Challenger: You beat the best regular run on the site. It was replaced with the now best regular run on the site.
<TASVideoAgent> Post edited by Mothrayas (Awards: NES TAS of 2017 - Castlevania by Challenger!):
http://tasvideos.org/forum/p/463284#463284 [a:44]
<Zeupar> Why the excitement about Challenger's win that's missing in the others, Mothrayas? :P
<Mothrayas> Zeupar: because I wasn't paying attention, put it out later, he deserves the excitement though imo
<Nach> Zeupar: he deserves it, I'd leave the ! in
<Zeupar> Well, most do!!
<Nach> Zeupar: the best normal TAS on the site just got better, thanks to Challenger!
<Zeupar> Nach: That's saying A LOT
<Zeupar> Nach: Do you seriously think NES Castlevania is the best normal TAS on the site?
<Nach> Zeupar: it is saying a lot, IMO (as well as several other people), NES Castlevania is the best normal TAS on the site
<Zeupar> Who else?
<Nach> I believe Mothrayas agrees
<Niamek> Nach, I'd be interested in an explanation.
<Mothrayas> it's definitely up there
<Zeupar> Best in terms of entertainment or technical prowess?
<Nach> Niamek: Castlevania is not too long, not too short, so it's good for a best which has stuff without getting boring. The mastery of the precision and planning throughout the entire game is practically unparalleled. It's also really entertaining. Practically every other TAS on the site has more down time, too long, too short, not as entertaining, entertaining but not as precise. Etc...
<Niamek> Look like I'll have to give Castlevania a chance. I never played one.
<Nach> Niamek: Like I find other TAS overall more entertaining, but then they are too long, or they have a lot more room to not be precise and much of the TAS isn't as compelling technically
<Nach> Niamek: meanwhile other TASs which are more technically developed are way too long to be a best or just don't have the same entertainment throughout
<Zeupar> Nach: For me, Sonic Advance 2 is among the best TASes on the site
<Nach> Zeupar: I think it's a good TAS, but it's too long to be a best, it also doesn't have as much planning into it as others do
<Zeupar> You don't know Mukki heh
<Niamek> Nach so Castlevania has the best balance in terms of entertaining, planning, etc.?
<Nach> Niamek: yes
<Zeupar> Nach: I mean, Dashjump improved it afterwards, but Mukki really pushed it
<Nach> Zeupar: that's not what I mean by planning
<Nach> Zeupar: for me planning is the best spot to use each unit of health, just the right item choices for the fastest strategy. Sonic games often lack any sense of that
<Nach> typically for planning, for a game to be a contender, it has to have either health/weapon management, or an open area like Legend of Zelda
<ais523> Nach: hmm, I'm not sure NetHack counts as either of those and yet it's been the most planning-heavy TAS ever
<Nach> this is why I found a bunch of Mega Man TASs among the best, they have to plan where to take damage and how to spend each unit wisely, and entertaining too
<ais523> Lemmings is another good example
<Nach> ais523: I think Lemmings is a great TAS due to insane planning and simultaneous completion throughout!
<ais523> but seeing the planning in action is one reason why I like Megaman any% runs and dislike buster-only
<Nach> ais523: and isn't NetHack open area?
<ais523> Nach: technically speaking the dungeon is tree-shaped but you can teleport around in it more or less at will under TAS conditions so you can do things in more or less any order
<ais523> the game has very few hard "you need item A to enter area B" gates; there are plenty of /soft/ gates like that but they're easy enough to work around under TAS conditions
<Zeupar> Nach: RE:SA2 Yeah, I can see that
<Nach> Zeupar: therefore to me, SA2 isn't in the same league, and most of the other Sonic games, I don't care for at all
<Zeupar> I am really happy to see Challenger so happy. He provided lots of entertainment last year