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Location: Waterford, MI
Again, like yuzu, this one is big. But given that the ps3 is older, is this more closer?
keylie
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Dependencies: Linux: * Qt 5.10+
No.
Joined: 9/12/2014
Posts: 535
Location: Waterford, MI
Maybe we dont qt in the foreseeable future https://github.com/RPCS3/rpcs3/pull/6407 So excited about tasing ps3 games! Ones that playable are pretty good. I guess they saw this post and are trying to make it happen.
Joined: 9/12/2014
Posts: 535
Location: Waterford, MI
*bump* some other things that benefit libtas: FNA audio support https://github.com/RPCS3/rpcs3/pull/6374 Wait for threads to reschedule, would benefit deterministism https://github.com/RPCS3/rpcs3/pull/6405 These are not merged yet, but once they are Ill begin testing. I do want to wait until they have appveyor for linux though. It takes forever to build even with an i7 core. They are working on that too.
Joined: 9/12/2014
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Bump again Even if it does work, it will run extremely slow because libtas uses software rendering. Not gonna bother until that is upgraded.
p0008874
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Dimon12321
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p0008874 wrote:
Bump https://github.com/RPCS3/rpcs3/issues/13909#issuecomment-1560888127
Ooo-key..., did you (or the issue author) open the issues for each request point described in there?
TASing is like making a film: only the best takes are shown in the final movie.