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Sonic CD++ (or Sonic CD Plus Plus) is a hack of Sonic the Hedgehog CD by qiuu and snkenjoi, adding the Sonic the Hedgehog 2 (16-bit) style Spin Dash and the newer Homing Attack into the game. This enables the gameplay to be significantly speedier, while Sonic CD is known to be one of the more slow-paced games in the classic Sonic series.
A Sonic 2 Styled Spin Dash, Sonic Megamix homing attack, An Air Roll, The Air speed cap removed, and Mini Sonic can spin-dash.
How this was made:

Palmtree Panic:
Act1: I always would not use the speed boost in my previous runs I made on YT thinking it would not waste any time.
Act2: The speed boost at the beginning helped me reach high parts of the level going to the goal.
Boss: Glitching into Eggman's robot was the best thing to do possible since it saved 7 frames. At the end of the level, I used the homing attack to take Sonic down the loop hole almost passing the camera.

Collision Chaos:
Act1: The only way to save lots of frames for this level is to peelout glitch through the level pallets using frame advance.
Act2: I finally found another way to beat the level faster by going through the bottom of the stage.
Boss: Performing the homing attack to the top of the level was the best way for me to save frames. I even got less than 2.30 seconds.

Tital Tempest:
Act1: Reaching the very top of the level caused me to save lots of time. Performing a homing attack on the grasshopper allowed me to reach to top of the clear sewer pipe which of course save me extra time.
Act2: Performing a peelout glitch into the level pallets was the only fast way to beat the level.
Boss: The only way I could save time, is peelout glitching through the level pallets. Since I can perform a homing attack in this game, Sonic could be able to go through the bubbles and hit Eggman faster.

Quartz Quadrant:
Act1: Since the air speed cap was removed, I can be able to hit ceilings which will make Sonic move faster.
Act2: Using the speed boost helps me glitch through certain level pallets that allows Sonic to zoom pretty fast and glitch through the wall.
Boss: Running at full speed allows Eggman's treadmill to be destroyed faster. Only homing attacks can help.

Wacky Workbench:
Act1: Probably almost the same as QQ1 and trying to stay off of the bouncy parts.
Act2: Snagged a little time by being fast enough to pass by the blocking platform. 9:25
Boss: The fastest way to reach the boss in time is to glitch through the level pallets using frame advance again. Eggman can be hit faster if you jump on one rising platform, and hurry up and jump on the next. At the end, to keep the platforms still bouncing, jump at the right frame on the last hit. That will also save time.

Stardust Speedway:
Act1: Using the speed boost will allow Sonic to go through the loop with jumping at the right timing, and the ramp allowed me to jump very high making me snag 13:43.
Act2: Going to the very bottom of the level first is the only way to get at least under 20 seconds, then jumping to the middle of the level where the loop holes are you can get 17 seconds. (Or impossibly less)
Boss: You can disagree with me on this one, but I think going the maximum speed of a peelout with the speed boost at the very start of the level which making the camera take me to the Metal Sonic part is faster. Anyways using the speed boost and using 2 ramps is the fastest way to get to the end.

Metallic Madness
Act1: I have to jump on the spring to reach the top of the level to save time. Grabbing the speed boost at the check point will of course allow me to go faster than usual. At the end is like the beginning of the level of Stardust 3, but with a platform instead of the beggining of the level.
Act2: Of course we all would want to reach the top of the level in order to save time. You can also jump to the top when you see the ramp in the middle top of the stage. You can save lots of time and reach the ending areas faster. Also glitching through a missing hit box level pallet at the end of the stage is the best way (of course) to save time.
Boss: Finally the last level of the game. Jump on the spring to reach the top beginning to the level. You can also homing attack on the little ramps and jump at the right time to jump all the way to the lift platform. After doing so, get the shield and hit into the thorns to (yet again) save time. The next part of the level, you have to hit the fist firefly at the right timing, and the best way to reach Egghead faster is to make sure the 2 fireflies reach each other, and hit them at the right timing, and home attack your way to Eggman. Finally the last boss. Use Eggman to lose your rings and become invincible, (and a bit invisible) to hit with a homing attack faster. Wait until he stops blinking to hit him again, and again, and again, and then, TIME!!!! The game is done in 15:51. GG!

The game choice was bad. I get it already. I didn't know that you had to only play the original Sonic CD instead of Sonic CD++. (Or a SCD++ Music Hacks if that was the problem the whole time.) I'm new here. I don't know much stuff.

GoddessMaria: Judging.
GoddessMaria: Hello, TheRandomMaster, and welcome to TASVideos. When it comes to ROM-hacks, they are held under stronger scrutiny than official or original games. That being said, let's take a look at this hack.

