Buster Busts this busted game by busting the busted controls and glitches. (Also yes Mega Man fans, this IS a buster only run :P)

Game objectives

  • Emulator used: Bizhawk 2.4
  • Contains Speed/Entertainment Tradeoffs
  • Heavy Glitch Abuse

Comments

This movie is a 2,329 2,918 2,924 frame improvement of the previous movie from 2007: [769] SNES Tiny Toon Adventures: Buster Busts Loose! by Twisted_Eye in 20:40.68
Many of the improvements come from much better optimization and new glitches.
This run would be faster if I used the Japanese release because of faster text and faster boss fights, however the latter is because japanese doesn’t contain hard mode, so I felt it wouldn’t be right to use it.

Stage by stage comments

Stage 1

So this game has 2 different jumps, one is regular jumping and the other is a drop kick. The drop kick give Buster a bit more speed than normal movement, however if you just press the drop kick button by itself, there is a bit of time before buster actually moves faster. Instead I can time my jumps and drop kicks at a fixed tempo to maximize my dropkick speed and minimize the time it takes to get there.
Though this is not the fastest method of movement, that is the dash. the dash is limited but can be used really well in many cases. I can jump as soon as the meter runs out to preserve some speed, though jumping dash speed is not as fast as running speed is. you can also keep some movement by sliding after a jump. I have to avoid doing this too much since I lose a frame for each slide I do.
Near the middle of this stage in particular, there is some weird movement discovered where you can jump off a wall and have dash speed, but still allow your dash meter to fill up at the same time. this makes the library section faster. there is also a tech known as bunny hopping, but with a different meaning. you can cancel a dash warmup if you press the opposite direction, when you do that you have one frame to jump in the air. this makes getting up to certain places much easier and faster.
in the art gallery I use a trick that allows me to walk with dash speed but not use the dash meter at all. if you run up to a wall and press dash, jump, and the opposite direction at the same time, you can trick the game into giving you dash speed. if you jump out of this state it cancels out.
For Dizzy, you just have to make sure he eats the food as soon as it comes out. I also was able to manipulate him to land closer to Buster to end the stage faster.

Bonuses

Bonuses can be very long, so we want to go with the faster bonus. In this case it's the Hampton bonus. we can get the Hampton game every time and make him fall into the pit of misery.

Stage 2

The jumprope section does not care if you actually jump over the rope, the game only checks to see if you completed a single jump. once you are done, the game makes you walk over to the Donkeys before giving you control again. we can skip this by dashing right before we finish our last jump.
The Train is the longest section of the game by far, nearly 5 minutes of autoscrolling action. I tried my best to make good playaround but got extremely bored by the time I made it to the Train engine.
while it is an autoscroller, there are some things done to save time. for one, the 2nd time you have to run on ground, there is a weird glitch that happens where if you jump high enough, the game does not stop doing the fast scrolling for as long as you are holding the down button. I can extend this a bit by dashing and sliding some more. if I do this too much, the floor becomes instant kill. (this also causes background graphics to screw up for the rest of the stage)
The other weird thing is on the moving logs, if you hold down while standing on them, they make the scrolling go slightly faster.
the ending of this stage where they are trying to outrun the train is automatic and requires no inputs.

Stage 3

In this stage, there are platforms that spring you up if you stand on them, when that happens a ball will jump up and land and send you flying. however if you're quick enough, you can slide into a platform that is going up and get a spring jump that way.
for the boss fight, we want him to throw nuts, he can either throw lightbulbs or nuts. what he throws is dependent on Buster's position.
there is also a glitch in this stage where if you hit the boss fast enough, the boss music does not play. I decided to keep that music in as a speed/entertainment tradeoff

Stage 4

simply jump low enough to have maximum running time.
we get hit at the end to avoid a bonus of over 99 stars for getting a touchdown from kickoff.

Stage 5

in the first area you can take a balloon and float up to the top, but we have bunny hops to use so why not use those?
this also contains an autoscroller, though not as long, no loss here.
for the pinball, you need to collect all the dots to open up the end, however for whatever reason you cant exit until you have the door open animation, and then fall down to a paddle. it is really strange.
the other section is just running up as fast as possible.

Stage 6

we need a key to get into the ship, to get there fast, we use bunny hops again to get up to the area where the key is. we can also use the wall glitch and use that to reach the end
for the autoscroller, you have to be behind some walls to avoid damage. I sometimes duck in places to reduce lag frames.
In the area with the big ball, I can perform a clip if I enter the “ceiling floor” in a specific way. This saves 10 seconds.
for Darth Duck, you have to make sure he get's hit by the beam as soon as possible to avoid him going too high up. when that happens he will be invincible until he lands on the ground.. some spots I couldnt get him low enough.

Other comments

I would like to thank the RTA community for finding a whole bunch of new stuff since I picked this game up.
Namux - who ran this game at SGDQ 2017, and is probably the best at doing the bunny hops
Akiteru - who found the majority of the new glitches and tricks.
Twisted Eye - The author of the previous tas.
thank you and I hope you enjoyed my tas
Side Note: I am upset that I went over 42069 rerecoreds.
Suggestion for screenshot (frame 19413):

ThunderAxe31: Judging.
ThunderAxe31: File replaced with a 595 frames improvement.
ThunderAxe31: The response to this submission was very warm, which is to be expected with all the new tricks and glitches implemented, while on the other hand the published run is 13 years old and it's showing its age.
Accepting for Moons as a notable improvement for the published movie.
feos: Pub.


