like normal speed, and normal speed feels like slow motion. It takes lots of patience.
When testing 6-4, I uncovered how 21-frame rule works in castles, which leads to the improvement of 2-4. The "good news" nearly devastated me because I had just spent countless efforts manipulating luck in 6-2. It took me a whole month to restore the process, and I was still not satisfied because in this improved version, I got worse luck in many places, especially on Bullet Bills.
Reporter: What are the highlights in this run?
HappyLee: Although the fastest speed is the primary goal in this run, entertainment is actually the most important and challenging goal. This run takes advantage of the 21-frame rule to perform tricks for entertainment. List of highlights:
  • Getting the Star twice: first in 5-2, then in 8-3. In 5-2, it's really extreme to get the Star without losing time; in 8-3, getting the Star can offset the effect of the Poison Mushroom, but it's the faster jumping method that saves time instead of getting the Star.
  • Two more Bowsers killed: one in 9-3, one in D-4. That means all Bowsers are shot to death except the very last one. The jump before the last Bowser in D-4 would actually save 2 frames if the final Bowser were nicer.
  • Jumping through long firebars: in 4-4, 6-4 (twice), B-2, and D-4. 5 times in this run, yet only 1 time in KFCMARIO's run.
  • New routes in B-2 and C-4. It's surprising that these new routes featuring more complicated wall-passing techniques could be performed without losing time.
  • Special ending in D-1. D-1 is the only stage on land where a special flagpole glitch could be performed without losing speed. With the help of the wind, Mario is able to go through the ground in a special way.
(Suggested screenshot)
Anyway, in short, this run contains more killing, more tricks, more special performances, more coins, more lives, more music playing, more everything.
Reporter: Thank you. That's all for the major questions, but I do have some minor questions, for better understandings of some details. You said it's a 163 frame improvement, but why do I see a 164 frame difference from the frame count?
HappyLee: The extra 1 frame is due to a different emulator used. This run uses BizHawk and stops when Mario touches the axe and both disappear (on frame 124802). KFCMARIO's run stops 1 frame later since the emulator he used has a 1 frame graphical delay.
Reporter: How exactly did you save time in 6-4 and D-4 by jumping through the long firebars that no one has managed to before?
HappyLee: The starting position of the last long firebar in 6-4 is determined by previous enemies, so I manipulated those enemies to get a perfect long firebar that almost doesn't require slowing down. The key to jumping through the long firebar in D-4 is to delay its loading time by manipulating the screen position during scrolling.
Reporter: At the end of 8-4, why did you choose "save & continue" instead of just "continue"?
HappyLee: Either of them doesn't make a difference time wise, but I chose "save & continue" the same as KFCMARIO because it's more interesting. By the way, I thought I was going to save 13 frames in 8-4 because this particular level has no frame rule, but I learned the bad news that I couldn't keep that 13 frames after 9-1 because the frame rule in 9-1 is joined with 8-4.
Reporter: We'll come back with updates with questions from the audience. Thank you for your time. What's your plan for the future?
HappyLee: This has been my longest TAS project so far, and probably the last for a long time, since I have to manage to survive in the capital of China first. Maybe I'll do TASes when I have time, and release them as surprises. Thanks to our friends on TASVideos for all the support over the years. Special thanks to w7n for helping me find the memory address for fireballs.

Noxxa: Judging.
Noxxa: This movie is everything we expect from a HappyLee Super Mario Bros. movie these days - not just a highly optimized speedrun, but also a sheer technical spectacle where Mario blazes through the utterly helpless Koopa troops with unrelenting force, all while maintaining a consistent high pace. It's a marvel to watch. Accepting as an improvement to the published movie.
Fog: Processing.

TASVideoAgent
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Challenger
He/Him
Skilled player (1634)
Joined: 2/23/2016
Posts: 1033
Nice improvements of the published run, HappyLee! Too bad that special flagpole glitch didn't work exactly like the 8-bit version. But the glitch on SNES version is also cool. Nice commentary! I laughed of the ''reporter'' interviewing a ''surviving turtle of 7-1'' while the other levels were devasted. So, It's that ''surprise'' that you were working during some months. :p Also, good luck with your future!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Patashu
He/Him
Joined: 10/2/2005
Posts: 3999
The link to KFCMARIO's run is wrong. Should point to http://tasvideos.org/2296M.html
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Player (12)
Joined: 6/17/2006
Posts: 498
Why does the temp encode show a NES controller instead of a SNES controller for the input? There's two jump buttons and two dash buttons in this game, so I was expecting some frame-perfect tricks that took advantage of that.
