Submission Text Full Submission Page
No energy lost, no deaths, no continues, no glitches, and no weapons used.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This topic is for the purpose of discussing #7496: Uncle Captain's NES Mega Man in 31:55.53
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
I dislike being the one to point this out, but you need to understand that your submissions have all been easily improvable. Link to video Now I don't know what a Judge's position, or a Judge's perspective is going to be but I'll point out mine. The branch itself, which is basically "Mega Buster Only" is a novel concept, as well as glitchless to where it's not end level early (or whatever it's defined by MM communities). However, what's been presented is very early in development, and was very rushed and can be assumed you took at most 4 days to improve over your other one. What I made of just completing Gutsman was made in an hour which improve over your work, and I know that what I made is also very much improvable too. In your gameplay, you are shooting enemies you don't have to wasting time clearing them out or you are wasting shots where they either don't hit or don't register. In enemies you don't have to shoot, those flying enemies that divebomb down on you can be manipulated where they end up by just you jumping whilst moving, they won't hit you. Those construction worker enemy, whatever they're called. They are to my understanding take 10 shots each, and you face 4 of them bringing it to 40 total shots to clear them. The first two you shoot 11 times, the third 10 times however your movement on this one showcases 11 shots, a miss occurs and the last you faced took 10 shots. That's 43 total. I should point out that also on the first two of that type of enemy, you attacked it when it was shielding, negating any damage you attempted to give it. During Gutsman, now my input isn't good there either, but you're spamming your shots, intentionally missing, and not timing out your shots. Please have a look at this page, and its resources and to place your work in the userfiles for the time being. When you have something that you believe is worth submitting over, that you believe is at the point where you've completed more than enough, that is where you try again, and improve on that file.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... want more!
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Uncle Captain, if you want your TAS to be published at TASVideos, it needs to be properly judged and accepted, not canceled (or rejected). And to be accepted it needs to be decently optimized and to meet other Movie Rules. If you keep canceling your movies before they are judged, we'll have to take away your ability to make new submissions. Please use https://tasvideos.org/Profile/UserFiles if you don't want your run to be officially judged.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.