It is thought yes, and is dependent on the frame, but there seems to be a well condition other
It is not possible for now putting out Glitche character that I aimed
You will only be able to take out the tool from the character that appears in order at present
There is also a InventoryGlitche with a warehouse of friends as Glitche I could use in other
Items you can not use seems to be dependent on the character of LV many here
We wanted to create if it may be Valut by transplanting Ver current sometimes is not the plan of the USA version, but it is not posted as TAS
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
It is thought yes, and is dependent on the frame, but there seems to be a well condition other
It is not possible for now putting out Glitche character that I aimed
You will only be able to take out the tool from the character that appears in order at present
There is also a InventoryGlitche with a warehouse of friends as Glitche I could use in other
Items you can not use seems to be dependent on the character of LV many here
We wanted to create if it may be Valut by transplanting Ver current sometimes is not the plan of the USA version, but it is not posted as TAS
The "warehouse of friends" glitch for a future run would be cool to see!
As for transplanting the current Ver, I think that would be a good idea.
For the Japanese commentary, in English can it be translated?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
The "warehouse of friends" glitch for a future run would be cool to see!
As for transplanting the current Ver, I think that would be a good idea.
For the Japanese commentary, in English can it be translated?
I'm using google translate
I think the meaning has become so as to communicate, but there will be something wrong
I think I decided to take to the transplant for the time being
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
I'm using google translate
I think the meaning has become so as to communicate, but there will be something wrong
I think I decided to take to the transplant for the time being
If it would help, I would be happy to help with the English translation.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
http://dehacked.2y.net/microstorage.php/info/1909161290/Phantasy%20Star%20II%20%28UE%29%20%28REV%2002%29%20%5B%21%5D.gmv
PASEO ROOM KEEP BAGGER Glitche Use
ROLF Inventory Empty
KEEP BAGGER SELECT
NEI INVENTORY SELECT NEXT Cancel
ROLF Inventory Select as Glitched Inventory(stoc 255)
Inventory 17 Address 0x00FFC038
NEI EXP Address 0x00FFC04C,4D,4E
ROLF Glitche Inventory Select40 as NEI EXP address
To draw the Item want to be to a number of specific
NEI EXP 124 TEIM (Required to pass through the events of the bridge)
NEI EXP 84 NEISHIELD
NEI EXP 122 NEISHOT
NEI EXP 61 NEIARMOR
NEI EXP 62 NEICAPE
NEI EXP 85 NEIEMEL
NEI Attack 39 NEIMET(LV6 EQP CREM BARx1)
NEI Diffence 40 NEICROWN(LV6 EQP SIRRIBBON FIVERCOAT)
NEI SWORD and NEI SLASHER Oder Gliched
Combat animation number is the number of corner-cutting is beginning to be reduced
Whether there to frame other than the start walking I do not know quite satisfactory way to pick the enemy
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
AmaizumiUni wrote:
OderGlicthe modification?
WIP STOPPING :-<
Can you post the WIP?
As for the USA version, maybe there is a different formula?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Hmmm....
Do you think the BAGGAGE GLITCH is interfering with the ORDER GLITCH?
Can you remove BAGGAGE GLITCH somehow before using ORDER GLITCH?
EDIT:
ROLF's inventory does, indeed, cycle back to the top...
ROLF's inventory appears to have every NEI ITEM except the SWORD.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Hmmm....
Do you think the BAGGAGE GLITCH is interfering with the ORDER GLITCH?
Can you remove BAGGAGE GLITCH somehow before using ORDER GLITCH?
EDIT:
ROLF's inventory does, indeed, cycle back to the top...
ROLF's inventory appears to have every NEI ITEM except the SWORD.
I do not know if or interference, but the BAGGAERGlitche
ODEREGlitche did not seem possible even when not fire
Wait in the ORDER operation contains more than Japan version
Ver any any of that can ORDERGlitche since it is not information that you see on net
(Be the effect that you have in VC) that there's no such information may have been wrong
I'll try to investigate in JPNVer now.
Sorry, post is likely to be JPNVer.
ROLF will have the NEI series, but this of NEI
This is because of overlap with Inventory address.
ROLF InventoryStoc 0x00FFC027 (own number)
Address of 0x00FFC028-0x00FFC037 normal time
BAGGER Glitche USE
0x00FFC027, FF
0x00FFC028-0x00FFC127
It will be expanded in this way.
