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Wunderbar!
Post subject: Which is the BIOS you are talking about?
MrTASer
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feos wrote:
MAMEHawk testing https://yadi.sk/d/am8GsuKl0zixgw File -> Open Advanced ........... put bios near the rom you're using don't unzip roms
I downloaded the zipped roms but didn't get which BIOS to download? Please if you can tell the name or any reference...
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tried to load a game in MAMEHawk, but it threw up an error. even stranger, it calls for a namco58 and a namco56 rom. while i am 100% aware of the namco supplementary ROMs and how some games refuse to run in mame without them, this is different, as: 1) my actual current download of MAME is perfectly fine running this without a namco58 or namco56, so like it's not that i don't have these ROMs in the wrong folder or w/e 2) when i ran a different namco game that has one of these dependencies, it worked just fine--it's not that MAMEHawk doesn't work with those supplementary roms, as it evidently does. 3) perhaps the weirdest one; neither namco58 nor namco56 actually exist to my awareness? i've looked up full ROM lists and neither of those two actually seem to exist even in modern MAME. i haven't a clue where one would get either of them. or if they even exist. either that or namco58 and namco56 are somehow spoofed in the current versions of MAME, but MAMEHawk lacks it thus far. if it helps, the game i'm trying to run is The Tower Of Druaga (New Version), known as todruaga in MAME itself. i was theorizing making a tas on that game just for fun and figured, hey, i may as well take initiative and maybe try making it real! also, since i'd be obviously foolish to not include it: the error itself
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Darkman425
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From a quick check, the namco56 and namco58 I/O files are part of a larger file called namcoio.cpp, which is needed to run a number of older Namco arcade games. From what I can tell that file is already part of MAME proper. I can't quite help out why BizHawk can't seem to find those files, though.
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Camwoodstock wrote:
tried to load a game in MAMEHawk, but it threw up an error. even stranger, it calls for a namco58 and a namco56 rom. while i am 100% aware of the namco supplementary ROMs and how some games refuse to run in mame without them, this is different, as: 1) my actual current download of MAME is perfectly fine running this without a namco58 or namco56, so like it's not that i don't have these ROMs in the wrong folder or w/e 2) when i ran a different namco game that has one of these dependencies, it worked just fine--it's not that MAMEHawk doesn't work with those supplementary roms, as it evidently does. 3) perhaps the weirdest one; neither namco58 nor namco56 actually exist to my awareness? i've looked up full ROM lists and neither of those two actually seem to exist even in modern MAME. i haven't a clue where one would get either of them. or if they even exist. either that or namco58 and namco56 are somehow spoofed in the current versions of MAME, but MAMEHawk lacks it thus far. if it helps, the game i'm trying to run is The Tower Of Druaga (New Version), known as todruaga in MAME itself. i was theorizing making a tas on that game just for fun and figured, hey, i may as well take initiative and maybe try making it real! also, since i'd be obviously foolish to not include it: the error itself
Try this: (Works for me for many games with missing files (Fisrt message on page 3 of this topic)):
Sonia wrote:
Found a fix for that too, and the solution is simple: All you have to do is feed the game's .zip empty files named after whatever is being asked. Example: King of Dragons asks for a "kd29b.1a" file, so you just create an empty file named kd29b.1a (1a being the extension) and put it in the game's archive. Emulator then stops nagging about it and the game runs. This trick works even in the previous version of mamehawk (before warnings turned into errors).
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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Darkman425 wrote:
From a quick check, the namco56 and namco58 I/O files are part of a larger file called namcoio.cpp, which is needed to run a number of older Namco arcade games. From what I can tell that file is already part of MAME proper. I can't quite help out why BizHawk can't seem to find those files, though.
...if we had to posit a guess, the lack of a file called namcoio.cpp in mamehawk would probably have something to do with that. GRANTED we could be morons and just be taking mamehawk's actual installed files at face value and it's somewhere in the compiled data and we missed it bc we're not looking at the source code? seeing as namcoio.cpp is absent from our MAME folder yet still runs tower of druaga just fine, it may very well be that, but seeing as mamehawk's source code in particular isn't really Available anywhere to our awareness, we can't exactly do any meaningful double checking, sadly. as for the "create decoy bins" approach, it seems to have worked, though we defs don't feel it's ideal, especially as it only seems to have worked at a glance, and we're not sure how accurate this truly is. would defs be more optimal to have a full support out the box, obvs, but at least the game's running (well, for now at least) and we could actually maybe hopefully start work on this soon :o
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Since it's just a warning, I just need to make it not block launching the game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Camwoodstock, fixed, grab the new build from the same link and test. The code is here btw https://github.com/vadosnaprimer/mame/tree/feos-7
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
Since it's just a warning, I just need to make it not block launching the game.
Thank you, feos. This better reflects MAME's behavior.
Darkman425
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I've been trying out the MAMEHawk core to see how well it works. I've had some stability issues where the emulator crashes when frame advancing and setting inputs in TAStudio quickly enough. While that is annoying I can avoid it by working a little bit slower. Otherwise I seem to have no desync problems with input files for quartet2a so far which is a good sign for Sega System 16 games. I have uploaded my inputs up to clearing stage 8 for people to check that it syncs for them with the latest MAMEHawk build. User movie #637800702066670658
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Darkman425
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I finally finished up the Quartet TAS and made an encode of the full run on another computer. Seems like Sega System 16 arcade hardware is sync stable from what I can tell. I might try out some of the other Sega System arcade hardware games to see how well they also work but probably not an entire TAS of them at the moment. User movie #637803766210882369 Link to video
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Darkman425
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I did a test of recording regular non-TAS inputs for the arcade game Aqua Rush (MAME name: aquarush). The game runs on Namco System 12 hardware, which is based on PlayStation specs. While running the game by itself has very noticeably frame rate drops, especially near the end of a run, the encode does have the game being played at the correct frame rate and did manage to keep the sync of my inputs. There was some strange audio desync in the name entry screen that was both present in and out of the encode for some reason that I can't explain, though MAME does mark the game as having imperfect graphics emulation. EDIT: I forgot to mention that the game does have resolution changes and the encode has the resolution stretched more horizontally than it's supposed to, though I probably could've avoided that by forcing the correct screen resolution in the encoding settings.
