Post subject: Teenage Mutant Ninja Turtles: Fall of the Foot Clan
Memory
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Joined: 3/20/2014
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Looking into this game, it seems really laggy. There's some despawns and stuff that are possible. Test wip through the first screen Haven't completely explored all my options yet, but I'm not sure if I'm using the right GB BIOS file. I think I am, I just wasn't used to the original GameBoy bootup screen.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
It is laggy. All the early Konami Gameboy games are. Would love to see a TAS of this.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Memory
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Site Admin, Skilled player (1556)
Joined: 3/20/2014
Posts: 1765
Location: Dumpster
This should be close to optimal: Link to video User movie #45934655533608134 EDIT: Talked to the RTA community a little bit and there's some things I could probably improve on.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
XYZ
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Joined: 12/9/2006
Posts: 168
Location: 2bastuz
Very good soundtrack!
Memory
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Joined: 3/20/2014
Posts: 1765
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27 frame improvement: Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
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Joined: 3/20/2014
Posts: 1765
Location: Dumpster
Level 1 complete: Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Challenger
He/Him
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Joined: 2/23/2016
Posts: 1062
Laggy game, slower character movement, but nice work! :)
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Memory
She/Her
Site Admin, Skilled player (1556)
Joined: 3/20/2014
Posts: 1765
Location: Dumpster
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Joined: 3/20/2014
Posts: 1765
Location: Dumpster
Stage 3: Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Site Admin, Skilled player (1556)
Joined: 3/20/2014
Posts: 1765
Location: Dumpster
I give up, this game is far too frustrating. The entire process for this game just feels like trial and error with no real creativity to it. If anyone wants to pick it up where I left off, this is my WIP, completes through 4-2 but doesn't beat the RTA time on 4-2. Most of the best RTA times can be found here. 4-2 is only listed in the full game record though. If you need any help ask but otherwise I am done.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero