- Emulator Used: Bizhawk 2.3.0
- Hardest difficulty
- Choosing 2 player mode while never using the second controller; in fact, the movie syncs perfectly if you edit the inputs to choose 1 player mode instead.
- Genre: platforming
The only thing noteworthy here is that the collisions in this game are glitchy in general. As a result, I'm able to walk right past a barrel around the 0:12 mark in the run.
Thanks Mothrayas for providing the lua script for analog input.
Merry late Christmas and happy early New Year!
feos: Looks like the same case as Coleco DK. The speed of barrels and enemies doesn't change, the speed they appear at is unclear due to incredible amounts of lag. The game counts loops ($033B), and freezing that counter doesn't lead to predictable changes. With information I was able to collect, the only difference this game TAS can give you is randomness (and lag). The rest seems to remain the same. Accepting to Vault.