• Gens 9c
  • enable PERFECT SYNCHRO just for my sake. im a little superstitious :)
  • disable DAC under sound (Jyzero told me this could cause desyncs)
  • have button config set to 3 buttons for player 1 and 6 for player 2 (this gives you wolverine in the opening level)
  • everything else should work fine (on default for 9c at least)
  • no warps/passwords
  • programming errors: collision detection
  • takes damage to save time; no deaths
X-men 2: Clone Wars (also my description)
the Phalanx, an alien race, have come to earth in order to take over. the X-men decide to not let that happen with the help of "anti-hero" Magneto and take on them, as well as a few of the X-men's rivals in the process.
Movie Making:
well, i said id do it but i didnt think i would so soon either. anyhow, over 2 minutes faster than the last version. hardest parts came in desyncing... which didnt happen UNTIL master brain (i hate that bastard for that too... every stage from then on froze or desanc in 1 spot or another). the lab remains the toughest part because it CONSTANTLY freezes for unknown reasons.
bugs:
  • controller settings WILL depend on who you start the game with. this is taken from Truncated's explanation of how it works out:
"Your starting character depends on if player one is using a 6-button or a 3-button controller.
6+6: Beast + Gambit 3+3: Beast + Psylocke 3+6: Wolverine + Cyclops 6+3: Wolverine + Cyclops"
  • in the Sentinel Factory, using Nightcrawler's Jump+Up+Attack on floors beneath the terminals (the annoying things used to open doors via electricity) is much faster than running up, around and destroying them there (i know, this is one of those things that should kind of say DUH! but i honestly never considered it because i never used that move too much. TouchOdeath suggested this)
  • in Avalon's falling section, leaping and pressing Down+attack will cause a few characters to do a sort of dive move. this is used as much as possible to speed up the rather lifeless and unexciting level. Truncated discovered this one.
  • Apocalypse HAS HIT POINTS (well... it was a find to me as i though the battle was a timed event). i saved damn near a minute because i kept my health at 100% (or in the yellow) and thereby did a BUNCH more damage (almost a third less hits required to kill him this way if not more). TouchOdeath pointed this out as well.
  • Master Brain is defeated using Beast because TouchOdeath suggested trying it out since Beast is massively strong. i tried it out and it worked like a charm (after the desync this guy causes).
  • the Phalanx elevator with Alien Cyphers is timed. regardless of how many kill or if you choose not to kill any, it was always take the same amount of time for Deathbird to appear. this is also a boring level because of that.
  • Nightcrawler is used excessively because he is FAST. its not a personal preference or anything (though he has grown on me). Also, he has many moves to exploit and also has the wall crawling ability.
  • Wolverine is substituted for Nightcrawler because he is quick and powerful. this will mostly be noticed (if not always) in boss battles (ie: the Phalanx elevator's after Master Brain and the last level with the Clone Battles).
  • Collision Detection is the biggest thing i exploit in this game. not just with enemies, but often within level designs (Savage Land Temples/Complex comes to mind here with the Leap Kicks and teleporting).
Things worth mentioning:
  • Truncated pointed out that the characters have actual theme music! its mostly heard in the opening level as its mostly ambience and then the music. anyhow, heres what he wrote on it:
"On another note, the music changes depending on players. Beast has a bass like track added, Wolvering has a metallic saw-wave sound. Cyclops has long arpeggio sweeps. Psylocke has an beeping echo track, and Gambit has a melodic sweeping track. Nightcrawler has beeping and conga drums (Yoshi anyone?). Probably not of any use but I think it's fun."
  • TouchOdeath pointed out that is you charged an X-man's power bar and then paused it, let go of A and unpaused it, the bar would remain at full charge.
  • He also pointed out that you can use Nightcrawler to teleport in the Pyramid level (ascend straight up instead of going around). This however requires that you have one of the Mini-Tusks for leverage. Also, Wolverine is much more powerful so Nightcrawler would have a time taking out Tusk (and does).
