Post subject: Shameless plug: FODA made a game! (Released Now!)
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I've made a game! \:D/ It's been released today!!! https://store.steampowered.com/app/915850/Super_Hiking_League/ The game is about competitive 2D platforming. It even features a timeattack mode (non-assisted) with up to 5 localy recorded ghosts. I figured you guys may be interested. Trailer: Link to video I'm very active on twitter: https://twitter.com/bitinkstudios/
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Looks cool and the music slaps!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
EZGames69
He/They
Publisher, Reviewer, Expert player (4467)
Joined: 5/29/2017
Posts: 2764
Congrats dude, i hope it does well. Also assuming if a linux version is available, wouldnt it be funny if you made a tas for it?
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I do plan to release it for linux and mac! Not on the 18th, but I think that's my top priority post launch. The biggest hurdle for that will probably be to setup the machines, since I don't have either. I do though already have pause, frame advance and slowdown built into my debugging tools. Not savestates though. But it's a hard game to TAS because of the elastic rope's nature.
EZGames69
He/They
Publisher, Reviewer, Expert player (4467)
Joined: 5/29/2017
Posts: 2764
nesrocks wrote:
I do though already have pause, frame advance and slowdown built into my debugging tools. Not savestates though. But it's a hard game to TAS because of the elastic rope's nature.
just use libTAS
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
This discussion reminded me of an idea that I think has been thrown in the past. Why hasn't anybody created a game that's quite directly based on TASing? In other words, it could be something like a platformer that you could play in real-time if you really wanted, but is so astonishingly hard that it's essentially impossible for a human to play (eg. because it requires dozens of consecutive frame-perfect inputs, which is essentially impossible for a human to do), and the core idea is that the game, as a core game mechanic, offers TAS tools to advance in the game (frame advance, rewinding, savestates, etc) and the idea is to pass each level like that, and once you have done it, it will replay in real-time the TAS you just created. When you have finished the entire game like this, you could watch a replay of all of it. And of course there could be an online leaderboard of who makes a fastest completion. There might be some games that are somewhat like that, but in a rather limited way (eg. being able to slow down and rewind, but no other tools and with no replay after you pass a level), but I'm not aware of a game that's full-on like this.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Warp wrote:
This discussion reminded me of an idea that I think has been thrown in the past. Why hasn't anybody created a game that's quite directly based on TASing?
I remember seeing such a game posted on the forums in the past - I can't remember what the game was called, but the premise was that you had a 'car' with rockets on both ends, gave you a scrubbable timeline you could add/change inputs on arbitrarily, and it showed the predicted trajectory of your current inputs. It was called something like rctr ('rocket car').
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Skilled player (1417)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
There's also a couple of FPSs along those lines, although I forget what they're called.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Ferret Warlord wrote:
There's also a couple of FPSs along those lines, although I forget what they're called.
I wonder if you are thinking of Superhot (which is based on the idea that time advances only when you move, and as fast as you move, so you can control the speed of passage of time by moving faster or slower, or remaining completely immobile). It's very slightly like a "TAS game" (and quite fun), but not really to the extent I'm thinking.
Player (42)
Joined: 12/27/2008
Posts: 873
Location: Germany
Do you intend to release it for Android? I showed your game to several people at work. They liked it, but said they only play on mobile, so they are not interested in Steam or Windows games...
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
It is not in my short term plans to release it on mobile, though I have ideas on how it could work very well for touch devices. Maybe in the future? Anyway, the game has been released today! Be sure to check it out, it feels great for speedrunning!
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Patashu wrote:
Warp wrote:
This discussion reminded me of an idea that I think has been thrown in the past. Why hasn't anybody created a game that's quite directly based on TASing?
I remember seeing such a game posted on the forums in the past - I can't remember what the game was called, but the premise was that you had a 'car' with rockets on both ends, gave you a scrubbable timeline you could add/change inputs on arbitrarily, and it showed the predicted trajectory of your current inputs. It was called something like rctr ('rocket car').
http://tasvideos.org/forum/viewtopic.php?t=14443 https://store.steampowered.com/app/346130/Rktcr/
Previous Name: boct1584