Game objectives

  • Emulator used: desmume-0.9.9 and Advanced Bus-Level Timing OFF
  • Aim For Fastest Time
  • Manipulates luck
  • Takes Damage To Save Time
  • Starts from SRAM

About This Run

  • This run is TAS of Old axe armor Version which is in special mode of Castlevania - Portrait of Ruin.
Appears when you kill and clear 1000 enemy old axe armor in Jonathan mode. So you need a DSM for SRAM generation.

SRAM

Created based on the latest version of All Bosses TAS. DSM is here. -> http://dehacked.2y.net/microstorage.php/get/511747355/mtbRc-CVPoR-OldAxeArmerMode%20Velifiler%20V3.dsm This dsm was created using DeSmuME-0.9.9

Tricks

Most the tricks and glitches used in this run can be found here: #2255: arukAdo's DS Castlevania: Portrait of Ruin in 11:40.35 and #3657: mtbRc's DS Castlevania: Portrait of Ruin "all bosses" in 25:19.52 Roughly different from Richter Mode in the following points.
  • Character change can't be used
  • Multiple hits can't be used
  • There are fewer means of enemy avoidance
  • There are few means of HP recovery

Method to avoid the enemy

  • Invulnerability use by Takes Damage
  • Kill the enemy
  • Invulnerability use of smash
If you hit smash, it will go backwards, but if you use it again at the moment you hit it, you can avoid going backwards. Puppet Master is very slow and not used.

HP recovery

In the following two places in consideration of efficiency
  • HP MAX UP at the entrance of Master's Keep
  • Central savepoint of Burnt Paradice
HP MAX UP is acquired using motion cancellation.

Motion cancellation

The level up and MAX UP treasure chest motion can be canceled by activating Puppet Master at the same time.

Puppet Master Zipping

Release the Puppet Master while hitting the wall with a thin ceiling. Then this Puppet Master comes through the wall. This TAS uses only one part of Entrance.

Moving method

Back dash cancellation loop seems to be the fastest
forward -> backdash,forward+crouch,... 8192-> (15832+13432)/2=14632

Route

Basically it is the same as Richter. But I replace Nation of Fools and Sandy Grave with Richter Mode. This is because I thought that this was earlier as a result of considering the balance with MP.

Special Thanks

  • バル: I referred to the created tesurun
  • ヾ(>ヮ<*)れもにいいいいいい: I referred to the created WIP

Memory: Judging
Memory: The submission syncs with the verification movie and the optimization looks solid.
The audience reception for this movie was very good. Now while there are some similarities to other Portrait of Ruin submissions, there's enough differences to make this stand out from the others. In particular the bosses are very different from the other submissions as they feel much more tense.
Accepting to Moons as a new branch.
fsvgm777: Processing.

