Amaraticando
It/Its
Editor, Player (159)
Joined: 1/10/2012
Posts: 673
Location: Brazil
Clever! I didn't know that. I hope to go back to this game some day.
DruidVorse
He/Him
Joined: 2/1/2016
Posts: 18
Location: Argentina
New zip in Artic Abyss! https://www.youtube.com/watch?v=xx5nKIGjvcg Saves more than 10 seconds for the TAS! MOD EDIT: Moved this post and the two responses to it here from the DKC 1 thread. — moozooh
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3807)
Joined: 11/30/2014
Posts: 2828
Location: US
Impressive, but this is the donkey kong country thread and that is for DKC2. Or is it applicable to DKC 1 as well?
Tompa
Any
Editor, Expert player (2214)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
It's DKC2 only, nothing similar is doable in DKC. This has been discussed heavily in the Discord server for the RTA community.
Joined: 10/2/2015
Posts: 91
Interesting... this is not a dkc1 thing because of the differences in goals. dkc1 has exit regions, as opposed to tangible exits. If a way was possible, Alyosha or Tompa would've found it with bird croc :) Also, there is a more technical reason, based on the way objects are ordered in the object map.
I didn't kill donkey, I saved it. Current projects: Misc Donkey hacks :) Past projects: Pacifist DKC1 DKC1 Entrance randomizer DKC2 Entrance randomizer DKDC (a troll hack of DKC1) DKC1 Enemy randomizer (among other things)
Active player (328)
Joined: 2/23/2005
Posts: 786
I caught this clip on a GladJonas video today... not sure it could save any time if you're limited by the barrel time limit, but I figured I'd post it. https://www.twitch.tv/snodeca/clip/TastyResilientEelBudBlast
Amaraticando
It/Its
Editor, Player (159)
Joined: 1/10/2012
Posts: 673
Location: Brazil
Nice! I played a little bit and got this Link to video
Editor, Player (174)
Joined: 4/7/2015
Posts: 331
Location: Porto Alegre, RS, Brazil
This is interesting, what's the cause/conditions?
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Amaraticando
It/Its
Editor, Player (159)
Joined: 1/10/2012
Posts: 673
Location: Brazil
I haven't traced a single log in a while. I believe that if the invincibility timers is positive, the kongs can enter another barrel. Maybe more than 2 at once in a "single hurt".
Player (184)
Joined: 12/24/2010
Posts: 144
Location: Brazil
https://m.youtube.com/watch?v=SdYNPV3oefg I wonder If this is relevant tô improvements, unsure If It was mentioned before.
My main objective here is to TAS the most obscure games titles!
Spikestuff
They/Them
Editor, Publisher, Expert player (2631)
Joined: 10/12/2011
Posts: 6435
Location: The land down under.
The TAS does this already: Bramble Scramble & Slime Climb. Tem's even explaining in that clip that she learnt this speedtech from speedrunners and wanted to try it herself.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Player (184)
Joined: 12/24/2010
Posts: 144
Location: Brazil
Oh, my bad, its been years since I watched dk2 tás, I should have checked. Thanks for clarify Spikestuff.
My main objective here is to TAS the most obscure games titles!