I took a crack at it as well out of curiosity and found a few route improvements and tricks, coming up with a 26 second IGT:
User movie #637977285498912599 -
https://www.youtube.com/watch?v=_lvaa2J8Q_c
TASing is a hard process to teach, but it's fairly easy to learn and even master just from exposure, though it does still take a good few attempts to start really getting good. Everyone settles into their own distinct workflow once they do it enough, but there are a few key ways of thinking about the process that are universally helpful. Consider approaching future TASes with the following thing in mind: Experiment with everything, and I do mean
everything. If you can think of something, even if it seems impossible, try it until you're 100% positive it doesn't work, and then keep trying until you're
1000% positive it doesn't work. Hell, keep trying it at every possible opportunity anyway just in case it happens to work that one particular time. You have infinite time to work and infinite retries at any frame you wish, both should be used as much as possible to ensure that nothing is missed.
Games like this are great choices for practicing! Short, divided up into levels that are only a couple hundred frames at most, enough variety in routing and movement to make multiple options potentially viable but simple enough to not make each one a chore to test, a little bit of movement jank that's worth experimenting with... You can get a good feel for the game through playing around, you can run through levels multiple times without getting sick of it since each one is only a couple of seconds long, and you can have a great finished product with only a few hours of work, done at whatever pace you'd like.
All in all, keep it up! Every minute spent TASing is well spent, in my opinion. Even if you make no progress whatsoever you're still gaining the experience, learning and optimizing your personal workflow in order to make better runs more efficiently. As long as you love TASing, don't stop doing it.