After finishing "all bosses" TAS, I decided to improve the any% run, updating by 825 frames (actually ~870 frames by accounting emulation differences), by not picking a weapon, some new tricks, and better optimization. The boss battle strategy is completely different, and takes too long to finish (~1050 frames).

Game objectives

  • Emulator used: Bizhawk 2.2.1
  • Skips directly to the lastest area (Major skip glitch)
  • Heavy glitch abuse

Development of the run

First of all, back from 2012, Kyman discovered a new strat for the final room (The Nasty Judge) which allows Gomez to reach and defeat the boss without additional input (~4 seconds compared to sword strategy), but delays the game ending for 15-20 seconds.
On the following post (game topic), he posted a WIP, which changes to ball weapon. But for unknown reasons, he didn't finished the improvement and after 6 years, no new news about the progress. But...
Since I acquired experience and knowledge during my work on "all bosses", I decided to improve the published any% run with better speed mechanics and new finds. Initially I used the resynched BizHawk run by EZGames69 for comparision, but was quickly obsoleted when I implemented the input from "all bosses" (a.k.a those improvements).
Step 1 improved from 11263 frame (EZGames69's resynched run) to 11095 frame: http://dehacked.2y.net/microstorage.php/info/1366115739/AddamsFamily-SNES-step1.bk2
Since the ball strategy wasn't finished at the time, I implemented it, but affected 2 things:
1 - For some reason, that "secret" door from the first chain room only can be opened with sword. So, the first 3 rooms were redone, costing frames.
2 - Ball moves so slower that you can't kill enemies directly, so, the whole cave were redone in order to resync, and trying to kill enemies/getting coins as many as possible without losing time.
At entering the boss room, I implemented that new strat and since ball falls when using (Gomez isn't supposed to appear "bottom"), it's possible to damage him (each ball can does until 3 damage) and beats even faster than sword strategy. Note that you can't see these balls this time.
Well, at the time when I still was working on "all bosses", I saw a map of this game on Gamefaqs showing even hidden rooms, and checked that there's a hidden room a bit after starting the cave room, which is "Golfer's Prize", and has a ball weapon. So, after picking speed shoes, go to "The Music Room" directly. With route change, ~90 frames were saved.
Later, I reimproved some rooms again I've forgot on the previous step, as well as the boss, gaining 40+ frames.
Step 3 initially improved to 10834, later reaching 10791 frame: http://dehacked.2y.net/microstorage.php/info/953576982/AddamsFamily-SNES-step3.bk2
Finally, it's possible to beat this game without a weapon. It saves ~400 frames of input, but still loses to a longer battle. I tried to decide if I should submit or the step 3 (longer input but faster game ending) or without weapon (faster input but longer game ending).
Well, I found interesting beating this game without a weapon, feeling something much different than the previous steps and TASes.

Commentary

First of all, actually I'm the only author who has worked with this project. I added EZGames69 because of certain things with this game.
Second, I copied input from "all bosses" for this last area, although was redone for not having a weapon.
  • Speed optimization for timesavers as always.
  • Route change after picking the second speed shoes.
  • For some reason, the first chain room doesn't work exactly when zipping oob (compared with step 2), and since you can't spawn that "hidden" door without sword, we need to reach another "hidden" door.
  • The third chain room includes a small timesaver which wasn't even checked before - keeping some speed to a lower jump after the lastest chain.
  • The next 2 rooms uses the same input from all bosses.
  • For some reason, the oob zip from the second cave room haven't worked exactly as the previous steps and I lost a frame, forcing me to lose 2 more frames on the next room not only for speed adjustment for the next oob zip but in order to work properly.
  • Normally during the oob zip, you must avoid a certain bat by killing him, but with some level speed, I "entered" 1 more pixel on a certain "invisible" wall, enough to bypass successfully.
  • These enemies at the start of "To the river" room are unavoidable without losing time.
  • For some odd reason, the transition between "The Gondola" and "Addams' Vault" can be affected for 1 or 2 frames or not depending of timing.
  • While this strat ends input earlier, the sword weapon is ~250 frames of difference while the ball weapon, is ~110 frames of difference (this one uses the zip glitch).

Other comments

  • I'd like to thanks Kyman, for the any% WIP, some tricks and glitches, and for the published run (along with Sonikkustar)
  • EZGames69, for the resynched published run to BizHawk, which used as basis for this project.

ThunderAxe31: Judging.
ThunderAxe31: Accepting as improvement over the published movie.
feos: Pub.


TASVideoAgent
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This topic is for the purpose of discussing #6198: Challenger & EZGames69's SNES The Addams Family in 02:52.77
Skilled player (1003)
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Short run, but very funny to watch. yes vote.
GAW sms... Totally destroyed
EZGames69
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Joined: 5/29/2017
Posts: 2761
I have just tested this to see if it would sync on lsnes and with success it worked. I did try with the all bosses but it desyncs at the beginning of the conservatory unfortunately. but we have a chance to console verify this run now if someone is willing to try it out. User movie #52017053679897334
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Challenger
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Posts: 1061
EZGames69 wrote:
I have just tested this to see if it would sync on lsnes and with success it worked. I did try with the all bosses but it desyncs at the beginning of the conservatory unfortunately.
This game has some nasty problems with certain transitions, principally when exiting the "continue or game over" room. I tried using sword or moving on some different frames to fix at least 1 frame.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Joined: 1/27/2014
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Wow. This run has come a long way. Props for including EZGames.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3875] SNES The Addams Family by Challenger & EZGames69 in 02:52.77
Joined: 12/16/2020
Posts: 3
Oh hey, I completely forgot that I managed to verify this (with some frustration) a while back...Feb 2020 if my timestamps are correct. Thanks EZGames69 for reminding me! It's not a full proper verification video, but here's a meh s-video capture I did at the time. (I really need to pick up an OSSC :)https://westen.compucat.me/AddamsFamilyConsoleVerification.mp4 Apologies for the bump!