Hack in Question

This hack is of Sonic CD, and made some additions to functionality and improvements to make the game play faster than the original. Despite the additions and improvements for Sonic, the rest of the entire game remained untouched from the original. There has to be more that makes the hack as well as the TAS stand out and be considered worthy enough to be eligible for publication. The Sonic 3 & Amy Rose TAS by marzojr is a good example.
Although majority of the game went unchanged, it used a character that played and functioned extremely differently from the rest of the cast as well as showcasing a lot of technical prowess while being entertaining. This hack doesn't have much to offer in comparison.

TAS in question

Since this hack isn't all that different from the original, I will compare the submission with this TAS by marzojr. There are already some questionable choices made in your submission. It appears to me that you didn't quite check to see if any of the zips, level wraps, or other tricks that were used in the other submission were applicable for your run. In fact, there were a number of instances where this run ended up slower than the original's by noticeable amounts.

Conclusion

This submission is still quite suboptimal and would be on grounds for rejection alone for that. Even if it were optimal, the hack choice is also not a good one. Outside of the small changes within the game, there's nothing that makes it really stand out in comparison to the original nor worth accepting. That being said... I'm rejecting this movie for suboptimality and hack choice.
Better luck next time!


TASVideoAgent
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This topic is for the purpose of discussing #6423: TheRandomMaster's SegaCD Sonic CD Plus Plus "any%" in 15:51.46
Spikestuff
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We get it, you like to copy wikipedia and a site we don't mention since legalities. You also like canceling the same submission and resubmitting it. All this is, is a hack on the original game. Sonic 2 Styled Spin Dash, Sonic Megamix homing attack, An Air Roll, The Air speed cap removed, and Mini Sonic can spin-dash. Also that's all you had to write. You didn't have to copy wikipedia and site I won't mention for this information vomit you have in your text. Do you actually have any comments towards your TAS and how it was made or what you did or are you just going to use wikis to explain it? Do you have an encode or nothing at all to show this off? And can you stop hitting cancel, please. You'll become a restricted user soon with all this spam.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
WST
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I wasn’t able to play it because it desyncs. You should have mentioned at least SegaCD BIOS version (and, of course, an encode would be much better).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Spikestuff
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Cool, I got a private message. These are responses you should be writing publicly:
TheRandomMaster wrote:
1. I do have an encode, but it's taking too long to process. 2. Before I read this, I realized I haven't explained my TAS so I'm doing that right now. (No wikis) 3. I didn't know that copying and pasting from sites nowhere dedicated to this one was illegal. 4. I keep seeing that it says Sega Genesis at the console instead of SegaCD. That's why I've been cancelling it. I though it was a bug.[/submission]
As for 2. As you proceed to copy what I wrote. So... gg I guess.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
WST
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I also got a PM.
TheRandomMaster wrote:
I don't know what's the problem. I downloaded the GMV and played it, and it works just fine.
As I mentioned — the reason is probably different BIOS version
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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Sorry guys. I an new here on this site. No need to be mean about my first ever submission. (Spikestuff)
I remember 5 years ago when I was new here, and kept PMing people thinking that was the only way to send replies in the discussion forums. Also thought my SCD++ TASes were legit. All 3 of them are flukes. I was an idiot. XD
Spikestuff
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WST wrote:
You should have mentioned at least SegaCD BIOS version.
Solved it. US Model 1 - v1.10 And you also require the Sonic CD OST with that... for Gens that's an mp3 format. --- Much Later, aka when the encode went through --- Ah yes, another fine encode by someone who didn't make their own logo or use the legendary temp guide made by an ex-Judge/User. laughing
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WST
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Well, finally I can watch it haha. At least it looks better than I expected. I’m giving you my Yes, it’s really looking good for a first TAS.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
EZGames69
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I don’t understand the point of this hack at all. Is it supposed to be different from the original game or is it just “enhancements” to the original game. If it’s the latter then that’s not really interesting at all. This hack could have very well just be the original Sonic CD but with the music replaced with Sonic Adventure music. Voting no for hack choice.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Post subject: submission
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Thanks for your honesty, buddy. =)
I remember 5 years ago when I was new here, and kept PMing people thinking that was the only way to send replies in the discussion forums. Also thought my SCD++ TASes were legit. All 3 of them are flukes. I was an idiot. XD
Post subject: submission
Player (242)
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Thanks WST. I appreciate it. =D
I remember 5 years ago when I was new here, and kept PMing people thinking that was the only way to send replies in the discussion forums. Also thought my SCD++ TASes were legit. All 3 of them are flukes. I was an idiot. XD
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Nice TAS. The encode kinda throws in the struggle, but everything else is pretty good.
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Nothing is worth it because I just paste a YouTube video without a detailed explanation of TAS. This contributor should ensure that viewers are fully and fully accountable for "What kind of game is it?".
