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Hello. Have you ever KOed all 14 boxers in Punch-Out!! (NES)? If you answered Yes, you're wrong! The game may say 14 KOs, but you've really KOed at most 12. Glass Joe, Von Kaiser, Honda 1 and 2, Don 1 and 2, Hippo, Bald Bull (2), Soda, Sandman, Macho and Tyson... I mean, Mr. Dream... They can be KOed, but Tiger and Bull 1 can't.

Game objectives

  • Emulator used: BizHawk 2.4, QuickNES core for audio accuracy.
  • Maximum KOs
  • Aims for fastest in-game time while KOing all 12 opponents, and in-game time for the other 2

Comments

Hello. Have you ever KOed all 14 boxers in Punch-Out!! (NES)? If you answered Yes, you're wrong! The game may say 14 KOs, but you've really KOed at most 12. Glass Joe, Von Kaiser, Honda 1 and 2, Don 1 and 2, Hippo, Bald Bull (2), Soda, Sandman, Macho and Tyson... I mean, Mr. Dream... They can be KOed, but Tiger and Bull 1 can't. I complete the game while KOing everyone that can be KOed. The others I beat as fast as possible.

Stage by stage comments

Glass Joe

KO time: 41.97 As fast as possible

Von Kaiser

This fight goes into the second round, since he can't stay down for the 10 count until then.
<And so on>

Other comments

<Explain here things the audience would probably like to see> <Explain also things that could be improved in your movie> <You may also suggest screenshots.> Anyway, I hope you enjoy the run. Improvements may include looking into better ways to KO Mr. Dream, and potential real time improvements. Thanks for watching.

Noxxa: Claiming for judgment.
Noxxa: This movie goes through an interesting amount of loopholes just to trick BizHawk into running a PAL run at the wrong frame rate, on QuickNES which does not even support PAL to begin with. Rejecting due to bad emulation mode.

TASVideoAgent
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adelikat
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Well, Sandman is obviously improvable, since Sandman went into round 3 with multiple punches worth of damage... Stylistically, I would have liked to have seen you maximize the ko logic. For instance, beat bull 2 with 1 punch. And in general it looked very human while you were killing time, maybe show off some combos and tricks, especially anything that doesn't come up in a any% run. For tyson I think sacrificing time should considered. Get really beat up but get knocked down in round 3, get up on 9 with full health, and knock him down for the ko. Now for the emulator choice: Better audio? That's highly questionable, but it also at the expense of video. The star animation is garbled and the fighter images between rounds. This isn't going to be acceptable for a tasvideos publication. Rom choice: You managed to find a PAL rom that won't fallback to NesHawk! Didn't think of VC ports. That's a loophole that will be closed up now that I know. QuickNes doesn't emulate PAL. Notice the screen size is off and it runs at 60fps. This isn't acceptable emulation for a tasvideos publication. Also, a questionable choice to use PAL anyway. Though maybe a any% PAL might have merit just to show some of the different strats, but for the most part they are the same just a lower time. Goal choice: Well, I watched it, because I love punchout. But it was tedious to watch, I mostly fast forwarded through round 2 and most of round 1. Also the strats aren't interesting. Either it is the same as the any% so redundant, or trivial (Honda 2), or obvious because it is just knocking them down 2 times in each round with plenty of time to do so, then punching them one or a few times in round 3.
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EZGames69
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QuickNES core for audio accuracy.
What exactly do you mean by this?
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Post subject: Re: #6712: DJ Incendration's NES Punch-Out!! featuring Mr. Dream (VC) "maximum KOs" in 34:01.49
fsvgm777
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TASVideoAgent wrote:
Emulator used: BizHawk 2.4, QuickNES core for audio accuracy.
If you mean the audio is lower pitched on NesHawk, then it's because the game is running at 50 FPS, i.e. the framerate it's supposed to run at. In fact, the audio plays at the correct speed at 50 FPS, just like how the NTSC version (be it U or J) plays the audio at the correct speed at 60 FPS. Ergo: The audio plays too fast if you run any European ROM at 60 FPS, which is very much the case here.
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TASVideosGrue
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om, nom, nom... *burp*!