Joined: 5/29/2004
Posts: 757
I'm sorry to have to bump this old thread, but I wish to ensure I have the general grasp of everything for Strider. So far, the only 2 real glitches I've noted are the slide/launch warp through the screen glitch and the walk through spikes glitch... [which I'd like to know how it is achieved] Is there anything else at all or around this realm, or are those essentially the big ones? Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Former player
Joined: 9/26/2004
Posts: 217
Well, I'm not sure how you'd word avoiding this, but on the final level, there is a boss unique to the level that carries two swords and attacks with a cyclone pattern. He takes more time to defeat than any other opponent in the game (up to 2 minutes). As I mentioned earlier on in this thread, he can be skipped the second time through by going down the tube, jumping as soon as you emerge, and pressing left. You'll land on the next decending tube and skip the boss trigger entirely. It is a glitch, and it really saves bunches of time. And the jumping shield guy can be skipped in China (the second time through). When you go through your first set of spikes (with the wall of spikes attacking), you will end at a transport tube. Go down and immediately slide left. If a turret appears to your right out of the ground, you'll bump that off the screen before it fires and you'll skip the impending boss entirely. He doesn't take as long as the purple spinning boss, but it is a time saver. As far as I know, nobody has figured a practical use for the sliding through the roof glitch, but I'm sure there's a way to illegally implement it.
Former player
Joined: 9/26/2004
Posts: 217
cheez wrote:
And I'm a little annoyed at that magnetic wall near the very end where I had to stop and wait for the enemies
I can't believe it took me this long to figure this out, but the enemies here only damage you when extended. When they retract, you can walk right through them. Here are some new glitches I discovered using slide + up/down (simultaneously) down a ramp. I tried this on just about every ramp in the game, but I couldn't find a practical use for it anywhere. The demos: #1 #2 #3 The first seems to be the only one that can help you save time by bypassing an area, but the only spot I could find it worked was here in Egypt, which in fact takes you further from your goal. The second is more aesthetic than anything, but I don't see how it could come in handy, as it requires backtracking. Sliding down a ramp you just climbed and returning without moving doesn't seem to have any use. But it's interesting to tweak the physics of the game like this. It may lead to something else. The third video shows a glitchy, alternate area (reminiscent of the tweaky Rygar glitch worlds), and I think it has something to do with the pipe at the bottom of the ramp. I don't see how this would help anything in gameplay. Another thing I found is if you're sliding under a path too low for you to walk through, but stop yourself just under it, you can hold up/down to rapidly switch between standing up with your cipher raised (in the wall above your head) and the sliding position. This may look nice in a video when you need to wait for an item to appear (the aqua boots spring to mind). I know these aren't useful glitches, but playing around with them (and the sliding glitch KMFDManiac discovered, generated from the same principal), they may save time somehow in the future.
Former player
Joined: 11/13/2005
Posts: 1587
Has anyone tried to do a Speedrun on this NES game? It's FULL of bugs so it would be easy! Try it out!
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Blue shadow meets Bionic Commando? That was the feeling I got of it ;) Well, after testing it for 2 minutes I actually thought it was pretty cool. I could vote for a TAS of this game. Pressing yourself against a wall while jumping caused the hero to behave slightly weird, maybe this can be of some use? I don't really know though because I didn't tested it very much.
/Walker Boh
Skilled player (1885)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
You DO know that this site does tool-assisted runs, do you? Perhaps I'm just missunderstanding you but since you wrote "speedrun" I wasn't sure that you knew this. You should read the FAQ if you don't know how we do the movies on the site. But to answer your question, a run of Strider should be really entertaining. I've actually tried one some time ago, just to test how it would be like, and the game crashed several times while I tried... and I was using a good ROM dump. It crashed when I jumped on specific frames. Maybe it was just my computer messing with me :) Anyway, if anyone decides to try a run, that would be great. Though there is already a Genesis run of this game on this site, anyone knows the differences between that and the NES version?
