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HappyLee: Definitely not intended for publication because it's not as fast as me and Mars608's latest SMB warpless TAS, but pardon me for submitting it here, as it may make an interesting submission (for some).
This is a full-length TAS done entirely by a bot, an Lua script that I call it SMBbot. It's not an artificial intelligence, but what I call an "artificial idiot", as it's really dumb.
It doesn't read map or level information, doesn't evolve, doesn't have much memory. It basically just jumps randomly, and loads savestates after dying or bumping into a wall.
As dumb as it is, but it's the first bot ever to complete SMB, and in speedrun style! Only 7416 retries, 4:49 in real-time computing, it completes SMB warpless in 19:26.35. Not exactly as fast as best human speedrunners, but surely more stable and fast in average.

Idea

One day I was watching LuigI/O (a neural network playing SMB), and I thought, "this isn't intelligent", because after tens of thousands times of improving, LuigI/O still doesn't seem to know what it's doing or basic principles of the game. So I decided to build a smarter AI manually, and see how well it can play the game.
At first, my plan was to let the bot calculate map and analyze possible routes, and calculate jumping time and strength. It's rather complicated, so I wrote random jumping code initially and gave it a go. To my surprise, the bot finished 1-1 easily, and completed the whole World 1 after many attempts at 1-2 pipe jump. And I thought, "this could work", so I continued developing the bot and kept it jumping randomly instead of reading the map.
The basic function is to save state when Mario lands. Each savestate has 10 chances. Mario will do jump randomly in the range between the savestate and the frame Mario will die or fall. This basic function alone is enough to complete World 1, but will be stopped by the high wall in 2-1, so I added some features:
  • Backward jump acceleration: by playing a series of inputs at the beginning, just for fun. Used for every stage start.
  • Wall-allow: if Mario bumps into the same wall over 99 times and still can't jump over it, Mario would be allowed to touch that wall. This allows Mario to jump over the high wall in 2-1 (by walljump or Springboard), and will be used again in places like 8-2.
  • Swimming mode: two swimming probabilities (frequent and not frequent); Mario presses down when X speed > 16; savestate is made every 2 seconds. This allows Mario to complete water stages.
  • Death state: if Mario dies in similar ways too many times from a savestate point, that point might become a death state, which Mario land on the same spot again and then retry. This helps reduce retry count in places like 1-3 where Mario easily falls on the same spot and die meaninglessly too many times.
  • Retry 1/3 of the times when Mario falls. This helps prevent Mario from falling too much, and increase chances like passing 4-4 first maze.
  • Maze detection: if Mario walks through a maze check point and triggered a loop, it would trigger retry. If Mario fails to pass the check point correctly over 20 times, it starts over from the stable state (usually the beginning of the stage, but in maze levels, the last correct check point).
  • Wall-free mode: if Mario bumps into walls over 800 times (would be reduced when screen stops scrolling or Mario fails to solve a maze) and still fails to make progress, Mario would be allowed to touch any wall. There are one or two timers that will judge how Mario is doing after hitting the wall, to prevent meaningless wall bumps. If it's regular maze stage (like 4-4), Mario has 2/3 chance to walk towards left. Mario also has higher chance to do walljumps. Wall-free mode opens till Mario makes real progress. This allows Mario to solve the maze in 4-4 and 8-4, and may become useful in other places, too.
  • Every 1000 unsuccessful deaths brings Mario to the stable state (usually the beginning of the stage). Too many wall bumps from the right side of the screen also, to prevent Mario from being stuck in Warp Zone in 4-2 and 1-2 (sometimes happens).
  • First-frame jump chance increases as Mario's death grows without real progress. This helps to solve hard stages with hard jumps like 4-3.
  • If Mario dies from enemies over 500 times, it starts over from the stable state with a random chance of pressing left for 0 to 2 seconds. This helps if Mario is stuck with a bad Firebar in 5-4 or 6-4.
  • Number of allowed attempts from a savestate (originally 10) increases if Mario dies too much before making to the savestate. This helps to prevent Mario from losing valuable progress.
  • Pipe maze detection: if Mario's in a maze with pipe exits information, a part of pipe exit information is stored to prevent loop. If Mario's in the pipe maze with a non-loop pipe exit information, down is pressed every time Mario lands and sometimes during Mario running. This allows Mario to enter pipes to solve 8-4 maze.
Source code of the script: https://pastebin.com/vNHjw7Ca
I did this experiment of running it 20 times, and here are the results:
AttemptTAS timeRetryReal-timeNote
#0119:28.71111805:48
#0219:29.91119466:42
#0319:26.35 (2nd)7416 (1st)4:49 (1st)
#0419:30.958703 (3rd)5:14 (2nd)Desynced at 5-3 first lift
#0519:33.62111466:52
#0619:28.09110076:52
#0719:35.1112026:45
#0819:28.8689435:30
#0919:32.2112876:26
#1019:30.948572 (2nd)5:20
#1119:29.76115006:21
#1219:34.58118846:57Desynced in 8-4 water stage
#1319:32.09140977:48
#1419:35.18 (last)115307:32
#1519:25.25 (1st)112536:48Desynced in 8-4 water stage
#1619:30.9794345:17 (3rd)
#1719:30.51114797:06
#1819:30.1114670 (last)7:43
#1919:29.42145078:37 (last)
#2019:27.23 (3rd)117017:26
Average19:30.4911172.96:36
Unfortunately, the best TAS time attempt (#15) desynced in 8-4 water stage, probably due to a bug in my script or a bug of FCEUX. It happens so rarely that I can't detect it or fix it. Since the best attempt is not usable, I have to choose the second best attampt (#03).
Such bug won't happen if I run the bot while recording the movie. In order to save computing time (loading savestates in FCEUX while recording a movie can be quite slow), I used some arrays to store input, and sort them into .fm2 input format after meeting the Princess. Would be best if I can fix this bug so it can generate movies without desync and as fast as possible.
To see the bot working in normal speed (without fast-forward): https://youtu.be/9Tlif_XU4Jg

