Post subject: Use existing sram with TAStudio?
Player (151)
Joined: 5/9/2011
Posts: 25
Is it possible to make TAStudio use existing SRAM when opening it? Wanted to play around with a snes game from save data, but I can't figure out how to do this. I see File -> New From -> Current Sram, but simply opening TAStudio will overwrite the previous sram so maybe that's for something else. Is there another way?
Post subject: Re: Use existing sram with TAStudio?
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
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Fred wrote:
Is it possible to make TAStudio use existing SRAM when opening it? Wanted to play around with a snes game from save data, but I can't figure out how to do this. I see File -> New From -> Current Sram, but simply opening TAStudio will overwrite the previous sram so maybe that's for something else. Is there another way?
That's the only way. And it's important to do it that way because it will automatically bake in the existing input into a verification file embedded into the .tasproj file. This will be required if you want to submit anything to tasvideos.
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Player (151)
Joined: 5/9/2011
Posts: 25
So how do I import a pre-existing sram file then? Opening TAStudio overwrites my sram file...
EZGames69
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Publisher, Reviewer, Expert player (4460)
Joined: 5/29/2017
Posts: 2761
You’ll want to start a movie from bizhawk itself. In file->movie->record movie, you then check “start from sram” then record. (Probably best to clear any duplicate sram file and only leave in the one you want to use(also make sure that sram file wasn’t overwritten before you do this)) Once you do that, opening TAStudio should allow you use it starting with sram. If im missing a step, someone correct me.
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Player (151)
Joined: 5/9/2011
Posts: 25
Yes, that works!! Thank you! Didn't know you were supposed to do it like that haha.