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Darkman425 wrote:
EDIT: I forgot to mention that the game does have resolution changes and the encode has the resolution stretched more horizontally than it's supposed to, though I probably could've avoided that by forcing the correct screen resolution in the encoding settings.
Check how it appears if you make screenshots of those resolutions in mame itself.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Darkman425
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Here's an Aqua Rush screenshot taken in BizHawk: Here's an Aqua Rush screenshot taken in MAME 0.237: When playing the game the screen is at the correct 4:3 screen ratio in both emulators, so it might be just how the graphics are handled on the hardware itself.
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This happens because the game internally has non-4:3 resolution, but mame and hawk correct the aspect, which doesn't happen when dumping video/screenshots. https://tasvideos.org/Bizhawk/FAQ#RecordingAVideo
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hi! I also tried MAMEHawk two days ago and did a test on some capcom (Super Street Fighter II X: Grand Master Challenge) and neogeo (KOF 2002, Rage of the Dragons) roms, and some actually worked. (although MAMEHawk will likely not respond and crash when I use TAStudio) I've been wondering why "The Last Blade I and II" always crash after the green screen disappeared despite its file size smaller than the others. Does it have something to do with the difference between TLB I - II and other neogeo roms?
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Rampart has a major error in MAMEHawk that isn't present in MAME alone. If you are in 2-3 player mode and complete a game, then go for a rematch, the game will fail to create a wall around a castle (often times building on water which isn't possible normally) and you won't be able to do anything other than close the game. Even if a castle is successfully surrounded by chance, the cursor movement will be too messed up for the game to be playable. Either version of this issue will always occur. Link to video Additionally, there's a small texturing error as shown here (the side of the castle is almost purely black, which is only supposed to be visible if a connecting wall south of it is destroyed). This also doesn't occur in regular MAME.
I like 3D Spider-Man games.
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Probably because I block saveram creation (nvram in mame). Will be supported eventually but may not happen soon.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Maryishi wrote:
Hi! I also tried MAMEHawk two days ago and did a test on some capcom (Super Street Fighter II X: Grand Master Challenge) and neogeo (KOF 2002, Rage of the Dragons) roms, and some actually worked. (although MAMEHawk will likely not respond and crash when I use TAStudio) I've been wondering why "The Last Blade I and II" always crash after the green screen disappeared despite its file size smaller than the others. Does it have something to do with the difference between TLB I - II and other neogeo roms?
It actually worked when I try KOF 2002, but The Last Blade 2 on the other hand couldn’t work. Link to video
Post subject: increase the CPU speed
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MAMEHawk can increase the function of setting to increase the CPU speed to improve some arcade games, the problem of slow screen running?
Darkman425
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I recently messed around for a brief bit and found a bug with R-Type Leo and TAStudio. Link to video I don't quite know how to describe it. Seems like states are busted when trying to go back to anything except the power on state. While inputs can be adjusted the only way that I could see them is going back to the start of the movie file, which isn't ideal. R-Type Leo is on Irem M-92 arcade hardware so this bug might also exist on games running on the m92.cpp driver. I certainly didn't run into this with Sega System 16 hardware games in TAStudio.
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https://www.youtube.com/watch?v=O9StAWXsxyw&t=43s Here is a full TAS of the arcade version of Contra (set to "Hardest" difficulty). it was fun to make especially since it is the first TAS I have ever completed, however there were some very annoying errors to work around. For instance, the emulator would sometimes randomly crash while in the middle of creating my TAS. I do not know an exact cause, however sometimes when it tried to autosave it would trigger a bit of freezing and eventually leave the emulator unresponsive. I am not sure of the 2nd reason entirely, but the GreenZone file within my .tasproj file corrupted twice in the middle of creation. The first time it nearly gave me a stroke, however I found a fix for this on this very website (Thanks btw). I widely prefer making content on bizhawk compared to other emulators, so further development of the MAME core on it would be appreciated in the long run. Here is the .bk2 file in case anyone wants a look for themselves. (You can use it as long as you have the rom for this game, titled "contra.zip") drive.google.com/uc?export=download&id=19HSrFeUIqGV33511VOqzGGvsfdLJuH3b
Darkman425
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Look what I got to sync. Nice work on arcade Contra, by the way. This seems to indicate that contra.cpp is a sync stable driver in MAMEHawk, though of course it seems to only be used by Contra and its different sets.
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Clicher wrote:
Here is the .bk2 file in case anyone wants a look for themselves. (You can use it as long as you have the rom for this game, titled "contra.zip") drive.google.com/uc?export=download&id=19HSrFeUIqGV33511VOqzGGvsfdLJuH3b
You can upload it to tasvideos too: https://tasvideos.org/UserFiles/Upload
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: How do I set the controller to play this game?
Joined: 11/3/2019
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How do I set the controller to play this game?
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