Conclusion

I think the biggest contribution this project has made is to prove that this game can be solved by a dumb random jumping bot that doesn't know where it is or what it's doing.
Also, since real-time SMB speedrunners have become so good, and generating a decent speedrun by a bot has become so easy, SMB TASers should work hard to bring entertainment to a new level, more like a superplay and less like RTA speedruns or bot playing, which exactly was my idea in the discussion of the the latest SMB warpless TAS.

"Definitely not intended for publication"
Masterjun: Okay. Cancelled for not being a serious submission.

Spikestuff
They/Them
Editor, Publisher, Expert player (2300)
Joined: 10/12/2011
Posts: 6341
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mtvf1 wrote:
This is not first AI(maybe not AI) movie submitted. l remember this #4955: wcgbg's NES Pac-Man (Namco) in 5:08:39.15
Yeah and that one is one of the worst bots in existence (in my biased opinion) compared to others that have been pointed out already.
EgixBacon wrote:
Looks like someone just flunked CS class.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Masterjun
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Posts: 1179
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HappyLee wrote:
This submission, I said, is not for publication, but still is a serious submission
Submission List wrote:
  • Upload a movie to userfiles - Use this for work-in-progress movies, or movie files that are not intended to be published to the movies page.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Spikestuff
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Editor, Publisher, Expert player (2300)
Joined: 10/12/2011
Posts: 6341
Location: The land down under.
HappyLee wrote:
This submission, I said, is not for publication, but still is a serious submission
Just to double down with Masterjun.
Movie Rules: Movie Must Be Good wrote:
A speed-oriented movie must beat all existing records If your movie is going to beat something, be sure it beats it. If your tool-assisted movie is not faster than the non-tool-assisted world record for the same game, aiming for the same goals, your movie will be rejected. The movie's technical quality must be acceptable Don't be lazy. We will try and beat your movie. We should hopefully not succeed. See the Guidelines on how to make a movie that meets the site's standards.
Submission Instructions wrote:
Please ensure your movie is good. Do not waste the judges' time with movies that have obvious mistakes ― read the guidelines!
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Memory
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Joined: 3/20/2014
Posts: 1763
Location: Dumpster
The tools used to produce a TAS are not what matters when it comes to the submission process but the resulting gameplay. The fact that a bot can brute force mario warpless may be indeed be interesting but it is not at all relevant to what we look for in submissions to the site. For TASVideos submissions we are interested in superhuman gameplay to publish on the site, not science projects. For the purposes of the submission process, this bot is simply an inferior tool. That's not to say it doesn't have its place but its simply not relevant to us. You are allowed to host such things in userfiles, the forum threads, youtube, etc.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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Joined: 12/23/2007
Posts: 822
Masterjun wrote:
Submission List wrote:
  • Upload a movie to userfiles - Use this for work-in-progress movies, or movie files that are not intended to be published to the movies page.
OK, now I know. But as I understand it, any movie can fit into the description (work-in-progress movies, or movie files that are not intended to be published). Movies submitted there don't even get a decent title, and very few people seem to take those movies seriously. I randomly clicked several latest movies submitted there, and they all have zero comment. No one really cares. I said from the beginning, that this is not for publication, because I don't want to give any judge any pressure to reject this, not because I was fooling around or didn't want this movie to be taken seriously. Of course I wouldn't submit anything that's crap and waste everyone's time! For all I know, it still could be the first decent full-length speedrun done entirely by a bot. May not be interesting to you, but all I said is that it might be interesting or even an inspiration to some. Does that mean anything?
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Noxxa
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Posts: 4083
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HappyLee, people have been suggesting to you to upload the movie file to userfiles and then link it in the forum thread for the game (or even make a thread of its own in off-topic) - there, people would be able to see it easily, and would be able to comment and discuss about it just fine. Since you decided to make a submission despite not intending for it to be published (and thereby breaking submission rules), now all the talk is about the fact that you submitted it, and nobody has commented anything about the bot or movie itself. I recommend that you drop the topic here, as it is leading to nothing but drama, and make a new post in the right place instead, so that it can be discussed properly. This submission topic is going nowhere.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Alyosha
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Editor, Expert player (3535)
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The end result here isn't that interesting in terms of bot potential, but I'm pretty surprised to see a couple desyncs in there. I can't recall another example of something on FCEUX desyncing. Too bad it's too rare to reproduce reliably, might be something important.
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
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I came across this again in my YouTube recommendations and I think this would be a good fit for Playground. Thoughts?
Previous Name: boct1584