  • Joseph Collins pointed out Phalanx Magneto. ill rip the excerpt from him since i use to get frustrated making him try to appear back in the day:
"What you need to do is defeat all the Phalanx X-Men clones except for one. It doesn't matter what order you do it in just so long as all but one are dead. Now, once you've done that, head back down to the very bottom of the area -- the end of the hallway where the Phalanx mech's claws turned into your character(s). Now, hit the wall to the left. If you do this, the wall should emit a circle of explosions which circle around twice and into a sort of close-eyed blank-looking smiley face.(Looks like this -> -_-) Now, head back up into the second room from the bottom on the right. This room should have a wall blocking your progression. However, if you did as I said, if you hit this small wall, it should shatter like glass. Walk into the room, and there, you will fight Phalanx-Magneto!"
aside from that, i used just about every tip given to me by TouchOdeath and Truncated in the last thread (and prolly some before that as well). i would like to thank both of them for this, without which i'd of prolly never tried this game again. especially Truncated... all of your "whining" (you said it, not me :)) really pushed me into doing this.
the elevator trick was a bit odd for me. i did this as best i could so i would still be able to dispose of Exodus just as well.
Apocalypse goes down MUCH faster thanks to TouchOdeath's tip.
just about everything is faster (and if not, its tied). i even used Beast against Master Brain... and Beast is really happy about it... just look at how much more he wants to help out! :)
anyhow, i hope this doesnt desync on you and you enjoy it (god knows it might because of my luck).

Truncated: The run for this game has come a long way since the first version, which was 35 minutes long. After five revisions, this is the first one I have felt that I could vote Yes for. So have 11 other people, and noone has expressed any negative views. Therefore, I think this is worthy of publication. Accepting.
slash_star_dash: thank you. i would have one thing to add. it was quite late when i originally submitted this and would request the name of the author be the same as all other things ive attempted slash_star_dash. i know, this will most likely happen by default, but just incase. i forgot to change the author nickname. sorry.
Bisqwit: You know, there's a shift key in the keyboard. It can be used to make capital letters. It is useful for capitalizing the first letter of each sentence.
Anyway, processing this movie now.


TASVideoAgent
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This topic is for the purpose of discussing #617: slash_star_dash's Genesis X-Men 2: Clone Wars in 23:52.28
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
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Wohoo, a new X-men submission out of the blue. Thanks for that, I like the effort you have put into this game. The new bugs used look great, how about explaining them in your submission text? Didn't desynch and I even had DAC on the whole movie. There is one thing, at two of the final bosses, you don't stand at the edge of the screen when they die. Is there a reason for this? I have a vague memory of you doing the same thing in the last movie so maybe there's some good reason for it. Otherwise it's right at the very end so it's easy to fix. Voting yes as soon as that's answered.
Former player
Joined: 10/27/2004
Posts: 518
oh, those two... it happens more with Psylocke... if i stand to close and try and do a leap+slash advance, it falls apart and just holds me right there at the screen. now, after the Wolvie clone, it just has a nasty habit of setting me up for one of the Phalanx guys to hit me right there (as well as sometimes doing what happens at Psylocke).
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
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Thanks for the explanation, and the extra submission text! One thing I find a little funny is that you linked TouchOdeath's name all the time even though he has no page, but not mine even though I do have one. ;) Heh. Anyway, I voted your first YES vote now. I hope you'll get several more.
Former player
Joined: 10/27/2004
Posts: 518
i noticed that too... it actually did it automatically.
Former player
Joined: 5/31/2004
Posts: 375
Desyncs right at the start for me. Tried a bunch of different sound settings, nothing helped. :/
Former player
Joined: 10/27/2004
Posts: 518
i honestly dont know what it could be... v. 9c, the sound settings are also at 44100, DAC off and stereo on. Perfect Synchro and the button config made differently. ...what about Sprite Limit (its just something i noticed that was checked on; wasnt sure if that was default or not)? i have that checked as well. could that cause a desync?
