Warlock was released on Genesis and SNES in 1995.
You must collect 6 runestones to prevent the Warlock undo the Earth's creation.
Movie features:
  • Emulator used: BizHawk 2.2
  • Takes damage to save time
  • Genre: Platform
Memory addresses:
A18E (2 byte) - Health
B65D (1 byte) - first statue @ 9000
AF7D (1 byte) - 2nd statue @ 9400
B33D (1 byte) - 3rd statue @ 9700
B29D (1 byte) - 5th statue @ 10500
BBFD (1 byte) - 6th statue @ 10900
B1FD (1 byte) - 7th statue @ 11300
B6FD (1 byte) - Beast @ 41400 / 1st skeleton @ 46800
B3DD (1 byte) - 3rd skeleton @ 47100
BABD (1 byte) - 1st skeletonrider @ 55700
B51D (1 byte) - 2nd skeletonrider @ 56100
D01B (1 byte) - last boss
Moving
- Shooting immediately after jumping is the fastest way to move. Also prevents recovering or dying after a fall. Normal jumps are also used when there's no room for fast jump.
- To avoid being knocked down jump just before taking damage. Saves about 30 frames.
- In the last boss without using the triangle input would end about 350 frames later but boss would be beaten 60 frames earlier.
What's going on:
02,100 - Full heal #1
03,170 - Triangle I use at the last boss
10,200 - Force field is so close to pedestal that you can jump over it
16,100 - Skipped full heal up there (72 frames)
17,500 - Full heal used (from 3 to 9 hp)
23,100 - Shoot through forcefield to activate switch and use orb to get a full heal #2
29,600 - Magic pot increases attack power
31,530 - Skull #1
33,200 - Bats follow you and cause lag so most should be killed
38,100 - Full heal #3 (20 frames). The skull here would be only a couple frames slower than the one picked earlier.
42,090 - I had to block one shot to survive
45,110 - Skull #2
46,980 - Using skull here saves 120 frames
50,320 - Staves makes things fall from ceiling
51,880 - If you leave too soon the flooding continues at the end of stage 1000 frames later and you would drown
53,100 - Skull used. Monsters are weak to magic
61,590 - Need to take damage from water to go through skeleton
62,800 - Shooting the statue delays its shot and let's you pass unharmed
69,200 - Good place to get back to full health. Kills some bats to reduce lag
71,620 - Got really lucky being knocked forward and having so short recovery time
71,730 - It also gives just enough invulverability time to go through the barrel
74,320 - The bats would create tons of lag here so killing some now will have a less-laggy future
79,818 - Triangles damage enemies they hit so I'll let them finish the work
At Speedrun.com I found some improvements to my first run made 10 years ago. Shooting through barrier at 23,100 saves almost half a minute, so thanks for Jorf for that one.

feos: Aside from a single place that looks unclear (it's not known if it's improvable, but it isn't outright sloppy), I couldn't spot sub-optimality in this movie. Despite of lack of feedback, the game doesn't look to primitive. Accepting as a weak Moon.
Stovent: Processing...


TASVideoAgent
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Posts: 15628
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This topic is for the purpose of discussing #6227: maTO's Genesis Warlock in 22:12.01
EZGames69
He/They
Publisher, Reviewer, Expert player (4468)
Joined: 5/29/2017
Posts: 2765
I’m making a temp encode for this. I am certain that the author won’t have issue with this? Edit: will be giving this a meh vote, however I do enjoy it when maTO tases an unheard of Genesis title. He always finds some really interesting ones. here's the encode Link to video
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Site Admin, Skilled player (1255)
Joined: 4/17/2010
Posts: 11495
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Why do you hit the wall here? You seem to be avoiding damage there, but you still take a lot of it in that room, was it the best place for a trade-off?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Skilled player (1514)
Joined: 4/28/2005
Posts: 240
Location: Finland
Jumping is faster than just running there even if you hit the wall. And yes it makes bats fly higher and save one health to spend somewhere else.
Projects: Warlock, Ren & Stimpy (impr) / Generations Lost (impr.)
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3895] Genesis Warlock by maTO in 22:12.01