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Fast Draw Showdown (WiiWare/PS3Network) it's a game like Wild Gunman (NES), basically the objetive of this game is Shot faster than your different opponents, until finally you've beated Wes Flowers and become "The World Fastest Quickdraw". In this TAS, I'll get the fastest time possible to beat all my opponents in 0,02 or 0,03 seconds (TASing a game that aims for fastest goals lol).
Fast Draw Showdown NTSC-USA (.wad)
  • MD5: 747de75f299bd63b76f6bb1203719a99
  • SHA1: f7bc60e8862935d8ab72383129e72d9523676d61
  • SHA256: 386508df539910cbc29cf70d750acb9c3e86b83c063e90ed0e96162c79cba825
  • Emulator: Dolphin Release 5.0 (Compatibility).
  • Aims: Beat Wes Flowers in the fastest time possible.
  • Focused in Real or IN-Game time: Real.
  • Starts in Power ON.
  • Uses the Hardest Difficulty.
Questions:
Why sometimes 0,03?: Well, I was in doubt at this when I was starting the TAS, but I have discovered it! Reloadin' Reg and some others it's impossible to get 0,02, minimun time its 0,03, BUT Stinky Steve and others its possible to get 0,02 but this time when I was in Steve's Stage, it started and some sub-frames has passed (a bit more than half-frame), so when it was the "DRAW!" time, (for example) if I shot in the frame 1, nothing happens, and If I shot in the frame 2 It gets 0,025 instead of 0,016 because the sub-frames at the start, it appears 0,03 because the game uses the system "half (0,5) or more = 1" (and that's the reason of the 0,02 and not 0,1). Instead, if I wait 1 frame for getting 0,02 I don't save any frame (or sub-frame) or I lost frames, I've tried that way (in Round 1) to get 0,02 but happens that 2 things I've said. I think if I was focused in-game time instead of real time, I've did this :p
Why did you wait in some Double Shot stages?: Stages like Desertin Damodar, Dancing Dom, Crazy Carlos, The Double Shot is active in no more than 10 frames, but in Mad Mike and Double Shot Duke it takes more frames (almost 1 second) to activate the Second Shot :( (stupid game system and my english I have to keep learning;-;).
Most Difficult Stages?: Stages like Headmaster Helen because "DRAW!" time starts like 15 frames before she even touch the gun, Stages like Desertin Damodar because in Shot 1 its normal but in the Shot 2 I have to shake to reload and Shot instantly, and the most difficult: Strickland Bros. (I HAAAAATE THEEEM) and Wes Flowers because I wanted to be precise in this last stage :p
Well, if you have some questions I'll read it in the forum and answer it (and include it at this Question List).
I hope you've liked it and thank you, I had fun at making this TAS :D (negative comments coming... kidding... well, possibly x'D)

Fog: Judging.
Fog: This run is well optimized, but there are a couple Vault rules that this game breaks:
1) "If a game consists of presenting a story, with little to no user creativity altering the game in any way, then it is unacceptable. This includes games which are overwhelmingly made up of cut scenes, with little to no user interaction anywhere. For example, Super Adventure Rockman."
This game consists of nothing more than pre-rendered video, and a small bit of interaction in order to shoot the person you're supposed to shoot. If considering the total amount of actual game play, there's probably about a second or two at most in a run of nearly 11 minutes in length.
2) "The run must not be seen as trivial."
This ties into the first rule, as this game appears to be trivial from a TASing perspective. Despite this run aiming for Vault (and the votes would seem to indicate that this is to be considered a Vault-tier movie), we still have the option to reject a run if the run is deemed to be too trivial.
Considering the above, the game itself is not a game that we can accept for publication here.
Rejecting.


TASVideoAgent
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This topic is for the purpose of discussing #5655: Cyorter's Wii Fast Draw Showdown in 10:41.25
DwainiumB
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Tfw a submission goes unoticed for days because there is no video to it Link to video (Sorry about the brightness, that's Windows Movie Maker's doing) Looks like it's optimized but gets boring really quickly Edit: I shouldn't write stuff at like 4am xD Did not get bored, every showdown is interesting to watch.
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Ain't this a more or less direct port of an old 90's light gun arcade game?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Yus. I freakin' loved this. Hilarious as hell. YES VOTE!
EZGames69
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This was Hilarious, I think it's interesting how they must have timed the death animations for all the cowboys to match what the average reaction time for a human. Definitely a yes vote.
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Cyorter
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DwainiumB wrote:
Tfw a submission goes unoticed for days because there is no video to it Link to video (Sorry about the brightness, that's Windows Movie Maker's doing) Looks like it's optimized but gets boring really quickly
Don't worry about the brightness, the encode really helps, thank you. About the "unoticed" I think is not rare because the game is not really well interesting or popular by the people, just a bit :p I wanted to TAS this just because I really like the game, just a TAS for fun (like all I make and I'll make)
Ferret Warlord wrote:
Ain't this a more or less direct port of an old 90's light gun arcade game?
1994 for more exactly :D
Ready Steady Yeti wrote:
Yus. I freakin' loved this. Hilarious as hell. YES VOTE!
EZGames wrote:
This was Hilarious, I think it's interesting how they must have timed the death animations for all the cowboys to match what the average reaction time for a human. Definitely a yes vote.
Thank youtube you two! That motivation really helps :D
TASVideosGrue
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om, nom, nom... minty!
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That sure is too bad...