Post subject: RetroArch Shaders stuff
Dwedit
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Joined: 3/24/2006
Posts: 692
Location: Chicago
Hello, I've been working on trying to improve RetroArch's HLSL shaders. Right now, most of them do not build correctly with D3DCompiler, although they do build with the CG compiler. But even RetroArch itself is currently having problems using the CG/HLSL shaders. I fixed up most of the shaders in the "XBR" folder of "common-shaders" to build successfully under both HLSL and CG compiler. I also made my own C# program that can parse a CGP file, compile all the shaders, bind all the variables, and render the frame. Hopefully, fixing up the "common-shaders" to build with HLSL can also help Bizhawk use those shaders.
adelikat
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Awesome. I look forwarded to hearing how this goes :)
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Dwedit
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Joined: 3/24/2006
Posts: 692
Location: Chicago
Here's my current Github repository with all the XBR shaders fixed for HLSL: https://github.com/Dwedit/common-shaders/tree/fix-hlsl (note: not tested) There's lots of directories, so I just did the XBR directory for now, now I'll move on to the next directory. Yes, this takes a while.