<Dealer> Nineteen.
<Homer> Hit Me.
<Dealer> Twenty.
<Homer> Hit Me.
<Dealer> Twenty-one.
<Homer> Hit Me.
<Dealer> Twenty-two.
<Homer> D'oh!
AND YOU THOUGHT I WASN'T GOING TO FIND AN APPROPRIATE BOWLING GAME.
WELL SHOWS YOU WRONG.
Bowl-O-Rama is a bowling game, who would've thunk an arcade bowling game about bowling, wowwwwwwww.
In it, you have three modes; Bowl-O-Rama (Bowling),
Flash-O-Matic the goal to bowl for the highest flashing value (800) and aim for Strikes and Blackjack.
So for an optimal Jackblack you need 2 things; a 10 (or a Face Card) and an Ace.
In bowling this has been basically simplified as, get a strike, and a pin.
Repeat until you get the max score of 420.
Possible Improvements
This game blows.
So, there's a menuing error. I corrected this menuing error, and then it became slower.
Did the typical go down instead up when menuing, saved frames. My pain is measurable, so I left the menuing error in this.
Now I was going to submit Flash-O-Matic along with this, but I'll leave that to bake for longer--
Bare-requirements to sync on your machine: -skip_gameinfo (prevent writing to disc is enabled)
Preferable requirements to sync on your machine: -nomaximize -skip_gameinfo -nonvram_save
slamo: Claiming for judging.
slamo: Unlike most other bowling games, this one is actually not so trivial. There is some strategy required here in figuring out how to complete the game as fast as possible, since you can't just throw strikes the whole time, and the input for throwing a strike is not always the same. Getting a maximum score coincides with fastest completion, since getting a blackjack lets you throw only 2 balls per frame instead of 3. Accepting!