Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
There's not really much to cover, except you over-analyse the game.
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Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
Have you tried to learn copy-pasting? Here's the input file I used as a demonstration in my video: User movie #17000066484155197
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Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
Hey dude... its been a while. I was checking the fixed movie... but something weird happened. The movie, once again desynced... this time in the second special stage. The pattern completely changed somehow, and I don't know how the hell that happened. Do you know how that happened?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
Different RNG, you can easily fix this on your own.
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Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
I'm in half of Stage 3-2, but I found addresses for the game. 0x000C is the address for the clock timer. The changes are for each second that passes by. 0x0005, 0x0007 and 0x0009 are the detectors for the controller. There are more addresses I found right here. Please somebody tell me what they do if you can.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
All those addresses you found are not from great importance, focus on x/y position and you're fine. 0x00E6 X Pos for the egg you shoot, 0x00E3 is a counter for it (there's another one for the second egg). 0x000B, 0x000C, 0x05D0 are counters. The rest of them don't do what you assumed.
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Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
I'm stuck at 4-2. Moving forward and heavy health and power management is a total pain. I'm trying my best at following your advices, but following them doesn't work sometimes (like stopping to save time and avoiding damage.) I redid the stage, but the second half was unoptimized for using the upper route.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
If something I mentioned doesn't work, ignore it. I didn't played the game, these are just tipps you should consider. The first boss is improved by 64 frames, level 2-1 by 60. There are many more levels to possibly improve. So do a bit of an analysis of your inputs you did. If you don't wont to have them in your file now, I can later add them and resync.
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Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
How the resyncing going, Skilled player? sorry if that sounds too rude...
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
I'm not working on it. You keep working on your file and after you are done I could help you with resyncing.
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Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
Ok... I found a useful, TAS only trick that could save some time. When moving left or right, on 1 left and right frame + A input frame ONLY and you'll jump... backwards! Maybe this could save time when enemies are behind you... I'm not sure.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
Hey TASeditor, do you think I can sacrifice some frames in the bosses by doing some fun entertaining stuff? Or do I keep focus on being always fast?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
No, there's no way to make this game entertaining.
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Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
Wut. I love this game, It can't be possible that the game itself cannot be entertaining.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Personally the entertainment from all these wips are low. Just keep it Speed over Entertainment and not the other way around.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
I'm back 4 some news. I realized that theres some way to skip some special stage screens much faster than in the TAS, but theres a very small possibility that it can work with the world map screen as well (although i'm still not sure). Putting that aside... After realizing how much time I left this project, I will come back to finish this thing. Obviously, not alone... TASeditor, I want to ask you if you can officially co-op with me on this. I understand your standards and I will try to follow them... But please, can you help me? I'm not really that good at NES stuff (that being the hardest platform I've ever tased), so I'm politely asking for your help. :(
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
MESHUGGAH wrote:
Kurabupengin wrote:
I mashed buttons randomly, i did random movement and touched enemies and stuff and it just happened. ACE or memory corruption maybe?
Judging by the picture itself, the game loaded a specific pattern/set of garbage values as level data. You need more information to understand it's usability for TASing purposes. 1. Why the glitch happens (what corrupts the screen)? 2. What does the glitch do (changes tile appearance (unuseful) or changes level data (useful))? 3. How can you alter the outcome (possible values and what value are you targeting for ("end of level" object)? My primary guess would be it's a simple "crash" screen and it isn't useful for you.
This happened in Stage 1-1, and those are the level tiles of Stage 1-2, soooooo....
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
http://www.romhacking.net/forum/index.php/topic,19380.msg283404.html#msg283404 Just posting this here. This could be very significant info if we want to have a deep understanding of the game. Very special thanks to Quick Curly for finding this amount of data!
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: bizarre effects with rewind
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
So I found out sometime ago that this game hates rewinding... You can be on the first level, and bizarre things can happen if you rewind... like warping to stage 5-1, 3-1 and the stage 4 boss. Example: I have no idea why this happens, but it's a thing...
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: GUESS WHOS BACK
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
http://tasvideos.org/userfiles/info/28356656915552848 Resynced up to W2 bonus level. Applied TASeditor's improvements to the 1st boss and stage 2-1, also managed to save very few frames from his improvement as well, specifically in stage 2-1. :)
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: finally updated that thing.
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
The Game Resources page has been updated with new info.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
how could this happen Link to video
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: maze level redo
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
After a long time of me doing other stuff, I went back to the old TAS to improve the final boss fight as I felt it could've been a little better. Then, after playing it back through TAS Editor, I realized that Stage 4-4 (the dreaded maze level) could've been much better as well, so I worked on it before tackling the final boss. I was right, and I managed to improve it by about 329 frames! ...Until I noticed I didn't have recording mode enabled and I setup the pause hotkey as P, the same key that's assigned to load state............ SO I DID IT ALL OVER AGAIN. Link to video And this time I managed to improve it by 384 frames! Until I lost some of those frames because of that weird frame rule I still don't understand. SO... This level is pain. It has everything that makes it painful: Health management, careful routing, very specific RNG manipulation, tight, optimized movement, air management, avoiding enemies left and right, frame rules, obscure tech, and a lot of patience. All of this ending off with a boss fight against a clown... well I feel like one for messing up earlier. But now, I have to resync the final Special Jelly Stage and then redo the final boss fight and I think I'm done for now. Even if I felt frustrated at times, this game is just as fun to TAS as it was back in 2014, that has certainly not changed all that much.
Here, my YouTube channel: http://www.youtube.com/user/dekutony