These addresses has become a primary role following
0x00FFC038-0x00FFC03F character-delimited numbers
0x00FFC040-0x00FFC077 NEI Status Inventory
0x00FFC078-0x00FFC07F character-delimited numbers
0x00FFC080-0x00FFC097 RUDO Status Inventory
0x00FFC098-0x00FFC09F character-delimited numbers
0x00FFC0A0-0x00FFC0B7 AMY Status Inventory
0x00FFC0B8-0x00FFC0BF character-delimited numbers
0x00FFC0C0-0x00FFC0D7 No5Char Status Inventory
0x00FFC0D8-0x00FFC0DF character-delimited numbers
0x00FFC0E0-0x00FFC0F7 No6Char Status Inventory
0x00FFC0F8-0x00FFC0FF character-delimited numbers
0x00FFC100-0x00FFC117 No7Char Status Inventory
0x00FFC118-0x00FFC11F character-delimited numbers
0x00FFC120-0x00FFC137 No8Char Status Inventory
It looks like ROLF also have NEI takes ownership of the NEI series for the
Items of NEI is passed in fact you pass to the other characters of the NEI series ROLF
Column that can not be used for Inventory of NEI will increase one
Decrease in the number of tools have been made to address this ROLF
Initialization of the tool itself is because sent to the address of the NEI
You can not Warp for NEI SWORD can not use if you do not trigger the ORDER Glitche
10:32 postscript
I was confirmed in last dungeon JPNVer in BAGGER Glitche and ORDER Glitche
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
AmaizumiUni wrote:
State Oder Glitche(JPN ONLY)
Oderを選択した後上を押しながらCを押しそのまま6F待ち
そおですか。 So it is the frame difference that prevents using the ORDER GLITCH in the USA version?
DFとMBは低確率でEscapeできるのでそれを使用しゲームクリア
NEIFIRSTもEscapeでしますか。
(すみません。日本語が少しはなすとわかります。)
Can the escape method be used on NEIFIRST, also?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
State Oder Glitche(JPN ONLY)
Oderを選択した後上を押しながらCを押しそのまま6F待ち
そおですか。 So it is the frame difference that prevents using the ORDER GLITCH in the USA version?
このGlitcheはプログラムを書き換えることで修正されているようです
フレームタイミングをずらしても変わりませんでした
DFとMBは低確率でEscapeできるのでそれを使用しゲームクリア
NEIFIRSTもEscapeでしますか。
(すみません。日本語が少しはなすとわかります。)
Can the escape method be used on NEIFIRST, also?
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
AmaizumiUni wrote:
State Oder Glitche(JPN ONLY)
このGlitcheはプログラムを書き換えることで修正されているようです
フレームタイミングをずらしても変わりませんでした
おもしろいです。ざんねんですね。
Interesting. That's too bad, huh?
前回同様ネイソードでワープしますのでネイファースト戦はありません
そおですか。でもそのGlitchがしないのでワープはする。
I see. However, since you can't do the STATE ORDER GLITCH in the USA version, how will you be able to warp?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
前回同様ネイソードでワープしますのでネイファースト戦はありません
そおですか。でもそのGlitchがしないのでワープはする。
I see. However, since you can't do the STATE ORDER GLITCH in the USA version, how will you be able to warp?
USA版の場合でもBAGGAGE Glitcheは使えますのでGREEN RED BLUE YELLOW CARDを生成すればアメダスを攻略する必要もなくMUSICAも不要となります
ただしこれは検証してません。
JPN Ver VIDEOS
Link to video
Hi there, I've been a long time Phantasy Star 2 RTA speedrunner and created the RTA route for the (J) version based on some of the findings by AmaizumiUni as well as my own experimentation with the game. Seeing the TAS recently made me think about whether or not the RTA route would be faster due to not having to manipulate or even fight any battles on Motavia. I set about creating a TAS over the past week in order to test my theories, and I turned out to be correct.
It follows the same principle of using status values to get the Nei items, but focuses mostly on using items to manipulate the consistent attack and defense values present on Nei and Amy. We accomplish this by also performing the inventory overflow glitch on Rudo, which allows us to quickly access Amy's stats. Using the various equipment obtained from the glitched characters, as well as from the values of the characters in both Rolf and Rudo's names, we can get the stat values we need to get all of the Nei items. The rest of the game from using the Neisword to the end is identical to the current run.
http://dehacked.2y.net/microstorage.php/info/1763994622/PS2v2paseo2ok.tasproj.bk2
That's the link to the bk2 file of the run, I'd love some feedback on it. Take note that this is my first TAS attempt, and I actually ended up doing most of Noah by hand - so things might be a little sloppy. I created it using Tastudio in Bizhawk in case it matters. I'll put a youtube link up as well.
Link to video
I know you are do the fast speedrun possible from this game, but I have an little question, the first speedrun tests are doing in Rev02 instead of Rev01, I didn't find anywhere the change between versions.