Expert player (2448)
Joined: 12/23/2007
Posts: 822
SmashManiac wrote:
Why does the temp encode show a NES controller instead of a SNES controller for the input? There's two jump buttons and two dash buttons in this game, so I was expecting some frame-perfect tricks that took advantage of that.
Yes, there are two buttons, but they are identical, so this gane is basically NES based. Please don't expect me to do the impossible.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
dhxo
He/Him
Joined: 11/21/2016
Posts: 62
Location: Germany
If TASes were musical pieces, a "normal" TAS would be like "Für Elise", but your TASes would be like the "Hungarian Rhapsody n°2". I really appreciate your hard work and the amount of effort you put into it, you can really make the impossible possible (I don't even think you know the word impossible ^^).
You are reading this.
BigBoct
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Editor
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
It makes me irrationally happy that your murdering spree was enough to push the average point total per world back over 100,000; I had thought that was a dead dream once the flagpole glitch was found. My OCD aside, wonderful job. Yes vote.
Previous Name: boct1584
Editor, Skilled player (1402)
Joined: 3/31/2010
Posts: 2081
Insane run. The incredible attention to detail and stuffing cool and unusual tricks into every nook and cranny of the run really show through once again. The new 7-4 and C-4 were amazing, even if they have no time difference. Yes vote, of course.
Experienced player (945)
Joined: 10/13/2014
Posts: 408
Location: nowhereatthemiddleofnoone
Vote no, for the only reason, than this run is too much entertaining... Enough is enough! :) It' a YES vote and I'm very happy to watch this, 34 minutes and don't to be bored.
GAW sms... Totally destroyed
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3456] SNES Super Mario All-Stars: The Lost Levels "warpless, Mario" by HappyLee in 34:36.61
Editor, Skilled player (1408)
Joined: 12/28/2013
Posts: 396
Location: Rio de Janeiro, Brasil
Awesome work, HappyLee :) It's already published, but have my yes vote!
My YouTube channel: https://www.youtube.com/channel/UCVoUfT49xN9TU-gDMHv57sw Projects: SMW 96 exit. SDW any%, with Amaraticando. SMA2 SMW small only Kaizo Mario World 3
Personman
Other
Joined: 4/20/2008
Posts: 465
HappyLee, it's been incredible watching your work (and English!) improve over the last 10 years. You've taken our art form to the pinnacle of technical mastery, and done it with humor and grace. There's no doubt in my mind that you work primarily for your own satisfaction – I don't think anyone could sustain that level of effort and time investment otherwise – but I want you to know that your work is meaningful to others, too. It's not just entertaining, it's showing us something new about how to see the world. Thank you for this final run, and all the others, and I hope from the bottom of my heart that your real-life endeavors are as beautiful and surprising as your TASes.
A warb degombs the brangy. Your gitch zanks and leils the warb.
Expert player (2448)
Joined: 12/23/2007
Posts: 822
Thank you, Personman, BrunoVisnadi, and everyone else, for your kind words. :)
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Joined: 2/25/2006
Posts: 407
Why is the temp encode not in the correct 4:3 aspect ratio? Also, WHAT!? There are invisible coin blocks before the 1-2 flag pole?!? Oh wait, Lost Levels, right.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Spikestuff
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franpa wrote:
Why is the temp encode not in the correct 4:3 aspect ratio?
Why are you caring about the temp encode that has also been published? It's a temp encode. Who cares what resolution it's in. As long as you can watch it you shouldn't have any issues with it. Especially when it's native SNES.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
Joined: 2/25/2006
Posts: 407
Spikestuff wrote:
Especially when it's native SNES.
And doesn't conform to the aspect ratio of the output of over 90% of TV's available before, during and after 1995 throughout the entire world (until around 2004 when 16:9 started gaining popularity). Do you like watching game visuals that are distorted from how they're designed to look? I don't. It is a temporary encode, so yes, you're right, that makes my criticism of it fairly pointless.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Joined: 7/7/2009
Posts: 9
i can't get this movie to sync :( any ideas ? I use the latest bizhawk version and I tried the rom from 6 sites now! Filename is correct
EZGames69
He/They
Expert player, Publisher, Reviewer (3942)
Joined: 5/29/2017
Posts: 2701
Location: Michigan
querschnitt wrote:
i can't get this movie to sync :( any ideas ? I use the latest bizhawk version and I tried the rom from 6 sites now! Filename is correct
You have to use the bizhawk version the movie was made on. If you look at the right side of the submission page it says BizHawk 1.11.8
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
GJTASer2018
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Joined: 1/24/2018
Posts: 241
Location: Stafford, NY
A movie made in one version of BizHawk (in this case, BizHawk 1.11.8) generally won't sync if you try to play it back in a newer version, even if you have the correct ROM. In this case, you'll need to use the old version of BizHawk to play it back properly.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...