This improves the published movie by 16 frames thanks to improved route, not counting various emulation differences. It also syncs on BizHawk 2.8. You can get my Lua script here.
Specifically, I used a better strategy to get the item pickaxe faster, and then I killed one extra enemy in order to manipulate the RNG engine for getting the last item drop faster.
From my previous submission: There are eight bytes containing pseudo-random generated values. The game uses only one of these byte at time, for determining if the relative item should be dropped, and it will use the following byte for each subsequent kill you perform, except when you kill an enemy that has a 0% or 100% drop rate... except that due to a bug, after the first loop the game doesn't get back to the first byte, but instead to the 6th, and then continues until getting 1 byte out of range, into the byte that contains the kill count... Which also has a bug. Long story short, after the first six kills, the game will enter a loop that makes the third kill guaranteed to give a drop, and the sixth kill instead is guaranteed to never give one.

Memory: Judging
Memory: Optimization looks good, no noticeable mistakes. Good job finding an improvement on the previous run!
Accepting.

EZGames69: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This topic is for the purpose of discussing #7330: ThunderAxe31's GB Rolan's Curse "game end glitch" in 04:26.50
Memory
She/Her
Site Admin, Skilled player (1556)
Joined: 3/20/2014
Posts: 1765
Location: Dumpster
Is the increased length due to GBC?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Editor, Reviewer, Skilled player (1358)
Joined: 9/12/2016
Posts: 1646
Location: Italy
Memory wrote:
Is the increased length due to GBC?
No, it's due the current publication not including BIOS emulation. Edit: uhm. I just checked my improvements, and the boss battle actually didn't save any frame compared to the published movie. I fixed the submission text.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4606] GB Rolan's Curse "game end glitch" by ThunderAxe31 in 04:26.50