TASVideoAgent
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CoolHandMike
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In order for me to run the verification file I had to get DeSmuME-0.9.9 for x86 not x64. x64 would not work on my Windows 10, but x64 worked on Memory's machine. The verification file does indeed kill the massive amount of old axe armors to unlock the mode and this movie plays correctly. About 13 years ago when it first came out I sunk over 100 hundred hours into this sucker easy. I had beaten this same Old Axe Armor mode back in the day. I also nearly beat it on the Level 1 Cap on Hard, but I could not find how to get past Dracula second form's finger attack. At the time I was doing that there was no videos and a post or two questioned whether the level 1 Old Axe Armor mode was even beatable. Now there are videos of human players doing just that. So instead of this submission's no level cap and on Normal I would have liked to have seen this on Level 1 Cap and on Hard. Maybe for a future movie. I enjoyed seeing many of the techniques I had used back then used in this run. Holding Up to keep the axe constantly hitting the boss, and using the uppercut equivalent for the Old Axe Armor and smacking bosses repeatedly with the upheld axe. And you had quite a few tricks I never knew. The strange dash cancel horizontal movement is crazy looking and fast. Using the doll to change places and advance quicker is an interesting strategy that works well at some points. You use some sort of Invincibility frame technique to dash hit through enemies. Very nice. That 6:00 boss was defeated very handily enjoyed that a lot. You exit after killing those bosses really fast. After the medusa boss you exit immediately after it is killed so did not expect that 15:18. Awesome that you kill Dracula without even seeing the finger attack move! I have a couple questions. 1) On a couple parts instead using that invincibility dash hit move you do often to go through enemies you take hits at 11:32, 16:08, and 16:20. Is there some reason for those? 2) At 8:48 on this toad/lizard boss could it be possible to throw some axes at the end as you make your way to the door and have those finish off the boss instead? You might make the door faster. 3) 10:00 on this dual boss fight is there any way to hit both of them at once more often? Not sure if there is. 4) The birds in the academy are jumped over instead of hit. Is it faster that way?
discord: CoolHandMike#0352
Noxxa
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I've been looking forward to a movie of this category for a long time. I'm really glad that you finally made one! Execution and planning look top-notch, as usual. Obvious yes vote. Personal highlight of the movie: dodging various levels of bullet hell at next to no HP throughout the Brauner fight
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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Joined: 6/8/2011
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theripper999 wrote:
First I would like an edit of the post to say that in order to run the verification file you need the DeSmuME-0.9.9 for x86 not x64. x64 would not work on my Windows 10. Just for future reference. The verification file does indeed kill the massive amount of old axe armors to unlock the mode and this movie plays correctly. About 13 years ago when it first came out I sunk over 100 hundred hours into this sucker easy. I had beaten this same Old Axe Armor mode back in the day. I also nearly beat it on the Level 1 Cap on Hard, but I could not find how to get past Dracula second form's finger attack. At the time I was doing that there was no videos and a post or two questioned whether the level 1 Old Axe Armor mode was even beatable. Now there are videos of human players doing just that. So instead of this submission's no level cap and on Normal I would have liked to have seen this on Level 1 Cap and on Hard. Maybe for a future movie. I enjoyed seeming many of the techniques I had used back then used in this run. Holding Up to keep the axe constantly hitting the boss, and using the uppercut equivalent for the Old Axe Armor and smacking bosses repeatedly with the upheld axe. And you had quite a few tricks I never knew. The strange dash cancel horizontal movement is crazy looking and fast. Using the doll to change places and advance quicker is an interesting strategy that works well at some points. You use some sort of Invincibility frame technique to dash hit through enemies. Very nice. That 6:00 boss was defeated very handily enjoyed that a lot. You exit after killing those bosses really fast. After the medusa boss you exit immediately after it is killed so did not expect that 15:18. Awesome that you kill Dracula without even seeing the finger attack move! I have a couple questions. 1) On a couple parts instead using that invincibility dash hit move you do often to go through enemies you take hits at 11:32, 16:08, and 16:20. Is there some reason for those? 2) At 8:48 on this toad/lizard boss could it be possible to throw some axes at the end as you make your way to the door and have those finish off the boss instead? You might make the door faster. 3) 10:00 on this dual boss fight is there any way to hit both of them at once more often? Not sure if there is. 4) The birds in the academy are jumped over instead of hit. Is it faster that way?
Thank you for watching. I'll answer the question. 1) Take damage at 11:32, 16:08 and 16:20 is faster than invincibility dash. Also, the balance between HP and MP is also considered here. 2) I also thought about that. However, I gave up because of the following. 1. Movement is slow in water 2. Axe does not reach the toad/lizard boss when it comes out of the water 3) 10:00 on Dual boss can attack once more often at the same time. However, each HP is independent. And if one is set to 0, the battle is over. 4) What time is it a bird? I hope you can specify ご視聴頂きありがとうございました。質問に答えます。 1) 11:32と16:08と16:20のダメージ避けは突進の無敵時間を利用した避けより早いです。また、ここではHP残量とMP残量との兼ね合いも考慮しています。 2) 私もそれを考えました。しかし下記を理由に断念しました。 1. 水中では移動が遅くなる 2. 水中から出ると斧がボスに届かなくなる 3) 10:00の双子はもっと同時に頻繁に攻撃する事が可能です。しかしHPはそれぞれ独立しています。そして片方のHPを0にすれば戦闘終了となります。 4) どの時間の鳥ですか?指定して頂ければ幸いです。
CoolHandMike
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素早い返信ありがとうございます。 1) 分かりまっした。 2) 残念。 3) あ、だから一つの双子に集中。 4) 7:38 二番の鳥。 素晴らしい映画でした!ありがとう!mtbRcさんの他の映画を見なければ! ------------------ Thank you for the quick reply. 1) I understand. 2) That is unfortunate. 3) That explains why you focus on one twin. 4) 7:38 the second bird. Thank you for the great submission! I will need to watch your other movies! Yes vote.
discord: CoolHandMike#0352
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Joined: 6/8/2011
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theripper999 wrote:
素早い返信ありがとうございます。 1) 分かりまっした。 2) 残念。 3) あ、だから一つの双子に集中。 4) 7:38 二番の鳥。 素晴らしい映画でした!ありがとう!mtbRcさんの他の映画を見なければ! ------------------ Thank you for the quick reply. 1) I understand. 2) That is unfortunate. 3) That explains why you focus on one twin. 4) 7:38 the second bird. Thank you for the great submission! I will need to watch your other movies! Yes vote.
Thank you for the vote. The answer to the fourth question 4) The four birds at 7:38 have different heights. And by this height, I use the Invulnerability of smash and jump properly. 投票ありがとうございました。4つめの質問の答えです 4) 7:38の鳥4匹は高さが異なります。そしてこの高さによって突進の無敵とジャンプを使い分けています。
EZGames69
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Man i will never get tired of new Castlevania tases. This game reminds me so much of Symphony of the Night in ways. The way the character uses back dashing, the enemies being simmilar, even the 3D backgrounds remind me of the clock tower at the beginning of the PSX game. I sure do wish a new tas of that game was done. Sorry I went off topic. I enjoyed the run very much, yes vote.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Joined: 8/7/2011
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I've always got a yes vote for ショータイム
Memory
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theripper999 wrote:
First I would like an edit of the post to say that in order to run the verification file you need the DeSmuME-0.9.9 for x86 not x64. x64 would not work on my Windows 10. Just for future reference.
x64 worked just fine for me.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
CoolHandMike
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Memory wrote:
theripper999 wrote:
First I would like an edit of the post to say that in order to run the verification file you need the DeSmuME-0.9.9 for x86 not x64. x64 would not work on my Windows 10. Just for future reference.
x64 worked just fine for me.
Will edit my original post reflecting that x64 it works on other's machines.
discord: CoolHandMike#0352
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3954] DS Castlevania: Portrait of Ruin "Old Axe Armor mode" by mtbRc in 19:16.44