feos: Trimmed empty input at the end and cleared the branch, since it's implied.
feos: Just like with #7847: Sonic123TTSLives's Genesis Sonic The Hackable "any%" in 08:53.87, optimization in this run is lacking. I made a dirty test TAS of this hack, which spawns the boss 376 gameplay frames sooner than this submission does, even though I've never TASed Sonic in my life. I had no idea what I was doing, so there's definitely a ton of room for further improvements. Here's a comparison encode:
ROM hacks must not be overly obscure. If a hack is known to GoodTools, ROMhacking.net, SMW Central, or some other well-known database, that usually means its quality is decent and it won't be completely lost in the future.
There must be a publicly and readily available download link to the hack's patch file on the web. It should be easily found through Google. Having to join an online community (for example on Discord) to get the file is not allowed.
Hacks that transform the game, especially new/changed levels, are preferred.
Hacks must be completed. Work-in-progress hacks are not allowed unless the hack is known to be completely abandoned.
While it is indeed preferred that hacks with new levels are TASed, this one is really just an unfinished demo with only one level, and it seems to only be known to those familiar with the Sonic Hacking Contest scene.
Just like people said in this hack's feedback, it has great potential, but it's still very obscure and incomplete. I'd recommend TASing something finished and better known to the general public instead.
Took a bit of digging and found that this was part of the 2020 Sonic Hacking Contest. The page for the entry states that it was indeed a demo. I haven't seen any updated versions out there in the wild.