Post subject: Faster publicity?
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I was just wondering. Could we implant yet another status thingie to the submission thread? It is rather confusing when a run has been in the submission queue for over two months and nothing else happends. I would like to have some more clear/straight lines of what is going to be published, and what is not going to be published. My Legend of Toki run for example, http://tasvideos.org/forum/viewtopic.php?t=2706 , still stands with a "New" tag on it. It was submitted in august if I remember correctly. I so far got no "No" votes on it, and yet it has not been published after this time. Yes I know it takes time to encode a movie, as I'm trying to learn it my self currently. But I think the judges should be a bit faster in deciding what is good material enough to be published. And how long should it be allowed as a "New" status in the submission queue? Perhaps "New" status only should last for a week and then add a diffrent title to it? Something like "To be judged"? Most runs get's forgotten about in about a week. Only us grave diggers will dig up stuff from the bottom to see if older runs can stand a chance to be published. And to dust them off and shed new light uppon those forgotten goodies. What do you guys think?
Post subject: Re: Faster publicity?
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Your idea is worthy. I will change it slightly soon.
Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
also, your toki run should be published i.i
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Cool! I didn't think I would get away with this without a fight Bisqwit! :) Usually a load of people will have their oppinion first. But what can I say more than THANKS? =) Also thanks to Daniyaw for wanting my Toki run published. :) I hope that this will speed things up for everybody!
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
New submission statuses! 'N=new' 'Q=needs more information' (was: question to author) 'P=next to be published' (was: processing) 'R=decision: rejected' 'O=decision: delayed' 'K=decision: accepted' 'Y=published' (was: accepted) 'C=decision: cancelled' These decisions can be used to indicate what will happen to the movie. "Next to be published" means that some judge has taken it their personal responsibility to make the AVI/MKV of it.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Ok. So about how many yes votes would one need in order to get a run published. Personally I'd say around 10 Yes votes or so, because people are not watching all the runs and deciding to vote on it. And still, many users can't vote because they are not active enough, if I understood that right? Which is a good thing BWT. But one could make a submission meter. |-------------------------------| New = 0 votes Bad = 2/3 no votes Good = 1/2 yes Better = 3/5 yes votes Great = 2/3 yes votes AWESOME = 1 yes votes. Not sure it's a fair system. But something like that perhaps? Weighing the votes against eachother could be a good system eh?
Active player (278)
Joined: 5/29/2004
Posts: 5712
Isn't that just the confidence system with some new titles?
put yourself in my rocketpack if that poochie is one outrageous dude
ventuz
He/Him
Player (123)
Joined: 10/4/2004
Posts: 940
Highness wrote:
Ok. So about how many yes votes would one need in order to get a run published. Personally I'd say around 10 Yes votes or so, because people are not watching all the runs and deciding to vote on it. And still, many users can't vote because they are not active enough, if I understood that right? Which is a good thing BWT. But one could make a submission meter. |-------------------------------| New = 0 votes Bad = 2/3 no votes Good = 1/2 yes Better = 3/5 yes votes Great = 2/3 yes votes AWESOME = 1 yes votes. Not sure it's a fair system. But something like that perhaps? Weighing the votes against eachother could be a good system eh?
interesting idea but no "meh" to it, i kind of consider "meh" as so-so.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Squeeze it in between Bad and good then? Bad Whatever (Meh) Good
Emulator Coder, Skilled player (1301)
Joined: 12/21/2004
Posts: 2687
The current confidence system seems to be doing an adequate job as it is. Although I think it's kind of weird that 'meh' votes contribute to the "votes" (assumedly 'yes' votes) percentage shown in the submissions list.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
nitsuja wrote:
Although I think it's kind of weird that 'meh' votes contribute to the "votes" (assumedly 'yes' votes) percentage shown in the submissions list.
It contributes to uncertainty.
Emulator Coder, Skilled player (1301)
Joined: 12/21/2004
Posts: 2687
Bisqwit wrote:
nitsuja wrote:
Although I think it's kind of weird that 'meh' votes contribute to the "votes" (assumedly 'yes' votes) percentage shown in the submissions list.
It contributes to uncertainty.
Yes, but it doesn't seem like it should contribute positively to the other column - for instance, if 2 people vote yes, 6 people vote meh, and 0 people vote no, I would expect to see either "100% (2)" or "25% (8)", but right now that example would display as "100% (8)". (And when all of the votes are 'meh' it doesn't show any percentage at all there, which is odd given that the votes column doesn't distinguish between 'yes' and 'meh' in any other situation.)
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
The formula used to calculate the confidence is explained in the bottom of the page. It is in MathML, so you need a compatible browser... or try this: http://tasvideos.org/queue.cgi?xml=1
Emulator Coder, Skilled player (1301)
Joined: 12/21/2004
Posts: 2687
Bisqwit wrote:
The formula used to calculate the confidence is explained in the bottom of the page.
I think you misunderstood; I was not talking about the confidence value at all. I know it factors into that. edit: But that's neat, I never realized that was MathML - I thought it was simply written as a very confusing plain text formula.
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
nitsuja wrote:
edit: But that's neat, I never realized that was MathML - I thought it was simply written as a very confusing plain text formula.
Yes, me too, as: 100.0 1.0 ( abs ( yes - no ) yes + no + meh ) + 0.7 ( min { 1 , ( yes + no + meh 12 ) 1.1 } ) 1.0 + 0.7 ! I tried to figure out what it meant for quite a while, but now I realize I never would have.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)