DiffCalc .NET Frameworks 3.5 required.
Spikestuff
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Naohiro19 wrote:
Nothing is worth it because I just paste a YouTube video without a detailed explanation of TAS.
What? I mean I have confirmed sync on this TAS, that video is correct. So "a YouTube video" isn't right when it's "their YouTube video", which I can vouch for as I was able to sync.
Naohiro19 wrote:
This contributor should ensure that viewers are fully and fully accountable for "What kind of game is it?".
This too has been explained on what it is, mainly by copy pasting my comments, but it is there on what has been adjusted. Also the author has said in regards to the submission... albeit in private so I had to throw it publicly.
TheRandomMaster wrote:
Before I read this, I realized I haven't explained my TAS so I'm doing that right now.
So this is just down to waiting for the author to expand on their submission text when they have the time, or come with your own actual solutions on why you don't believe this shouldn't be accepted. This might be a language barrier thing between Japanese -> Google -> English. So maybe writing what you mean in your native language might help point your case better? --- Note: I haven't voted yet, I might refrain from doing so now. The movie was done well, but as this is the author's first submission with a technical game I am concerned for it as it might not all be fast and there might be an obvious pitfall someone who has Sonic knowledge to be able to point out.
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3. I didn't know that copying and pasting from sites nowhere dedicated to this one was illegal.
Copying text from Wikipedia is not illegal. However, if it's useless and shows laziness and lack of effort if that's the only thing you are doing. It's useless because you could put a link to the original Wikipedia article instead, which would be much better. Of course that's not the only thing that the submission text should consist of.
Spikestuff
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Warp wrote:
3. I didn't know that copying and pasting from sites nowhere dedicated to this one was illegal.
Copying text from Wikipedia is not illegal.
I think it's because my points were too close together in the same sentence.
Spikestuff wrote:
We get it, you like to copy wikipedia and a site we don't mention since legalities.
I was bringing up Wikipedia and another site at the same time and looking at how it's written I understand how it's believed taking from Wikipedia was the legality concern. This can be due to me writing "a site we don't mention" and not "another site which I won't mention" I'll still agree on the lack of information to the submission text, as that's still strongly required for this game... which now has information that's making me go "what?" on now, but it's an improvement.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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Yep. I finally finished it.
Naohiro19 wrote:
Nothing is worth it because I just paste a YouTube video without a detailed explanation of TAS.
I'm sorry if this took so long because I didn't want to sound stupid in my explanations. I had to rewatch the video multiple times to come up with the right explanations.
I remember 5 years ago when I was new here, and kept PMing people thinking that was the only way to send replies in the discussion forums. Also thought my SCD++ TASes were legit. All 3 of them are flukes. I was an idiot. XD
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Welcome to Tasvideos TheRandomMaster. For your first tas this is pretty good. I don't know if this'll get accepted or not but you have my yes vote. Just going to point out one thing about your level comments. The aerial speed cap should have no effect on your movement in a tas setting. It just makes the inputs a bit annoying to record :p
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Thanks for your vote, and thanks for your tip. :) I was also thinking this wouldn't be accepted. I don't mind it because it's only my first TAS anyway. I will do better in the future. :p
I remember 5 years ago when I was new here, and kept PMing people thinking that was the only way to send replies in the discussion forums. Also thought my SCD++ TASes were legit. All 3 of them are flukes. I was an idiot. XD
WST
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I beleive, even if this gets rejected, the primary reason will be the game choice, not the bad gameplay quality. As I already told (and kaan55 confirmed), this looks really good for a newcomer — we saw many poor runs where the mistakes are clearly visible by a naked eye — and your run is not one of them. It could be improbeable, though, but checking it out requires trying my hand on it, which I am certainly lazy to do. Good job, and welcome to our community, have a good time here. Usually the nearly-guaranteed way to have your movie accepted is improving some existing run. So, if you manage that, your movie will certainly get accepted. We have a lot of runs that can be improved (in fact, any of them can be improved — but for some runs it is a lot harder that for the other ones). You can try that. Even if you improve some particular stage, it will be a very useful contribution to the community. :)
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Run was ok. Game choice was not. No from me.
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Thanks WST! I'll try my best to improve here. :)
I remember 5 years ago when I was new here, and kept PMing people thinking that was the only way to send replies in the discussion forums. Also thought my SCD++ TASes were legit. All 3 of them are flukes. I was an idiot. XD
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om, nom, nom... juicy!
Player (242)
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Submission is going pretty good. I'm glad more people love it.
I remember 5 years ago when I was new here, and kept PMing people thinking that was the only way to send replies in the discussion forums. Also thought my SCD++ TASes were legit. All 3 of them are flukes. I was an idiot. XD
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TASVideos Grue wrote:
om, nom, nom... juicy!
Hehe.. Thanks.
I remember 5 years ago when I was new here, and kept PMing people thinking that was the only way to send replies in the discussion forums. Also thought my SCD++ TASes were legit. All 3 of them are flukes. I was an idiot. XD