(Link to video)
Emulator: Snes9X v1.43+ for Windows
I originally got the idea to TAS this game a long time ago, after watching the Angry Video Game Nerd's review of it. I forgot for a long time because I was busy with other projects, but I'm glad that I finally got around to doing it. The game isn't one of the best, but it's certainly not one of the worst either. It's decently fun, decently fun to watch in my opinion, and pretty funny when Lester reacts to enemies and other trivial things like grabbing ledges.

Common Techniques

Damageless Fall

To avoid taking damage from long falls, simply crouch as Lester falls. This will mean that he's unable to turn in the air (which sometimes makes it faster not to do, but not often), but can survive any long fall as long as Lester walks off the edge (if you run, you won't be able to do it). The crouch also has to be started shortly after walking off, before he begins is falling animation (once that starts, you can't get out of it til you land and take damage).

Reaching Loading Zones Quicker

Sometimes, at the end of a level, if you're on a high platform right before the loading zone, you can jump straight into it, even though if Lester were to land from this jump, he'd take damage.

Damage Invulnerability

Like in many games, you are invincible for a short time after being damaged. This lets Lester run through some enemies at certain places.

Area-by-Area Information

Beach Part 1

As this is the first level, there are a lot of places where Lester will stop because he's scared. I jump over all of these, which unfortunately means taking damage sometimes. It of course is faster overall, especially with the canteens along the way. A large jump is done straight into the loading zone at the end of this area, but unfortunately, the zone is just a little too far away to avoid taking damage from it.

Beach Part 2

At the beginning of this area, Lester automatically goes into his slow "scared mode", which means the crab has to be killed as he can't jump straight onto the ledge.

Labyrinth Part 1

Turning in the air while falling saves time after the fall is over. Lester will run away in the opposite direction from bats, so jumping over them avoids running backwards.

Labyrinth Part 2

There are various rocks along the way, and one is needed to open the chest for the ruby. The closest rock possible is taken to do this. It's important to note that although there is a rock in a better place in the first part of the level, it disappears after you hit the loading zone for the second part. Taking damage at the end from the bats was necessary.

Tiki Island

When Lester approaches the first set of totem poles, he begins a really long "scared mode" walk. Therefore, it's faster to jump through the entire section. Kicking the blue totems down is required, as the last one in the chain will kill you no matter what.

Burial Grounds

The first two skulls of the three need to be tossed into the fire in order to proceed. A timed jump into the loading zone at the end is done, which looks cool because Lester almost hits the flames.

Village Part 1

Entering the fifth house and jumping out of the window lets us proceed to the next area.

Village Part 2

Often, here, the player will fall through a house or fall onto the ground, which results in Lester being captured. When this happens, you have to retrieve a key from a guard and get out of jail. It puts you in the river level, but is slower than doing well-timed jumps across all of the houses to achieve the same result, so that's what's done.

River

This is an autoscroller, so the only parts that had to be optimised were the vine jumps. At the second one, I jump straight onto the next raft.

Jungle

Nothing but vine swinging here. On the last vine, I jump straight into the loading zone.

Hut

It's impossible to avoid ducking to avoid getting hit by the weight. We get the boomerang here, which is Lester's first "permanent" weapon.

Ape

This boss is pretty easy. The maximum amount of hits you can do to him per cycle is 3, which means one of the two boomerang throws will always miss one hit. It takes 13 hits to kill him. After that, I stand right where the woman appears, which makes the distance Lester has to run afterwards minimal.

Running from the Cheetah

Nothing to say here, just a bunch of well-timed jumps. The cheetah falls in the last pit, and after that, Lester has to climb up to avoid the falling rocks (climbing all the way up is required - they will still hit him if you don't do it).

Underworld Part 1

The blue torch at the start is required. If you don't take it, the screen gradually gets darker and Lester dies before you can get very far. A bunch of switches need to be pressed in order to open the pathway on the bottom floor, but not every switch has to be hit. The room is optimised so that the required switches are hit in the fastest order.

Underworld Part 2

Very simple area. The damageless fall trick is used here to survive a long fall near the end.

Underworld Part 3

In this area, we have to destroy the boulder blocking the way with the boomerang. It takes 8 hits to do this. The second and third platforms rise when you stand on the first one, so I stand on that long enough so that 5 hits can be done from the second one, and 3 from the third, which allows Lester to reach the final ledge without having to grab onto it first, which is by far the quickest way to clear this room.

Underworld Part 4

There are spiders and spikes everywhere here, and although with damage invulnerability we can run through a few of them, it's faster to save that extra health for the pirates later on. The giant spider isn't a required boss; you only have to break the web. The web can only be damaged after a certain amount of time after the previous hit, which is why I wait a few times here.

Underworld Part 5

Some well-timed jumps let this area be cleared quickly. At the end, Lester can pull himself through the wall before climbing the vertical section.

Pirate Ship 1

Well-timed jumps over the barrels are performed, and the sword is obtained here. This lets us kill the pirates, which is required a lot in this section.

Pirate Ship 2

Not a lot going on here other than pirate slaying. Pretty dull.

Pirate Ship 3

A few pirates are skipped using damage invulnerability. Other than that, there isn't a lot to say til we get to the end. The candle is placed closer to the door to avoid having to climb over the cannon. The cannon has to blow open the door before we get the ladel/water, as if you try to put it on the ground, Lester empties the water out, meaning you can simply drop it, pick up the candle, light the cannon, then pick up the ladel again. Extinguishing the spark on the TNT to save Hector finishes the game.

DarkKobold: Updated submission with a 125 frame improvement by the author.