TASVideoAgent
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Challenger
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I watched the published run years ago, and I remember how that bunny hop glitch impressed me (since I played this game a long time ago). Great work with those new finds, overall optimization, and on that Train section ;) Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Jay32183
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This was really entertaining for me. The "dancing" during the auto scroller was great.
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wow what a nice improvement to a short but fun game, the bunny hops ripped this game apart and the dancing was priceless, shame by the time you got to the locomotive it felt slowed down but it is a very long auto scroller to begin with lol, well done and impressive buster only run lol
EZGames69
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apologies for this but it turns out I was unaware of a 10 second skip in the big ball stage. I made a new move file that does this area: http://tasvideos.org/userfiles/info/61733567379877195 I'll be making a new encode in a bit. I’ve updated the encode.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Troye
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Easy yes vote.
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Easy yes vote.
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o very nice skip added to an already stellar run, its amazing how much fun it is to tear a fun game apart in so many ways very nice tas and extra improvement still yes and still awesome buster only run lol
nymx
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LOL The Train Autoscroller...that got me! I busted out laughing when you synced up the jumping to the music. And as always (well, 99% of the time I suppose), I dish out Yes votes for improvements to previous submissions. GG EZ!
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
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This was a fun watch. The movement was great and I didn’t really get bored during the autoscrollers. Easy yes from me.
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A great example how varying up your playarounds during autscrollers (especially really long ones like this game) can increase the entertainment value of the run significantly. Great improvements to an apparently overdue game! Yes.
Current thoughts: Hachiemon (J) for GBA.
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The only thing I didn't like at all about this movie is the unskippable roulette minigames at the end of every level. Otherwise great job with this TAS.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
EZGames69
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Trust me, if I could skip them I would do it in a heartbeat. I dont want hamton to go through what he did.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Memory
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EZGames69 wrote:
I dont want hamton to go through what he did.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
EZGames69
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Ive been exposed.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
EZGames69
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I saved an additional 6 frames compared to the other improvement I added here is the new updated file: http://tasvideos.org/userfiles/info/61976153416471214
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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Well crafted run of this fun quirky game Love the building collapse level. The game attempts to put pressure on the player, but it becomes a smooth dash straight to the end :)
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Memory
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This TAS is excellent. To me it achieves something that is very difficult to achieve in TASing, personality and style. To me this movie feels like a cartoon character bending the laws of reality to mess with their opponent, which in this case is the game itself. Think this classic Looney Tunes scene. It's ironic or perhaps fitting considering the source material of the game here. The TAS messes around with the world, defying gravity, making sounds in tune to the music, even breaking the background in the train level. I definitely laughed in response to the start of the balloon level where he flew up past the top of the screen to reach the end early. Flying can sometimes feel cheap with TASes but here it feels satisfying. It is used to great effect in the playarounds during autoscrollers, which leads me to my one singular disappointment with the TAS. I feel the playaround on the train level loses a bit of... Well... Steam, and slows down towards the end. The TAS also has some good variety to it, with a number of methods of movement on display. The more gimmicky stages didn't distract from the core gameplay, but actually added to the experience. Sure the gameplay in the American football section was fairly simplistic, but it felt superhuman jumping over all the opposing players regardless. The one potentially negative segment of the game was the roulette and the minigame chosen by the roulette after each level, but honestly, I found it kinda comical how Hamton was abused and they're honestly rather short. I would demand this movie for stars if not for the playaround slowing down, but I still feel it's strong regardless.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Troye
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Memory wrote:
This TAS is excellent. To me it achieves something that is very difficult to achieve in TASing, personality and style. To me this movie feels like a cartoon character bending the laws of reality to mess with their opponent, which in this case is the game itself. Think this classic Looney Tunes scene. It's ironic or perhaps fitting considering the source material of the game here. The TAS messes around with the world, defying gravity, making sounds in tune to the music, even breaking the background in the train level. I definitely laughed in response to the start of the balloon level where he flew up past the top of the screen to reach the end early. Flying can sometimes feel cheap with TASes but here it feels satisfying. It is used to great effect in the playarounds during autoscrollers, which leads me to my one singular disappointment with the TAS. I feel the playaround on the train level loses a bit of... Well... Steam, and slows down towards the end. The TAS also has some good variety to it, with a number of methods of movement on display. The more gimmicky stages didn't distract from the core gameplay, but actually added to the experience. Sure the gameplay in the American football section was fairly simplistic, but it felt superhuman jumping over all the opposing players regardless. The one potentially negative segment of the game was the roulette and the minigame chosen by the roulette after each level, but honestly, I found it kinda comical how Hamton was abused and they're honestly rather short. I would demand this movie for stars if not for the playaround slowing down, but I still feel it's strong regardless.
Honestly I agree with everything you said, I would also like to see this movie in Stars. The only downside of the TAS is the slowing down in some parts, like you mentioned, but nothing that actually bothered me. it was entertaining throughout the entire thing.
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I had this game as a kid. Wasn't a big fan. It has too much idle time for its own good; the glacially-paced autoscrollers in every second stage were getting on my nerves even in casual play. Good improvement, though, and I appreciate the entertainment choices (especially in the early stages).
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Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
CoolHandMike
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Great Job! Really had me laughing at a lot of parts.
discord: CoolHandMike#0352
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4137] SNES Tiny Toon Adventures: Buster Busts Loose! by EZGames69 in 19:49.99