So this is a fairly technical video with some things I am not familiar with. Having some fun though. This translation is a second pass of the first 8 or so minutes. No idea what this Door Timer is and how to use it, but there is a separate 30 minute video in Japanese about it lol. I have "//Review" when there is something I want to go back and check. At this point it is about 4/10 complete.
イべントマスとは?
ドアタイマートハ?
//note that Tina = Terra
1
Using the Door Timer with NG + RTA
This time we will use Nintendo classic mini Super Famicon
17
//Check
Look where you saved your data , start the timer, and then start A
New game
21
After watching the opening in advance, the opening is cut for this new game
26
First set the config
Open the config in the menu and set the settings below
Battle mode active
Speed 6
Message 1.
Cursor - memory (kioku)
During manipulation the remaining timer of the door timer count becomes 0f
33
//Review
//Also eventmasu? is this "masu" some jap abbreviation? or something else?
Have about 2.5 seconds pass in the menu and you have the door timer remaining time was set to (?) 0f, then from there 11 steps you can avoid the event
38
Check
This time at the crossroads on the lower right open the menu, remove the Buckler, and put cursor on accessory
On the 11th step the door timer is removed and you can avoid the pincer attack
48
//Review
When you don't have any business in the menu your steps increase and the event masu(?) start(totsunyuu) timing changes
From here walking 8 steps avoids the mega roderuck fight
Next, before the mine entrance conversation walking 4 steps will avoid that
49
Now in the state of riding the magic knight armor, because it takes time to run away, in the starting mine area we make it so that no encounters occur.
I set the The random seed that determines encounter patterns to 216(0xD8)
Please look for more information about Seed management can be found in a link to a video in the video disc video description
1:23
計る 【はかる】 (v5r) to measure, to weigh, to survey, to time (sound, gauge, estimate), (P)
1:23
The Yumiir battle event is too close so here estimating using the the door timer sound and avoiding battle
1:20
Here we have a lot of downtime so I'll explain the rules of the RTA
1:35
The measuring begins when you start a new game and measuring ends at the end of the last battle
1:50
Also this is New Game Plus category, we are bringing in to the new game the timer and playing it. This time we brought in the door timer
More about the door timer use and how to bring the door timer into the new game is explained in a video that is linked in this video's description
Attacks using item equipment or the code execution type bug of the 52 Time game over bug are forbidden
Not calling out the ending but completing through the normal methods is the goal
2:05
After selecting new game it is prohibited to use that save data and do anything wrong with it.
The only thing allowed prior to using the save data is "to bring the door timer into the new game".
2:13
Regarding the Kohlingen Freeze, this time it is permitted.
//
https://i-njoy.net/ff6_kkr.html
//
http://www.fantasyanime.com/finalfantasy/ff6/ff6map_ruin.jpg
CHECK
I am of the opinion that freeze avoidance should be used as much as possible, but for that reason it takes a large amount of time and was very bothersome
2:23
That is the end of the rule explanation.
You automatically acquire two sleeping bags that are left in Jan's house.
2:29
Using the door timer we are able to remove the invisible NPC that is that the entryway of John's house
2:38
Go towards the accessory store to buy the Dash Shoes
(starting gil is 3000)
I won't go to the storage room to retrieve the money
2:52
Repeatedly hitting A to buy the Dash shoes. You have 1500 Gill left.
Open the menu and immediately equip
3:00
Following that go to the tool store.
Leftover money 1100 Gill
Sell the items.
Buckler * 1 + 100 Gil
Sleeping bag * 2 plus 500 Gill enter
Buy the following items.
Hi potion * 1 -3 gil enter
Tent * 1 - 1200 Gill
Smoke bomb? X 2 - 600 Gill
Left over money 0 Gill
3:10
After buying items head towards the north of town, and advance the esper defense fight.
If you follow the path in the middle the event above the bridge will occur so we avoid that.
3:27
Here we have our first encounter
In this battle we will move the high potion that we bought into the bottom right item list.
Thanks to the fact that we made the battle mode active, we are able to gain the time to flee while moving items.
3:42
For some reason when we enter this map Tina is once again riding in the magic armor.
4:00
Once you talk to Bannon the esper defense battle will start
Divide your members like..
4:05
Party one
Yellow Tina right side (Gau)
Party 2
Tina
Yellow Tina
Part III
Yellow Tina
Yellow Tina
Leave out the yellow Tina from the party groups
2 From the right (Celes) and
Four from the right (Edgar)
4:19
Now then, from now on things will get a bit busy so I'll explain this quickly
//Review
From now on
" while managing the door timer we'll open the menu" will be done, however even if while in the menu the top character will be switched and the menu closed, a phenomenon occurs where the
leading character will not change.
