My first task is revise the correct ROM. The precursor use the Rescue - The Embassy Mission (U) [b1].nes. And now I revise it with Rescue - The Embassy Mission (U) [!].nes, although these two ROM are synchronized. There are two mode in this game, Part Sneak and Part Shooting. This tas is 1094 frames (18.2 seconds) faster than the previous published [3041] NES Rescue: The Embassy Mission by fcxiaopengyou in 01:31.45.
Part Sneak: I save 49 frames with a common input skill. In some games, hero will increase contact area (Transversal Sprite) when he lies down. It can help me sacrifice the hero faster. You can also watch this input skill in [3302] NES The Goonies by Takanawa in 02:27.91. Part Shooting: the enemy do not move continuously over there. They appear in somewhere/sometime randomly, just like electrons outside the nucleus in physics. I save 1045 frames with the help of better route and better luck manipulation.
Joined: 10/12/2011
Posts: 6449
Location: The land down under.
Didn't notice this movie back in 2016 so I've got to ask the questions here.
What's the difference in the missions besides Jupiter being hardest?
- Is there a map layout difference in these missions?
Why didn't you consider doing all the appropriate missions to set a standard to a more complete run?
- Is it just to compete to the one that skips all the missions?
My vote on entertainment is Meh.
Disables Comments and Ratings for the YouTube account.Something better for yourself and also others.
Joined: 12/26/2006
Posts: 231
Location: Lonely City
In terms of content,There is no/little difference between the five missions except mission name.Even though it sounds ridiculous,designs of some games are very deceptive.For example,there are many same mode and content in Action52 which was cursed by "Angry James".My purpose is same as previous published tas:finishing the game as fast as possible.
There is no difference in map layout or objective on any of the missions. The difference is the time you're given (from 18 minutes down to 10 minutes), the speed of the searchlights, how many enemies there are in the Embassy, if the enemies are visible on the map, and perhaps some other stuff.
The rank (Lieutenant, Captain, Commander) affects the pattern of the searchlights, I think how fast the enemies react, and perhaps some other stuff.
So in other words, there is no point in doing more than one playthrough, on the hardest mission/rank. An alternative category might be best ending (no commandos or hostages injured).
Nice idea. Seeing the final message telling about injuries left me with a dissatisfaction aftertaste. Could it be considered as full completion for this game? And what about maximum score?