gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I wonder if how many non-Japanese people know this game. Anyway, I started to make a TAS movie of the game. Mockups in 2006 - just a walkthrough movie - glitchy (test) run, all maneki nekos ver. - glitchy (test) run, completes fast Resources TASLabo: Ganbare Goemon 3 - Written in Japanese. A lot of tricks are described. GitHub: gocha-tas - BizHawk scripts and abandoned WIPs. GitHub: gocha-legacy-tas - Resources in Snes9x era. Preview Link to video
I am usually available on Discord server or Twitter.
ventuz
He/Him
Player (123)
Joined: 10/4/2004
Posts: 940
I saw your youtube preview, fun to watch.
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
About 1 month has passed, and I got only 1 reply. I guess that most people don't know the game :( anyway... Reached The First Boss Room Yes, I discovered a glitch which allows to pass through objects :) # Luck manipulation is difficult for me...
I am usually available on Discord server or Twitter.
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
I really like this series (the first SFC Ganabre Goemon is one of the best two-player games on SFC ever) but I haven't played 3 or 4,,, I can't help at all ^_^;; I'll be sure to watch your walkthrough video to see what I've missed ^^
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Former player
Joined: 8/17/2004
Posts: 377
I've played through this game a few times, I'm a bit of a Goemon fan myself. Actually, I completely missed this post a month ago, I must have missed it during all the Christmas stuff. I'll take a look at the movies and see if I can offer any comments.
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
gocha wrote:
Thank you for your reply. I put walkthrough movie (smv) here. Goemon 3 Walkthrough Movie
Edit: merged to first post
I am usually available on Discord server or Twitter.
Joined: 1/15/2007
Posts: 22
while i am clueless as to what is going on for the majority of the movie, i was nevertheless entertained. I've never played any of the Goemon games, but i would still like to see this work completed. That and i like the music in it too. keep us posted ^^
Former player
Joined: 4/6/2006
Posts: 462
Hello gocha san ;) Show me stage 2!
Former player
Joined: 8/17/2004
Posts: 377
I've finished watching the walkthrough movie, and it looks pretty good. A few things surprised me, particularly using Yae to glitch around certain obstacles in the Factory stage and the School stage. I think with a bit of polish it could be quite a nice TAS indeed. The only real thing against a run of this game is the length, and the loads of text most people won't be familair with. The game is meant to have a pretty funny script and that just gets lost when the audience can't read it. But I think the game is entertaining enough on its own merits to warrent a TAS. This was the game where the Ganbare Goemon series really made the transition from the first SNES game which North America got, to the N64 one which came after it many years later on this side of the pond. I especially liked the Impact fights. You certainly made short work of the Dam, and against all the other bosses you were using moves I didn't even know EXISTED. I really wish this game had gotten a serious translation effort behind it. It would have been an awesome game to play in english, but I can imagine that translating a script like this (with all the jokes and puns that would probably be very hard to translate and still be funny) would be a nightmare. I kinda wish you didn't skip out on the boarding Impact sequences, I understand WHY you did since they were skippable, but being a fan of the series I just like seeing them. ;) I don't really have much in the way of criticism about what to change or do differently, since you seem to know the game better than I do. If you're going to make a TAS of it, though, you certainly have my support.
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I'll do my best, thank you for all.
erokky wrote:
Hello gocha san ;) Show me stage 2!
Sure ;) Edit: expired
Spoony_Bard wrote:
I kinda wish you didn't skip out on the boarding Impact sequences, I understand WHY you did since they were skippable, but being a fan of the series I just like seeing them. ;)
I can understand you, since I also love Impact and manzai (comic dialogues) in the game very much! Why I skipped them is just what you guessed.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I am usually available on Discord server or Twitter.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Wow. Ebisumaru is all sorts of bad ass in this game. I'm loving him more than I usually do. Keep up the great work. All of the side action is awesome, and the primary speed focus aint too shabby either.
hi nitrodon streamline: cyn-chine
Former player
Joined: 8/17/2004
Posts: 377
This looks pretty sweet. I'm wondering about the glitches you're pulling off, though. How do you do all that zipping and floating around? I'm guessing it must be something that's only possible while playing with two players.
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Spoony_Bard wrote:
How do you do all that zipping and floating around? I'm guessing it must be something that's only possible while playing with two players.
The glitch I'm pulling off Right, as far as I know, it must be only possible while playing with two players, because hyoutan (LR+A) is used to use this glitch. 1. take a damage (from enemy) -> damage boost 2. use hyoutan (LR+A) when the character bounce on the floor This glitch allows to: * avoid gravity -> floating * pass through most objects -> zipping I wish I had a better explanation...
I am usually available on Discord server or Twitter.
Joined: 11/20/2004
Posts: 236
Location: United States
Sorry to bump this topic, but since it's here... That last WiP speedrun take I saw -- the complete first area -- needs some improvement in that you sometimes lose a few frames you could've used to keep going if you'd kept moving instead of busting open pots or enemies for Ryo, but all and all, that's some damned fine playing. I'd love to see this completed, glitches or not.
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Lovely glitchy (test) runs I've made: - "all maneki nekos" run in 1:23:49.45 - "completes fast" in 56:20.68 It looks hard to optimize...
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Over 10 years has passed. I am feeling nostalgic. Does someone have interests of the TASing of this game? My daily life has been updated too much in this 10 years, so that I probably do not continue my work in progress anymore. The latest abandoned WIP (for BizHawk, not lsnes or snes9x) and scripts are available here: https://github.com/gocha/gocha-tas And here's the encode of it. Have fun! Link to video Edit: Oh, I have forgotten that I already added a similar info to the first post 2 years ago.
I am usually available on Discord server or Twitter.