Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Cak, I think holding "A" while digging can make this happen occasionally.
Super Mario Bros. console speedrunner - Andrew Gardikis
cak
Joined: 1/7/2010
Posts: 16
Location: Oregon USA
Yeah, I more or less figured it out...not gonna happen in my runs I'm afraid. Thanks.
speedrunner of SMB2, Metroid, Pitfall II, Blinky Goes Up
Experienced player (656)
Joined: 11/23/2013
Posts: 2230
Location: Guatemala
Sorry for showing up, but if this game has been done several times, someone should TAS a hack of it. I suggest Legend of The Blob Bros. 2, because is the best SMB2 hack I found so far, so if someone is interested, please tell me.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Joined: 5/24/2004
Posts: 262
Can you guys help me with the 1-1 through floor trick? I'm not sure how to go about setting it up. From the Game Resources page: "In 1-1, you use the shyguy and the enemy through floor trick to get him stuck just under the ladder. With the right y subpixel positioning you can get the character to land on him instead of the floor. Pick him up and you will fall through the floor! This takes you do Birdo's room." In the current SDA speedrun, the guy doesn't pick up the shyguy after taking damage; it looks as if the shyguy just knocks him through the floor as it falls on him. I've tried this many times but when I manage to get to the bottom of the ladder before the shyguy, the invincibility timer runs out on me and then the shyguy kills me and proceeds to fall through the floor itself. Tips?
cak
Joined: 1/7/2010
Posts: 16
Location: Oregon USA
Be at or near the bottom of the vine and start climbing up just before the Shyguy touches you. Climbing will reverse direction and you'll end up going through the floor.
speedrunner of SMB2, Metroid, Pitfall II, Blinky Goes Up
Joined: 5/24/2004
Posts: 262
cak wrote:
Be at or near the bottom of the vine and start climbing up just before the Shyguy touches you. Climbing will reverse direction and you'll end up going through the floor.
Awesome, I got it! You rock, cak!
Joined: 5/24/2004
Posts: 262
Hey cak and/or others: How do you determine which direction the veggies will come out of the tubes at the wart fight?
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
It's a set order. right, middle, left, middle, right (repeat)
Super Mario Bros. console speedrunner - Andrew Gardikis
cak
Joined: 1/7/2010
Posts: 16
Location: Oregon USA
veggie direction: R L R R L R L L
speedrunner of SMB2, Metroid, Pitfall II, Blinky Goes Up
Joined: 5/24/2004
Posts: 262
Hah, a paradiddle. Almost as if it was designed by a drummer! Thanks guys.
fsvgm777
She/Her
Senior Publisher, Player (225)
Joined: 5/28/2009
Posts: 1213
Location: Luxembourg
I stumbled onto a trick/glitch which could potentially improve the TASes (the runner dubbed it "FUS RO WART", see at 0:42 and further). (likely frame-perfect) From the video description (translated from French): "It's frame perfect between his hit cooldown and his prolonged blinking of pre-petrification ([on his] death animation he "chews" the veggie twice and upon his death he leaves it wide open, on the glitched sprite the mouth is wide open after 2 "chews")." However, it should be pointed out that he loses two cycles due to a veggie disappearing and a missed veggie throw, and, from what I've been told, you still lose some time (about 1-1.5 seconds) if you only lose one cycle. So, I've been wondering if it actually *could* improve the TASes, assuming you don't lose any cycles. EDIT: So it is slower in the end. Ah well.
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
There is still some potential for it, but I've tested quite a few ideas personally. One thing I never checked is the possibility of pausing at specific frames in order to alter he patterns. That said, there are still ideas worth looking into, but I'm not sure if it's possible to save time.
Super Mario Bros. console speedrunner - Andrew Gardikis
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3806)
Joined: 11/30/2014
Posts: 2827
Location: US
6 sided dice roll generator I found a 3 frame time save in the warpless run in 4-2. If you run a bit before pressing down for the super jump, the sliding momentum moves you quite a bit further while building up the jump power. The picture above is the frame I press down. Unfortunately fry guy desyncs due to ??? so it still needs work.
Active player (491)
Joined: 7/22/2018
Posts: 15
Alyosha wrote:
6 sided dice roll generator I found a 3 frame time save in the warpless run in 4-2. If you run a bit before pressing down for the super jump, the sliding momentum moves you quite a bit further while building up the jump power. The picture above is the frame I press down. Unfortunately fry guy desyncs due to ??? so it still needs work.
Good find. I have some small improvements to 1-1 and 4-1 that work for both the SMB2USA warps and warpless categories. SMB2USA in general is hard to optimize due to the oddities of subpixel carryover and peculiar character physics. The princess only TAS has more improvements though. There's a faster route through 1-1 with the princess and some other optimization improvements. That might be a branch worth TASing if anyone is up to it.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3806)
Joined: 11/30/2014
Posts: 2827
Location: US
Cool! So are you working on a new warps run? It is also possible to save 4 frames in 5-2 with a slightly better birdo fight.Not sure what i did here or if it was a real improvement, cant reproduce and d ont have the file.
Post subject: falling speed
Zejoant
He/Him
Joined: 9/6/2020
Posts: 1
so im trying to create a smb2 USA tas but when i compare it to tas videos mario in my tas always falls slower. is my game just running slower for some reason or is there some trick to fall fast in smb2 usa?
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3806)
Joined: 11/30/2014
Posts: 2827
Location: US
http://tasvideos.org/userfiles/info/73958462647295157 There is a new-ish trick in 3-3 that allows you to beat the mouser with a star. The above test run saves about 7 seconds over the published warpless TAS this way. You can also see the trick in the current RTA world record video. The star running out also allows part of the boss defeated fanfare to be skipped. I don't know how to do the subpixel stuff, so the movie desyncs right after this, so I'll just leave this as a starting point for anyone interested. It does make the current run somewhat outdated.