Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11264
Location: RU
Hopefully final review. Hertz is shortened to Hz, not hz. Maybe it makes sense to turn these 2 into nested points?
  • Always record new movies from power-on. Starting from an emulator savestate is not allowed.
    • Movies that start with in-game saves (aka SRAM-anchored) are allowed, but they require a verification movie that creates the necessary SRAM. This verification movie does not need to be optimized.
Your TAS must be reasonably optimized. It should beat or match all known TASes and human speedruns of that game and category. It does not have to be perfect, but it should not be easily improvable.
Your goal choice should be clearly defined and sensible, especially to those who do not know your chosen game.
Prototypes are only allowed if gameplay is significantly different to the release version, or there's no release version at all.
ROM hacks must meet an entertainment standard as well, and are only allowed in Moons.
Hack itself should also be a finished release, or at the very least abandoned.
This includes Game Genie and Action Replay cheats as well as direct modification of game files, such as on a PC or Linux game.
Linux is automatically implied here.
You are not allowed to run a console or PC game in an unintended environment, including modifying an emulator settings (?) for unintended speed advantages.
It sounds like someone would casually hack an emulator for a TAS, while we already state that only official emulator releases are allowed.
You are not allowed to arbitrarily swap discs at any other time for an unintended speed advantage.
Do we need to specify the purpose?
USA ((U)) versions are preferred, as a majority of our audience is English speaking, though any NTSC release can be used interchangeably.
I'm not sure why both parentheses are bold there.
Games that run in PAL60 mode (like on GameCube)
The (?) original hardware allows it (see above)
Passwords are allowed for bonus content, such as extra levels not normally playable in-game, or harder difficulties.
I think we should mention that this includes cosmetic improvements to the game.
Judges and Publishers will attempt to verify that your input file syncs on an officially released build of an accepted emulator. Use development/interim builds at your own risk, as input files created on them may not sync even on the next official release.
We should probably mention the situation with Dolphin interims. Also of we otherwise reject movies that don't sync on any official release, it should be stated more clearly.
Check places such as YouTube or NicoVideo for speedruns, as well as the Games section of the forums and our site Userfiles.
https://www.speedrun.com/ too I guess? Don't wanna be losing to human play :D
If you find improvements during the later stages of making a run that can save time in earlier parts of the run, you are not required to redo the entire run to implement them, though they should be mentioned in your run's submission text. If it's feasible to implement those improvements without having to redo the whole movie, please try.
Esoteric goals can be obsoleted by better completion of the goal, i.e "low%" can be obsoleted by a movie that obtains a lower % completion percentage.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Missed that for a couple days, thanks probably to the updates bot/bridge being down. It's all in now.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
It's live! Thanks to everyone who provided feedback and support. It's time to move into the second, much bigger phase, that I think may require a brand new thread. Watch this space. EDIT: I've decided that the second phase of the rules rewrite is going to be permanent, and as such it will be its own thread. Discussion of the rules will continue there going forth. This thread has now completely served its purpose, and may rest in TAS Valhalla. It's like normal Valhalla but with Mario sliding on his butt in the background.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Fortranm
He/Him
Editor, Experienced player (775)
Joined: 10/19/2013
Posts: 1114
Is maxing out the visible score counter considered a valid "maximum score" goal for a game with no clear ending point? If the answer is no, maybe it's better to explicitly state this in the rules as that can seem ambiguous.
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11264
Location: RU
Fortranm wrote:
Is maxing out the visible score counter considered a valid "maximum score" goal for a game with no clear ending point? If the answer is no, maybe it's better to explicitly state this in the rules as that can seem ambiguous.
Score is not mentioned as a completion factor for such games:
The movie must be complete wrote:
  • If there's no clear ending, end after all unique content (enemies, level layouts, game mechanics, etc.) is exhausted.
    • Alternately, after completing all unique content, you may end when the in-game difficulty (enemy speed, AI, etc.) stops increasing.
I don't think we should list everything that is not considered completion. Explicitly listing what is, is enough IMO.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.