After buying items head towards the north of town, and advance the esper defense fight.
If you follow the path in the middle the event above the bridge will occur so we avoid that.
3:27
Here we have our first encounter
In this battle we will move the high potion that we bought into the bottom right item list.
Thanks to the fact thate we made the battle mode active, we are able to game the time to flee while moving items.
3:42
For some reason when we enter this map Tina is once again riding in the magic armor.
4:00
Once you talk to Bannon the esper defense battle will start
Divide your members like..
4:05
Party one
Yellow Tina right side (Gau)
Party 2
Tina
Yellow Tina
Part III
Yellow Tina
Yellow Tina
Leave out the yellow Tina from the party groups
2 From the right (celis) and
Four from the right (Edgar)
4:19
Now then, from now on things will get a bit busy so I'll explain this quickly
CHECK
From now on
" while managing the door timer we'll open the menu" will be done,
however even if while in the menu the top character will be switched and the menu closed,
a phenomenon occurs where the leading character will not change.
The point is the same phenomenon as the tent bug can be brought about.
4:38
The process is as followes
Open the menu
have 2.5 seconds pass.
Party change
enter walk 8 steps
Open menu
Change the leader
Regarding Party III it is possible to do the same process (some verb not sure)
Regarding Party 2 at the point of changing the leader the door timer is being managed (?) so in that case waiting 2.5 seconds is unnecessary.
5:02
The process is as followed
Open the menu
have 2.5 seconds pass.
Party change
walk 8 steps
Open menu
Change the leader
Regarding Party III it is possible to follow the process
Regarding Party 2 at the point of changing the leader the door timer is being managed (?) so in that case waiting 2.5 seconds is unnecessary.
5:02
Since this is the same phenomenon as the tent bug, using this situation changing the party will warp change each parties leading characters position.
//Review
In this case yellow Tina will warp to the starting position (0, 0).
5:16
Moving around outside the map we exit the esper defense fight.
First from Party III
(video displays map when you read "marker" or position almost always)
Place the yellow Tina around the area denoted by the red mark and change leaders
After leaving the map change with Party 2. As a side note during the esper defense battle dash shoes have no effect
5:42
Once party to leaves the map, the previous type of door type tent bug like warp will occur.
5:49
Open the menu
2.5 seconds wait
enter party change
Move 8 steps enter
Open menu
change leaders
While waiting in the menu return Tina to the front position, and Tina will be forced to equip the high potion.
Now Tina's defense will raise to 255, and after the collapse, she will be able to resist the tower's enemies' physical attacks.
6:00
Open the menu
2.5 seconds pass
Party change
Move 8 steps
Open menu
Change the leader
(another map)
By going around and party changing, we can warp to the previous position that party III was able to preserve, and we are able to quickly move down the mountain
//that's so crazy
6:00
//Koala voiding (lol voice to text, leaving that one).
While avoiding the event above the bridge we go towards the field
6:13
Tips
Yellow Tina cannot join the battle
The team that has the yellow Tina will become annihilated automatically upon an encounter so when walking in encounter areas let's be careful
6:26
Once you exit into the field save in slot 1
6:30
After saving go back into Narshe, exchange with party to and return to the esper defense battle
Using Save manipulation, the door timer's remaining count will become 0f, so if you walk like this....
//Review
//What the heck with the romanji being used here for MASU, does it mean something else?
You can skip the map changing
6:27
Once you exit into the field save in slot 1
6:38
(map displayed)
Change the leader and place Tina near that marker
6:43
//Review
Move, and on the lower marker change to the yellow team party and preserve them there
6:49
once again leave with Part III out into the field and This time Save in Slot 2
After saving reset
With the mini famicon, it is possible to do a software reset by pressing at the same time l + r + start + select within 1 second .
// actual machine not sure jikai?
Because this takes time, you can get a better time using the SFC actual machine
7:01
Load slot one
Since Party III resumes from the field, Parties 1 and 2 have their leader character's positions warp to the positions before the reset.
7:11
Avoid the event above the bridge and go around and preserve the position within the town
Preserve the position before the weapons shop back alley center position by changing the leader using Tina
7:23
Preserve the position behind the boiler that is beside the inn by changing the leader using Yellow Tina.
7:29
After preserving those positions change to Party 3 and Save in slot 3 while in the field.
7:35
Change to party 2, and head towards Figaro Castle.
7:48
Manage this so that no encounters occur in the field.
However if you make a mistake walking you will have 1 encounter.
8:04
The event with the soldiers at the gate will cause the BGM to change