Former player
Joined: 11/13/2005
Posts: 1587
Randil wrote:
You DO know that this site does tool-assisted runs, do you? Perhaps I'm just missunderstanding you but since you wrote "speedrun" I wasn't sure that you knew this. You should read the FAQ if you don't know how we do the movies on the site. But to answer your question, a run of Strider should be really entertaining. I've actually tried one some time ago, just to test how it would be like, and the game crashed several times while I tried... and I was using a good ROM dump. It crashed when I jumped on specific frames. Maybe it was just my computer messing with me :) Anyway, if anyone decides to try a run, that would be great. Though there is already a Genesis run of this game on this site, anyone knows the differences between that and the NES version?
I know that this is tool-assisted game movies site!! And my comp. didn't crash when I played it! But there are things like going up to top floor just jumping while pressed on the wall!!
Player (97)
Joined: 7/16/2005
Posts: 34
I spent some time planning a run for this game a while back. It's true there are lots of bugs. I was able to find a couple spots that you can get inside the walls and so forth, but it was useless in terms of getting through the game faster. Since I wasn't able to find any actual useful, sequence-breaking glitches, I didn't have the enthusiasm to do the run. It seems like there's a lot of opportunities for skipping portions of the game, too. Like, if you could get the disk at the top of Kazakh without having to get the magnet boots, you'd skip a ton of the game. But I wasn't able to pull it off. If some nice glitches along those lines could be found, I'd be interested to see it.
Skilled player (1885)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
Guybrush wrote:
I know that this is tool-assisted game movies site!!
Allright, then I just misunderstood you. It was just that you used the word "speedrun" that's normally used for normal console speedruns. Sorry for the misunderstanding there. Guybrush wrote:
And my comp. didn't crash when I played it!
No, just playing the game normally didn't crash my computer either, it was when I started using savestates, and pressing buttons for just one frame using frame advance, that my computer crashed. Probably it was just a problem with my computer at the time, so I don't think it's anything to worry about. Guybrush wrote:
But there are things like going up to top floor just jumping while pressed on the wall!!
Hmm, it sounds like that could be quite heavily abused to save a lot of time... It should be useful in at least a couple of places.
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
http://tasvideos.org/forum/viewtopic.php?t=1145 Here's an old Strider topic, but unfortunately the old WIP link doesn't work anymore.
Former player
Joined: 6/21/2004
Posts: 72
Location: Michigan, USA
I re-uploaded the WIP I made a looong time ago. This was done with famtasia, which tells you how old it really is. The collision detection in this game is weird as hell. There were a lot of spots I was able to improve, but I never did it in a movie, but this should give sort of an underlying framework for anyone else that wants to tackle this game. http://abharrie.misterdotnet.com/Strider.rar
Joined: 1/1/2022
Posts: 1716
This game is so hard....
Former player
Joined: 11/13/2005
Posts: 1587
But Cheez made it look easy!! You've done a great work on that video! Is anyone going to improve it??
Joined: 1/9/2006
Posts: 6
I will improve it , this will be my first TAS but I'll need to get the hang of the re-record functions... Used to play this game alot as a child.
Former player
Joined: 11/13/2005
Posts: 1587
Great! Looking forward to this.
