This submission is for the Japanese SNES game Ranma ½: Chougi Ranbu Hen. It's a pretty decent fighting game with a combo system, which we use to our advantage to destroy the helpless CPU opponents.
I saw this game get an honorable mention in the First 500 project since it was accepted to the vault long after being rejected for entertainment purposes. I don't like fighting games or anime, but I do like doing my part for projects and such.
Overall, this is a 1,779 frame improvement over #964: Hiryuu's SNES Ranma ½: Chougi Ranbu Hen in 11:10.30 mainly due to optimizing the combos and choosing the right attack for the right situation.
There are 11 fights in the game, and a few of them, namely Shampoo, Shovel Knight (don't know her name)[1] and the panda[2] were pretty annoying. The AI has little differences that at least vary up how the fights look sometimes. Shampoo is fast, she's head and shoulders above the rest when it comes to speed. Shovel knight has a steely resolve when she digs in defensively. Panda is tanky and I'm not wasting a pun on him; gotta keep my pun finances in the (Jack) Black and out of the red.
I'm sorry. (I'm not sorry.)
Anyway the combo system lets Ryouga (our character) do ridiculous amounts of damage. Certain moves can be chained/canceled into other moves, and you can do that when the little hit indicator turns red. Generally we throw 3-4 hit combos to dizzy the opponent, and 5-7 afterward to finish them. Generally the combos go:
Jump attack > uppercut > flying headbutt move. This combo dizzies the opponent almost every time and we swap out the headbutt for the hadouken on occasion since occasionally they'll get knocked down from the first headbutt hit instead of the second.
Jump attack > Uppercut (occasionally a standard kick would work here as well since it hits twice) > Flying headbutt > Hadouken/Rock thing. The rock thing can hit twice and is a good combo finisher.
We also throw in a downward aerial on occasion that I call the tanuki teabag.
The AI likes to block and avoid our moves, so there's a lot of manipping involved when it comes to move selection, when we jump, etc. The panda and Herb (the boss) are the only fights we hit 94 instead of 95/96 IGT, I think they just take slightly reduced damage so the main combos aren't quite enough to two cycle them. At least all the fights aren't identical, making it slightly more fun to watch I guess? Some of them even get finished with basic moves.
Overall, not much else to say. Enjoy the show!

ThunderAxe31: Claiming for judging.
ThunderAxe31: Accepting as improvement of the current publication.

despoa: Processing...
Publisher's Footnotes
[1]: Her name is Ukyo Kuonji and she wields a huge spatula.
[2]: The panda's name is Genma Saotome and that is his transformed form as he suffers the same curse as Ranma and Ryoga.


TASVideoAgent
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This topic is for the purpose of discussing #7851: ShesChardcore's SNES Ranma ½: Chougi Ranbu Hen in 10:39.60
Alyosha
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Nice work! Wasn't expecting such a big improvement here.
ShesChardcore
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Alyosha wrote:
Nice work! Wasn't expecting such a big improvement here.
Thanks. There's 2 games on the list I felt like I could do. This one and Lee Trevino. I don't know if I have the patience left to do both courses though haha.
Alyosha
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Posts: 2827
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ShesChardcore wrote:
Alyosha wrote:
Nice work! Wasn't expecting such a big improvement here.
Thanks. There's 2 games on the list I felt like I could do. This one and Lee Trevino. I don't know if I have the patience left to do both courses though haha.
Why both courses?
ShesChardcore
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Since they're both different, wouldn't it be better to knock out both? My understanding would be that if Japan is harder it could obsolete the US course but a run of both courses would obsolete the standalone Japan. Finishing all unique content etc.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4991] SNES Ranma ½: Chougi Ranbu Hen by ShesChardcore in 10:39.60
Former player
Joined: 1/29/2006
Posts: 5
I just wanted to say congratulations on beating my old TAS. It's been almost seventeen years since I submitted the old run to this site and I got a notice this evening that it had finally been done after all this time. It still remains one of my favorites games and I appreciate the fact that people seem to love it as well. Hope to see more like this and it was something I was hoping for originally back in 2006.
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Joined: 8/5/2007
Posts: 865
No female Ranma = no vote. /s