MarbleousDave
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Joined: 9/12/2009
Posts: 1560
Guernsey wrote:
Does the resize from the Bizhawk A/V Writer work to resize a video?
Yes. The game inputs at its native resolution (i.e. the NES is 256x240). You can output the video in a desired resolution (e.g. 1280x720).
Joined: 8/3/2008
Posts: 254
PikachuMan wrote:
Guernsey wrote:
Does the resize from the Bizhawk A/V Writer work to resize a video?
Yes. The game inputs at its native resolution (i.e. the NES is 256x240). You can output the video in a desired resolution (e.g. 1280x720).
I am trying to do a "Nearest Neighbor" and "Lanzcos" setup sot hat I can upload to Youtube immediately. Is that possible on BizHawk or should I just one resize and do the other "Lanzcos" resize in an editing program? Also, I like to listen to other things while I am working on a project, how do turn the sound down when I am recording? And will it still produce the sound after recording? I just want to "mute" the sound while I am recording the video but I still want to produce the sound in the video.
Guernsey Adams Pierre
Pokota
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Joined: 2/5/2014
Posts: 779
Why are you resizing twice?
Adventures in Lua When did I get a vest?
MarbleousDave
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Joined: 9/12/2009
Posts: 1560
Guernsey wrote:
I am trying to do a "Nearest Neighbor" and "Lanzcos" setup sot hat I can upload to Youtube immediately. Is that possible on BizHawk or should I just one resize and do the other "Lanzcos" resize in an editing program? Also, I like to listen to other things while I am working on a project, how do turn the sound down when I am recording? And will it still produce the sound after recording? I just want to "mute" the sound while I am recording the video but I still want to produce the sound in the video.
You can mute the game's audio via the volume mixer. It won't have any effect when encoding so it's basically a win-win.
Joined: 8/3/2008
Posts: 254
Pokota wrote:
Why are you resizing twice?
I just wanted to resize it to the right aspect ratio. I wanted to make it "HD" by Youtube standards. So I do not have to do that?
You can mute the game's audio via the volume mixer. It won't have any effect when encoding so it's basically a win-win.
Ok thanks.
Guernsey Adams Pierre
Dimon12321
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Posts: 1227
Location: Romania
Is it possible to transfer regular input with TAstudio window opened? It's not that convenient when you have to use either only mouse to mark specific cells in the input grid, or only console input and then open TAstudio to perform various manipulations on it.
TASing is like making a film: only the best takes are shown in the final movie.
EZGames69
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Joined: 5/29/2017
Posts: 2765
What do you mean by “regular input”?
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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And by "console input".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
DrD2k9
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Dimon12321 wrote:
Is it possible to transfer regular input with TAstudio window opened? It's not that convenient when you have to use either only mouse to mark specific cells in the input grid, or only console input and then open TAstudio to perform various manipulations on it.
Check the "Recording Mode" check box, and TAStudio will record your controller/keyboard inputs.
Dimon12321
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Joined: 4/5/2014
Posts: 1227
Location: Romania
DrD2k9 wrote:
Check the "Recording Mode" check box, and TAStudio will record your controller/keyboard inputs.
Oh, thank you. Sorry, I wasn't precise.
TASing is like making a film: only the best takes are shown in the final movie.
Joined: 8/3/2008
Posts: 254
So when you using BizHawk to dump videos, you only need to resize once in A/V Writer. Is that right?
Guernsey Adams Pierre
MarbleousDave
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Player (13)
Joined: 9/12/2009
Posts: 1560
I don't use recording mode in TAStudio 'cause of a muscle disease I have. I'm bedridden which means I can't grip a game controller.
Joined: 8/3/2008
Posts: 254
So you only need to resize once to get the results you want? I usually use Virtualdub to the "Nearest Neighbor" and "Lanzcos" resize. I also use it cut out clips as I usually make videos of individual levels.
Guernsey Adams Pierre
Post subject: BizHawk 2.6.1 Released
adelikat
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Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Windows Binary Release notes This is a required update for all BizHawk 2.6 TAStudio users! There was a TAStudio savestate corruption bug that affected nearly every core! Everyone should upgrade to this release, and delete the savestate history of any projects they are working on (likely the savestates in the project are already corrupted).
It's hard to look this good. My TAS projects
Joined: 8/3/2008
Posts: 254
Do you only need to resize once with BizHawk A/V Writer in order to make your dumps "HD" by Youtube standards? Or should you just dump the video and edit the video on an editor?
Guernsey Adams Pierre
Pixiuchu
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Joined: 9/27/2015
Posts: 106
adelikat wrote:
Windows Binary
The link doesn't seem to work. The link in the Bizhawk page does work, though. Might want to fix that.
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Fixed the link.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
MarbleousDave
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Posts: 1560
The Neo Geo Pocket has its default controls wrong. The buttons are reversed. A is supposed to be mapped to the Z key and B to the X key. The B button is supposed to be mapped to the B button on an Xbox controller. A and B are supposed to be mapped to the 1 and 2 buttons on a USB gamepad respectively. The Game Boy and Game Gear default controls are perfect as they are. Copy-pasting it over to the Neo Geo Pocket messes with the muscle memory. For instance, Puyo Pop has an option to reverse rotation controls. Reversing reversed controls is redundant.
Joined: 8/3/2008
Posts: 254
Should I just use resize feature and do one resize feature to upscale for all videos?
Guernsey Adams Pierre
juef
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Joined: 1/29/2007
Posts: 208
Location: Québec, Canada
I just went and looked in the forums / BizHawk download page for the first time in a while, and saw that there is once again a Linux build. I just wanted to mention how happy I am about it! Looking forward to try it when/if I try my hand at TASing again. Thank you to all those involved!
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Posts: 3940
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Since Bizhawk 2.3.2, my Mario & Luigi Superstar Saga luascript is malfunctioning when trying to open the "Savegames" display. I have trouble pinpointing the issue. I tried removing code but it always seems to log to console: NLua.Exceptions.LuaScriptException: 1 or NLua.Exceptions.LuaScriptException: 16 What does it mean? Also gui.DrawNew("emu") had to be replaced by gui.DrawFinish() in order for the script to continue working. But I don't see anything about it in the changelogs. Bizhawk 2.3.1 loads the script just fine, but 2.3.2 is where the problems occur.
Joined: 8/3/2008
Posts: 254
I know you can resize the video dumps within A/V Writer feature but I am wondering if I should edit it using Virtualdub? I would post in the Encoder thread but no one has posted in months and I do not want to double post.
Guernsey Adams Pierre
Evan0512
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Joined: 10/18/2017
Posts: 171
Location: San Francisco
I’ve tried to run a Sega Saturn game, but it maxed out at 45 FPS and averaging only 26 FPS.
Planned runs: Marble Madness (Arcade, Genesis J, GG/SMS) Proposed: Ecco the Dolphin (Genesis, GG/SMS, CD: regular, camera freeze) Ecco: The Tides of Time (Genesis, GG/SMS, CD; normal mode) Mario Kart DS (all cups, all missions) In progress: Grand Poo World 3 (all exits hard mode)
Spikestuff
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Here's the part that Evan left out by the way:
Evan0512 wrote:
My computer is over 8 years old with a 2 core processor.
The requirements for Sega Saturn TASing with mednafen's core is much higher than that. So. Build a new system that isn't being CPU bound on your system. I'm also having a sense of Deja Vu where you've complained about this before.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 8/3/2008
Posts: 254
How do you change FFMPEG line? I want to change the crf to 0. Which ones are good for lossless recording?
Guernsey Adams Pierre