Former player
Joined: 5/31/2004
Posts: 375
Oopsie. I figured it out. Stupid six button controller starting me off as Beast (how bizarre).
Joined: 11/15/2004
Posts: 804
Location: Canada
The long awaited return of the X-Men 2 run. It's nice to see the things that were learned after your last submission put to good use. The effort that has been put into the submissions for this movie hasn't been in vain. I haven't watched your other submissions in a while, so this slow-moving game suddenly seems fast. Great job. This could finally be the submission that gets published. That's a Yes vote from me.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Player (206)
Joined: 5/29/2004
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nifboy wrote:
Oopsie. I figured it out. Stupid six button controller starting me off as Beast (how bizarre).
I was actually going to suggest that, but I figured it was too obvious to miss...
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Reviewer, Experienced player (979)
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Stupid trivia: I watched this video again and thought of something. Have you tried getting the Phalanx Magneto? Then you'll know that there appears some sort of smiley -_- with a ring around it. Now, when you win the game, there are some other explosions in patterns. I looks a lot like one of them is giving you the finger.
Joined: 7/5/2004
Posts: 46
I didn't expect this run to ever be touched again. But wow.. this run is awesome. Some parts of the video I actually caught myself thinking 'what the....?'. Very impressive video. I appreciate you giving me credit for the tips/suggestions I gave you, wasn't expecting that at all. Much thanks and I hope to see more runs by you in the future.
Joined: 11/15/2004
Posts: 804
Location: Canada
Doesn't look like this run is going to make it. That's too bad.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Happy 8th month birthday, X-Men 2 submission! You're a great little TAS and we hope you turn into a published run someday! Best wishes, Uncle Hopper
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Player (81)
Joined: 3/11/2005
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Location: Oregon
I finally got this to sync, so I can give it a vote.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Former player
Joined: 7/14/2005
Posts: 103
some of the worst sound effects in video game history. sounds like someone snorting coke everytime the guy jumps. i always liked playing nightcrawler. my friends were like "wolverine's awesome-- he's got claws," and i would be like "yeah, but nightcrawler can teleport." voting yes.
Joined: 8/13/2005
Posts: 356
Location: Canada
I agree... these sound effects are awful. I think they might be an improvement from the original X-Men on Genesis though. I watched and got a desynch after Beast vs. Phalanx. It started scrolling between all of the different characters for several seconds, etc. Any suggested fixes? The play so far looked good.
Joined: 11/15/2004
Posts: 804
Location: Canada
The runs of this game have been notorious for desyncing. I'm too lazy to search the threads for the most reliable settings, but they shouldn't be too hard to find. The previous runs of this game are in the new forum for cancelled/rejected runs.
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adelikat
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One of the few genesis games that I actually completed. This run was an easy yes vote for me, very entertaining Glad there was a use for beast, so that the entire game isn't monopolized by the two uber-characters :)
It's hard to look this good. My TAS projects
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I'm glad to finally see this get published.
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Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [521] Genesis X-Men 2: Clone Wars by slash_star_dash in 23:52.28
Joined: 12/15/2005
Posts: 38
This run is fantastic. Nightcrawler is just a plain out monster in this game...I never even thought to use him that much all those years ago. Boss strategies were excellent. Here's hoping any other x-men games get this kind of royal treatment! Thanks for the excellent work and vid.
Player (206)
Joined: 5/29/2004
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Wow, so it's really supposed to not start with any intro at all, and it doesn't even let you choose your character first? That sounds more like a bad ROM dump issue to me. But if someone who has the game has confirmed that that really happens...
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 10/27/2004
Posts: 518
i CAN. i played this game often when i had a Sega CDX. used the cheats to get invincibility and everything. its NOT a bad rom dump.
Joined: 8/13/2005
Posts: 356
Location: Canada
Yes, both Genesis X-Men titles start out strangely like this. It's very confusing the first time you put the cartridge in to start playing.