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Based on the movie of the same name, The Lion King is a Sega Master System version of the SNES and Genesis games. however it has entirely different level layouts and slightly different movement mechanics.

Game objectives

  • Emulator used: Bizhawk 2.2.1
  • Become King

Comments

Stage by stage comments

stage 1

I take a route up to the top of the stage where I will battle a hyena.
the swings I take I try to manipulate my position so I can immediately start swinging, you can only swing in the direction that you're facing.
before I battle against the boss, I have to grab a bug, this for some reason skips a cycle in the boss fight. the bug seems to double your attack so that's what I think is happening.
I also have to avoid collecting that gem because that brings you to a bonus level which has no real use in the run.

Stage 2

this stage has a ton of lag due to sprites on the screen, it's also hard to tell what can reduce lag because lag frames do not show up on tastudio, so it was more of a guessing game.
some of the monkeys have to be roared otherwise you cant progress, this is because some of them can spawn or despawn invisible walls, especially for the very last monkey in the stage.

Stage 3

doing some jumps when running up the spines saves a bit of time.
one jump around the end I wasnt able to make it, so I had to land on a platform in order to get into there.

Stage 4

just run to the end while avoiding wildebeest. there was only one spot where I had to slow down to climb up a ledge, but that was about it.

Stage 5

you see me doing a lot of falling as I attack, this is so simba can start back up at speed, normally you would fall and have a small damage animation. this skips that.

Stage 6

because some of the slides I tried to avoid because you go too far right to fall down another ledge. the boss only takes on hit here.

Stage 7

this stage is also a bit laggy due to sprites. there's one jump which seems slow but it actually skips an invisible wall.
I also have to collect the bug I got that one time in the first stage because that skips another cycle in the boss fight. for some reason the boss is the gorilla again.

Stage 8

you can clip into some walls if you grab a ledge and swipe at the same time. this saves going around after falling to the other side.

Stage 9

same idea here basically

Stage 10

you can get a quick kill (and an amusing one at that) if you swipe at scar when he's close to the edge. the best part about this quick kill is this is actually how scar is defeated in the movie.

Other comments

Some improvements that I think could be made is just reducing lag as much as possible. I tried my best to make it as less laggy as possible.
Thanks to the8bitbeast for helping me find a Sega Master System to try out.

Memory: Judging
Memory: Hello and welcome to TASVideos, EZGames69! Here at TASVideos we want movies that aim for perfection. While at a very brief glance this movie appears ok, upon closer inspection it clearly showed optimization demonstrative of a complete beginner to TASing. I found countless improvements throughout the movie. I would heavily recommend you take a look at our TASing Tutorial page and learn some new techniques. In particular, RAM Watch greatly helped me while making this and I would heavily recommend learning how to use it.
Rejecting.
Memory: Unrejecting to test something
Memory: Re-Rejecting for nostalgia.


TASVideoAgent
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This topic is for the purpose of discussing #6172: EZGames69's SMS The Lion King in 06:35.69
nymx
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Another good run by EZGames. Yes Vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
The8bitbeast
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Nice run, especially the clips and the quick kill at the end
Memory
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User movie #51753137317150083 Improvement on the boneyard level. Brief Address list EDIT: Time saved is 16 22 frames. (I used a bad comparison point prior)
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Another improvement: User movie #51756035399167411 17 frames faster timed to grabbing the swingy branch thingy.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
GJTASer2018
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Hmmm... ~40 frames of improvement in two different places found in less than 12 hours. This makes me question how optimized this submission really is...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
Memory
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10 more frames on the first stage: User movie #51756734423206166 22 more frames on the Stampede Stage: User movie #51756759454023655 About 5 frames on Exile: User movie #51756982164694299 I've seen enough.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
TASVideosGrue
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om, nom, nom
TASVideosGrue
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Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... blech, stale!