Nach: This run while well played is really really boring. Watching it doesn't look all that impressive. As a TAS goes, I don't think we'll be missing much if this is not part of our site. Rejecting for bad game choice.

Nach: Accepting for vault.

Joined: 6/4/2009
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the tas is simple, semi fast paced and well done yes vote, btw is the sword really faster than the boomerang ? can the boomerang hit multiple ennemies ?
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Nicos wrote:
the tas is simple, semi fast paced and well done yes vote, btw is the sword really faster than the boomerang ? can the boomerang hit multiple ennemies ?
You actually lose the boomerang as soon as the sword appears onscreen. I did test this because it would've been faster otherwise to keep the rang. I also tested if this just applied to the first pirate, but no, it happens to any one you kill. Once the sword shows up (even if you don't collect it), the rang is permanently out of the game. Also, about saving the potion for some pirates instead of the spider: I didn't actually think of that and will test it today. Thanks for the suggestion EDIT: It's 125 frames (2.08 seconds) faster to save that health refill for the pirates. Thanks Cardboard! Submission file updated, YouTube video will be updated soon.
Spikestuff
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Nahoc wrote:
Voting NO for bad game choice.
Asking a question, did you also vote NO for Cheetahmen? Because that was worse than this game but still funny. Also nice update on your tas Swordless!
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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alec kermit wrote:
People down-vote TAS's of (officially licensed) games just because they're bad games lol <_<? The more official games TASed the better IMO, as long as the TAS itself was done well. No need to limit the game library because you think the game is bad, somebody that grew up with it may think it's fun, it does have a unique theme.
So, you want runs of these boring, but official games published?
RachelB
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jlun2 wrote:
alec kermit wrote:
People down-vote TAS's of (officially licensed) games just because they're bad games lol <_<? The more official games TASed the better IMO, as long as the TAS itself was done well. No need to limit the game library because you think the game is bad, somebody that grew up with it may think it's fun, it does have a unique theme.
So, you want runs of these boring, but official games published?
Sure, why not?
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http://www.youtube.com/watch?v=SGQRB7Ce5wA YouTube ''Original'' quality
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I dunno, this game looks kinda fun.
Joined: 2/14/2012
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The game is p.bad but the TAS is actually quite entertaining so I gave it a yes vote. Thank you to the encoders :)
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jlun2 wrote:
alec kermit wrote:
People down-vote TAS's of (officially licensed) games just because they're bad games lol <_<? The more official games TASed the better IMO, as long as the TAS itself was done well. No need to limit the game library because you think the game is bad, somebody that grew up with it may think it's fun, it does have a unique theme.
So, you want runs of these boring, but official games published?
Yes, I do. Publishing these runs will not make it more difficult to find TASes that will appeal even to non-fans of the game, as we mark those with stars, and have a separate page listing all of those.
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amaurea wrote:
Yes, I do. Publishing these runs will not make it more difficult to find TASes that will appeal even to non-fans of the game, as we mark those with stars, and have a separate page listing all of those.
Mm, there's more than two "levels" of run, though. The starred runs are (supposed to be) "the best of the best"; the runs that jlun linked are more like "the worst of the rest". If I'm just browsing the NES games listing and it's crap game after crap game then I'm going to conclude that most of the site is crap. Perhaps what's needed more here is more obvious access to "submissions by platform sorted by ranking". Along, of course, with encouraging more users to rank movies. That said, if the Front Line TAS were a minute shorter I'd probably vote yes, because it's just so stupidly goofy.
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I really have to say that this game is a poor man's Prince of Persia. Gameplay isn't all that interesting, voting no. Although I do like it when games which feature the Capcom code are played...
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Noxxa
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I think it looks incredibly boring. No vote.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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om, nom, nom... *burp*!
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It's an honest-to-god tool-assisted speedrun of a mediocre game, so I don't see why it shouldn't go in the vault.
Spikestuff
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Vault this is... oh god why did I pun it
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
NitroGenesis
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Spikestuff wrote:
Vault this is... oh god why did I pun it
Spam and obvious this is...
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Spikestuff
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NitroGenesis wrote:
Spam and obvious this is...
firstly *facepalm* and it should just go now, it's just... I don't know the right words
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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here is a good candidate for the vault. the run is technicaly good but was deemed borring a basic case on what should be vaulted
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This is a good, optimal run of a bad game. It's a world record, and it should be published.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2279] SNES Lester the Unlikely by SwordlessLink in 15:57.88
Bloopiero
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The title of the youtube video and the publication for this inexplicably have a different time than the submission and subtitles. Was the 125 frame improvement not taken into account for the latter two? Not sure if the whole encode needs to be redone or if someone could just edit the title, but I assume it's the former.
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EZGames69
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My guess is the publication is using the 60.098813897441 refresh rate instead of the flat 60 that snes9x uses, however I'm getting conflicting results. So for flat 60, it would be 15:57:53 But for some reason when done with 60.098813897441, we get 15:56:19
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Bloopiero
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So wait, there are 4 different possible times for this now? Someone should just take down the encode at this point so it can get worked out, lol
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Spikestuff
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Bloopiero wrote:
Was the 125 frame improvement not taken into account for the latter two?
When a submission back then was updated, the submission title also got updated.
EZGames69 wrote:
So for flat 60, it would be 15:57:53
Flat 60: 15:57.88 It's due to a site update when that movie initially published possibly due to the introduction of Hawk and the bsnes core. The times got confuffled on some snes9x movies for Published Movies. So no. The encode will stay up.
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Bloopiero
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Spike, the YouTube video's title has a different time than the subtitles in that video. Something needs to change, even if it doesn't need to be taken down.
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