My bad for the 100%. Is "gotcha catch em all" also 100%?
For the others, I don't think it needs a seperate tags, but as long as it gets a tag like you mentionned I'll be happy! :)
From the rules:
.
I still think the other way should be true as well: Playaround shouldn't get the demo tag as well. It should be one or the others (unless the game has both somehow, like the SMB3 ace movie)
Here the movies in question for simplicity:
DS Brain age
DS scribblenauts
NES Super Mario Bros. 3 (USA PRG1) "arbitrary code execution" in 08:16.23 by Lord Tom.
NES Tetris (USA) "playaround" in 02:17.36 by Baxter.
SNES Family Feud (USA) "playaround" in 06:46.28 by Heisanevilgenius.
SNES Mortal Kombat II (USA v1.0) "playaround" in 22:43.68 by Samhain-Grim.
SNES Riddick Bowe Boxing (USA) "playaround" in 05:45.7 by laranja.
SNES Super Mario World (USA) "arbitrary code execution" in 02:25.19 by Masterjun. (Although this one might be a special case, I understand this one getting the demonstration tag)
For movies with ACE, I still think they should be removed since they already have the execute arbitrary codes tag
GBC Pokémon: Yellow Version (USA/Europe) "arbitrary code execution" in 05:48.28 by MrWint.
NES Super Mario Bros. 3 (USA PRG1) "arbitrary code execution" in 08:16.23 by Lord Tom. (special case that can keep it imo)
Personally I think these two doesn't need the demo tag.
NES Hard Relay Mario (JPN/USA) in 08:14.95 by HappyLee.
SNES Wario's Woods (USA v1.0) in 16:33.33 by DonamerDragon.
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I agree.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
The irony isn't lost on me that "Special Goals" (implying it had player-enforced criteria) was criticized by someone for being too vague but "Demonstration" (when quite literally every video ever made in history is a "Demonstration". Demonstration, quite literally, says nothing about the video.) wasn't and was actually called a "valid substitute for the vague Special Goals idea".
We have exactly 0 movies in the monstrosity called "Demonstration" that are actually like that.
We have:
- collect all rings/coins/etc
- avoidance of acceleration glitches (only for some games)
- avoidance of warp glitches (only for some games)
- avoiding doors
- avoiding killing enemies and avoiding picking up items (low% in terms people actually use)
- some 100% runs but not all (???)
- "completes 2+ games with the same input"
All of these actually complete the game though...
Demonstration is a, pardon the pun, but demonstrably useless category, as it says nothing about the movies in it (literally all videos are a demonstration), and... all videos complete the games.
They're all complete runs in some shape or form. I'd get "Demonstration" if, like you said, the games aren't finished, and it's just a quick video, but no, it's not.
It's a relic that serves no purpose except I'm not sure it ever did. It was originally used for ROM hacks and... yep, those were complete runs too.
It's overcategorization that just acts as a form of clickbait.
"Click why these videos are listed in a category with a bizarrely vague name where they've nothing to do with one another!"
Perhaps it needs a better name. But I still support this tag since it regroups goals that has a unusual goal such as , like you said.
collect all rings/coins/etc
- avoidance of acceleration glitches (only for some games)
- avoidance of warp glitches (only for some games)
- avoiding doors
- avoiding killing enemies and avoiding picking up items (low% in terms people actually use)
- some 100% runs but not all (???)
- "completes 2+ games with the same input"
So it's definitively not a useless tag. It's actually one of the tags I enjoy the most.
To me, "demonstration" means "doesn't complete the game (but does something else)".
We have exactly 0 movies in the monstrosity called "Demonstration" that are actually like that.
Perhaps I should have clarified that IMO that's what "demonstration" ought to mean. (I haven't followed very closely how tags are currently being used and assigned, so I don't have the most current information on that.)
As an example, a run that ACE's a game and starts running custom code in the console would be a "demonstration" (and could perhaps be more specifically tagged as "ACE demonstration", or have both "ACE" and "demonstration" tags.) Especially if it doesn't complete the game.
If the "demonstration" tag is being used too arbitrarily and subjectively, slapped into non-any% non-100% runs at a whim, them perhaps it could be cleaned up and clarified a bit.
Perhaps it needs a better name. But I still support this tag since it regroups goals that has a unusual goal such as , like you said.
collect all rings/coins/etc
- avoidance of acceleration glitches (only for some games)
- avoidance of warp glitches (only for some games)
- avoiding doors
- avoiding killing enemies and avoiding picking up items (low% in terms people actually use)
- some 100% runs but not all (???)
- "completes 2+ games with the same input"
So it's definitively not a useless tag. It's actually one of the tags I enjoy the most.
It wouldn't really be able to get a better name than "Special Goals".
"Player Goals" is even worse.
"Player/User-defined Goals" is long-winded and bad.
Special Goals implies... special goals. It has other objectives than "complete the game".