This TAS of 007: Agent Under Fire aims to beat the game in the fastest possible time (in-game-time and real-time-attack) from a fresh file using the hardest difficulty, 00 Agent. 00 Agent's lack of auto-aim, the appearance of less in-game hint cutscenes, and higher level scores (thus more Gold Reward upgrades) make it the fastest difficulty to TAS on for both IGT and RTA timing standards.
Personal Credentials/Quality Assurance
  • I've been speedrunning this game since May of 2011 and currently hold its Operative Segmented, Operative RTA, and 00 Agent RTA World Records
  • TASing this game has been a goal of mine for years, as you will find in this site's forums
  • This TAS took six months from start to finish, not including planning and previous failed attempts at TASing it (Dolphin syncing issues)
  • This TAS beats my 2011 segmented run, which I worked on for nearly a year and a half, by more than four minutes
Playback & Encoding Info
  • The game's ISO is version 1.00
  • Uses Dolphin version 4.0-8246
  • Memory card slots are set to "Nothing"
  • Disable dual-core speedup and idle skipping in config tab. Check the JIT Recompiler box
  • Audio should be set to DSP LLE Recompiler
  • The game's FMVs display properly on Linux and/or by using OpenGL
Basic Info & Mechanics
  • Strafing does not give a boost in speed in this game like it does in many other Bond titles so I use the scheme I'm most comfortable with, control setup 3
  • Running along walls with the correct angle gives a small boost in speed
  • In the v1.00 Gamecube version of the game explosions, helicopter bullets, and turret bullets give knockback that can be boosted off of
  • Bunny hopping can be used the retain a speed
  • Stairs and slopes reduce Bond's speed
  • The only level I wasn't able to unlock a gold reward for was level 11, which gives regenerative health, and is not useful in level 12
Commentated video of the TAS that goes over practically every timesaver in detail:
Preferred TASvideos.org thumbnail image: Input frame 113223
Enjoy, and if you have any questions ask below.

Fog: Judging.
Fog: Not judging.
Samsara: Oh boy, Gamecube, my favorite system to judge.
Samsara: Great run and commentary. Accepting to Moons.
Fog: Processing.


Experienced player (704)
Joined: 2/5/2012
Posts: 1796
Location: Brasil
also hoping for Rogue Agent run,but i think fitterspace is the one who's interested on it
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Active player (440)
Joined: 2/29/2012
Posts: 192
deuxhero wrote:
Game is throughly broken in a lot of places. Enjoyed it. Why do you toggle the silencer in a lot of places? Does it change the AI/RNG or is it just for time killing?
In most cases the game automatically attaches the silencer at the start of some levels to let you know stealth is recommended. It does make less noise to enemies and doesn't change damage/accuracy at all. When I switch it it's purely for variety.
Active player (356)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
Very fun to watch :) Also it looks like a properly optimized TAS Well done!
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Fog
Emulator Coder, Experienced player (641)
Joined: 4/5/2014
Posts: 459
This is the screenshot I'm getting at the recommended input count, is this correct? If not, could you double check numbers and/or possibly provide what the screenshot should be?
Active player (440)
Joined: 2/29/2012
Posts: 192
Fog wrote:
This is the screenshot I'm getting at the recommended input count, is this correct? If not, could you double check numbers and/or possibly provide what the screenshot should be?
That's not the right image, make sure you're looking at the input frame and not VI. 113223 should be correct. If not I'm going to have to describe the frame as I do not have the emulator or ISO with me anymore: It's in that level but at the very end as bond is moving up the stairs that are connected to the submarine. As he shoots the barrel to his left the end of his revolver perfectly aligns with the top of the game window. That's the frame. EDIT: I found a screenshot I made a while back:
Fog
Emulator Coder, Experienced player (641)
Joined: 4/5/2014
Posts: 459
Ah, my mistake! Thanks!
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
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Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3170] GC 007: Agent Under Fire "00 Agent" by alec_kermit in 36:50.07
Active player (465)
Joined: 3/30/2012
Posts: 405
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Since this publication has video commentary, should we add the "Has commentary" flag and link the video in the description? This was previously done for Paper Mario, and I think some other publications.
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Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Yes please!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.