Former player
Joined: 5/22/2004
Posts: 462
I am currently working on a speed run (or time attack, or whatever you want to call it) for Strider for Genesis. This is probably one of the tougher games i've played, the first time I played through it it took me 2 continues, and that was with save states. Anyways, here are my times so far, more will be added as I progress. Level 1 - 1:28 Level 2 - 3:26 Level 3 - 5:13 Level 4 - 6:17 http://dannyfowler.150m.com/gens_movies/strider_v1_dan_.gmv The rom I have is Strider_(UE)_[!].bin
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
Is it faster to slide continuously, like Mega Man?
Do Not Talk About Feitclub http://www.feitclub.com
Former player
Joined: 5/22/2004
Posts: 462
On flat surfaces, it's faster to slide, but when going uphill you should jump, and going downhill you walk.
Former player
Joined: 5/22/2004
Posts: 462
Finally finished with a time of 9:20.73. There are a few spots for improvement, but under 9 minutes would be amazing. The link the the .gmv is in the first post.
Post subject: Strider Hiryu version 5 by Neofix - FINAL VERSION -
Player (62)
Joined: 9/4/2004
Posts: 107
Location: Brazil
This is the final version of my speed run. I have worked very in it so that it is the fastest and perfect possible. The commands (the majority of them) had been inserted in the accurate frame action to happen it. For the time being only 2 stages are ready, but already I obtained to almost lower my previous time in 10 seconds. Will be the barrier of 7 minutes a time impossible to beat? The time will only say. http://www.angelfire.com/rnb/gamevideos/movies/GEN_Strider_UE_by_Neofix_v5.zip Edit: Speed Run is Done!
Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
It looks faster than your v4 run but I don't know the game well enough to see where the 10 second improvement comes from. Maybe you could list things you have improved. Even with just two levels, you have almost as many rerecords in v5 as in your full v4 run.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Wow, it's excelent, i can see some moves that weren't in the earlier version, like going up faster, killing the "eye with lasers" mini boss in the first level faster by shooting slower and some weird movement going up the wall that doesn't have any animation (the character look stopped in animation, but moves up). Yea, try to beat the 7 minute barrier hehe
Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
it really looks improved^^
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>
Player (62)
Joined: 9/4/2004
Posts: 107
Location: Brazil
OK. I update my film. Take here: http://www.angelfire.com/rnb/gamevideos/movies/GEN_Strider_UE_by_Neofix_v5_incomplete.zip Many optimizations... I descript later... The diference of version 4 and 5 movies are now 1.087 frames, after "kill the orbe".
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
All I have to say is that you're doing a great job so far. Everything seems good.
Player (62)
Joined: 9/4/2004
Posts: 107
Location: Brazil
Thanks Truncated =P I update my run again. The diference now is 1.632 frames, or 27 seconds... This film is very close to publish.
Player (62)
Joined: 9/4/2004
Posts: 107
Location: Brazil
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Anyone can help me improve this run? I already saved 112 frames in the first stage by taking a different route in the glitched area after skipping the first mini-boss. Anyone got some tricks or new glitches for this awesome game? Here's a WIP.