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Banned User, Active player (427)
Joined: 6/7/2017
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With a few improvements I managed to get 1:11.49. You guys can probably push it down even further. http://dehacked.2y.net/microstorage.php/info/300820336/anypercent-speedrun.gmv
WST
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Joined: 10/6/2011
Posts: 1690
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FAST HAS HELL! By the way, I’ve redone the end to make it look more fun, and somehow lost 1 frame. I have no idea where, have to check it deeper, it is frustrating.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Editor, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
very clever improvement, but something is wrong with your input: [CZ] [BY] [AX] is pressed at the same time, it's a minor thing but makes the input see a little sloppy
You can see more TASes on my youtube channel
Banned User, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
WST wrote:
FAST HAS HELL! By the way, I’ve redone the end to make it look more fun, and somehow lost 1 frame. I have no idea where, have to check it deeper, it is frustrating.
This is a sonic game after all :3 I figured one of you would improve the run (which I highly recommend doing) anyways so I didn't bother with the playaround. Also If I had to guess you lost a frame to the boss.
Evil_3D wrote:
very clever improvement, but something is wrong with your input: [CZ] [BY] [AX] is pressed at the same time, it's a minor thing but makes the input see a little sloppy
Yeah I'm well aware of this but I forgot why I never fixed it. It only happens on my desktop pc (which I'm currently unable to get to) which is why not all of my inputs gets effected by this. btw I did check for improvements in the other level and I could not find any.
WST
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Evil_3D wrote:
very clever improvement, but something is wrong with your input: [CZ] [BY] [AX] is pressed at the same time, it's a minor thing but makes the input see a little sloppy
It’s not much of a problem. In fact, some Sonic TASers even sometimes use dummy input (for example, X/Y/Z buttons) as labels for future editing in an input editor. Also, I can easilly remove those dummy inputs later, so, it doesn’t matter at all. The first published run has some similar input left from Aglar in AIZ1, this one also does, but I re-recorded his input a little earlier as I found some improvements in that part. kaan55, actually, I am 100% satisfied with your result, I only want to redo the ending to make it look less boring, so, I think now I only need to figure out where I could lose that 1 frame. I’m not in hurry, so, it may take some time.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Banned User, Active player (427)
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Oh wow. I did not expect you to be this satisfied with my very first Amy run. If that's the case then by all means make the end look more entertaining. I only beat the boss to see what time I would get. You probably either triggered the rising platform a frame late or screwed something up during the boss fight. Why don't you share the gmv so that I may have a look?
WST
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Lazy and busy, TASing quite seldom :) Here it is.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Banned User, Active player (427)
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Sorry I took so long. I took a look at it. You didn't delay the rising platform or screw up the boss fight. Tbh I'm a little confused as to how you could lose that frame. I'd suggest redoing that section. You'll have to anyways because I just saved 2 frames. The new time should be 1:11.47 new gmv
WST
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Haha okay I see. That’s Sonic… Btw you’re a co-author now :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Editor, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Holding right% :D Link to video
You can see more TASes on my youtube channel
Joined: 5/9/2005
Posts: 748
Few weeks left to go for Aprils fools day mate.
Banned User, Active player (427)
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WST wrote:
Haha okay I see. That’s Sonic… Btw you’re a co-author now :)
A co-author? Well, thank you I'm honored. Even though I'm not very experienced with Amy's movement I'll try to help out in any way I can. I wonder which one of us will make the fastest SPZ2 run.
WST
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Anyone knows these guys? https://www.youtube.com/channel/UCrcJh5u9adtycdXWfHhmXMQ https://www.youtube.com/channel/UCxuq80NJCmI09G0xecOz3gQ They do a lot of Sonic TASes, most of them look very improveable for my eyes, but still good enough.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Editor, Experienced player (575)
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I guess they are amateur-youtuber TASers who are not interested in professional TASing, If not, I think they would have presented themselves in these topics some time ago.