Joined: 3/23/2006
Posts: 15
Sorry to bump an old topic, but with 2 going, I didn't want to start a new one. So, I discovered a couple of things that might help this run. It's a bit sloppy, so I opted to unleash it as a WIP rather than a submission. Right now, it's at 25:49, but if cleaned up, I think I can get it close to 25:30. That's still a little long for a run, IMO, but I don't think the glitches are fully discovered yet. Anyway, it takes basically the same route as Cheez's run (despite being able to go anywhere at any time, the game is pretty linear), but there's some new stuff thrown in there. First, the skipped items: Disc 1, Aqua-boots, Attack-boots, Cipher plasma Disc 1 and attack boots are nothing special, but the other two are pretty new. You sink to the bottom of the water in Egypt, Africa, and Red Dragon without the Aqua-boots, but you can jump out to catch your breath before you die (assuming you don't have enough energy to survive sliding on the bottom). This saves bunches of time in Egypt, as you can go straight to the end. Second, it occurred to me that you wouldn't be able to finish the game and beat Matic if you overlooked that single room in Japan to get the plasma for your cipher. This didn't make sense to me, since once you get to the Red Dragon, you can't go back. So, I started playing around with the spells nobody ever uses and both spark and sp-ball knock the cipher out of his hand. Unfortunately, I think the plasma takes off a great deal more damage because I couldn't beat him before he picked his weapon back up like you can when you use the cipher plasma to disarm him. Anyway, this saved loads of time in Japan. Next, the skipped enemies: Shield guy in China, 2 Spark throwing machines in Africa, First Samuri guy and second whirlwing guy in Red Dragon The shield guy in China can be skipped by sliding after coming down the pipe. The second whirlwind guy in Red Dragon can be skipped by jumping after coming down the pipe. I read these here. In Africa, there is a series of three spark rolling machine things. I took a hit on the first, started sliding, and the other two never appeared. In Red Dragon, I came down the pipe right below the floating cipher guide thingie and did a mid-air jump, then started sliding. This skipped the first Samuri guy I would have run into. It saved a second or two. There has to be a method to this beyond luck, but it seems pretty random to me. (I know, there's nothing random, but I haven't figured out exactly how it works.) I'm pretty confident these aren't the only enemies that can be skipped because I just stumbled on the two new ones. If we can figure it out, any enemy that doesn't trigger text would be skippable (maybe). Anyway, the only other difference is that I don't die in Japan because I don't run into enough enemies to kill me fast enough - it's faster to go back to the beginning. Any help would be appreciated - I think a Strider run is lacking here. The WIP: http://dehacked.2y.net/microstorage.php/info/2972/strider.fcm
Player (29)
Joined: 9/23/2006
Posts: 207
Location: Moreno Valley, California
Whoa, I'd like to see this. I'd work on it myself, but my main computer is broken. :(
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Not sure if anyone's still working on improving this, but I found a nice glitch that may prove useful. http://dehacked.2y.net/microstorage.php/info/3256/maximus-strider-v0-0-1.fcm This is level 1 completed to basically show how this can save time. This was originally conceived a few years back (see thread at http://tasvideos.org/forum/viewtopic.php?p=12669) but I found that you don't need to be able to slide to pull this off. I may attempt a run later on, but just in case someone else wants to ... hope this helps :)
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Not sure if anyone's watching, but i found another interesting glitch. This is a possible warp in Egypt, but the screen goes all wonky and I don't know where I am. http://dehacked.2y.net/microstorage.php/info/3263/maximus-strider-glitch2.fcm EDIT: Here's another one! Man, this game is busted :P I figured the ultimate run of this game would be to get key no. 4 on the first trip to Kazakh (it would save a trip, and if wall-glitching was possible in the Red Dragon, allow you to skip China completely. That would save a disk analysis). Sadly, instead of glitching to where I want, I'm stuck again in the ether :P http://dehacked.2y.net/microstorage.php/info/3301/maximus-strider-glitch3.fcm
Joined: 3/23/2006
Posts: 15
I got to the crazy place in Egypt before, but I couldn't go anywhere with it. I had the thought that if you could go to Australia and slide down that first hill through the floor (skipping the #5 door), you could skip right to the Red Dragon afterwards, but I couldn't pull it off. Anyway, if anyone pulls off a warp, remember that you need to have something to knock the cipher out of Matic's hand. So, you either need the plasma from Japan or you need to level up a couple of times to get a spark spell.
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
I think I'm gonna take a stab at a run. I'm already at the Red Dragon and it's only taken 4:41 :)
Former player
Joined: 11/13/2005
Posts: 1587
Looking forward to it. Remember to post WIPs so I can take a look at them ;)
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Guybrush wrote:
Looking forward to it. Remember to post WIPs so I can take a look at them ;)
No WIPs ... this one's gonna be a surprise :) (assuming I can finish it)
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Ugh. It looks like this run can be sub 10 minutes if I can just figure 1 little thing out. I found a way to glitch to Matic (basically skip the entire Red Dragon base), but then you get stuck :( The last boss is immediately to my left, but I can't get there. http://dehacked.2y.net/microstorage.php/info/3308/maximus-strider-glitch4.fcm If anyone can figure this bad boy out, have at it, cause I'm lost. Going to investigate alternatives, but this would be, by far, the fastest way to finish the game, if only it worked.
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Run finished and submitted at 6:59 :P