You can see more TASes on my youtube channel
WST
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I’ve found a strange way to stuck in FBZ2 boss (Amy@S3K). It seems that the game gets really confused if you are not staying where expected when the boss fight starts, and sends you to a weird place :) Don’t take this gmv seriously though, I just wanted to share it. http://dehacked.2y.net/microstorage.php/info/1466763413/anypercent-speedrun.gmv
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Banned User, Active player (427)
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Yeah I've known about those TASers existence for a while now. They probably would've presented themselves by now if they were interested. It might not hurt to ask them though.
WST wrote:
I’ve found a strange way to stuck in FBZ2 boss (Amy@S3K). It seems that the game gets really confused if you are not staying where expected when the boss fight starts, and sends you to a weird place :) Don’t take this gmv seriously though, I just wanted to share it. http://dehacked.2y.net/microstorage.php/info/1466763413/anypercent-speedrun.gmv
Interesting find. I think it's the same thing that happens when 2P Tails is under the platform when the boss fight starts.
Joined: 2/16/2015
Posts: 26
Hello guys here a new TAS I made of this hack again and found alot of improvements but I know you guys will find better Link to video also here the GMV http://dehacked.2y.net/microstorage.php/info/44882098/Sonic%203%20Resort%20Island%20The%20Hacking%20Contest%20Demo%202015%20WIP%205.gmv And the game genie code is FFFFB0:0707 also if you guys wanna help me with this TAS and find improvements feel free to. Hope you all enjoy this TAS
Joined: 7/1/2018
Posts: 10
Location: Brazil
Hi, I would like to present myself here! I recently joined TASing (less than a year ago) and I still have a lot of things to learn. As I am in an "intermediate level", I would say that my focus for now is to keep training by making TASes of Sonic hacks, especially those are being released in "SHC" recently, so that maybe someday I can participate in a serious project here, when I'm much more experienced. My first TAS was "Super Mario Bros Genesis", it was rejected in my another account, and... I also training some "Ring Attacks" in more simple games, just for fun. Here is an example: Link to video not much more to say ... the first TAS I watched was in 2010 (Sonic 2 in 19:55 by Nitsuja), but only in last year I decided to try something, so if you want to follow my progress, here is my channel ^
WST
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Hi and welcome to TASvideos, matheusbrancobs! Many of us keep our eyes on YouTube and thus many of us already know you from there :) Your runs are quite good, and I hope you’ll make good contribution to our community and enjoy your time here ^_^ By the way, it looks like you forgot to link to your YouTube account, so I’m doing it for you https://www.youtube.com/user/matheusbrancobs
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Editor, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Hi, and welcome to TASVideos and our little Sonic TASing section to share our works! Is nice to see new people interested on this, currently we are few active Sonic TASers but if you want to ask some questions about the game physics, optimization, how to use 2 Players (if you don't know) feel free to ask :)
You can see more TASes on my youtube channel
Banned User, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Hello and welcome to TASVideos! I can't wait to see what you have in store for us. You're tases are already pretty good. You might be able to participate in a serious project sooner than you think. If you have any questions just feel free to ask any of us. We'll be happy to help.
Banned User, Active player (427)
Joined: 6/7/2017
Posts: 420
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I decided to do a short test with Sonic Classic Heroes to see how I can handle controlling 3 players. I was originally gonna tas the whole level but I decided not to continue. None of the tools seem to work with this hack which means I won't really be able to make a tas I'll be fully satisfied with and it's a general pain to work with right now :p Link to video
Joined: 7/1/2018
Posts: 10
Location: Brazil
Sorry for being late to reply here, so ... thank you all for receiving me ;) Also, what is the best way to make a 2-players movie in Gens? (How to record 1 player and then record the second player and join all) I still don't know..
Banned User, Active player (427)
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Hey no problem. We love seeing a new face here :) You wanna start by going into your input options and binding the player track recording keys. What those do is save the inputs of the respective player and play them back when you load an earlier savestate. Then you just record the other player.
TwitTAS
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Joined: 7/11/2018
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Location: somewhere
kaan55 wrote:
Hey no problem. We love seeing a new face here :) You wanna start by going into your input options and binding the player track recording keys. What those do is save the inputs of the respective player and play them back when you load an earlier savestate. Then you just record the other player.
Would this work with 3 players?
most of my TASes are on my youtube channel
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