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Player (180)
Joined: 10/8/2006
Posts: 145
http://i.imgur.com/LwwTcd4.gif still trying. . . .. doesn't seem possible tho.
Player (180)
Joined: 10/8/2006
Posts: 145
My final submission for the 100% http://tasvideos.org/forum/viewtopic.php?t=16673&postdays=0&postorder=asc&vote=viewresult&start=0 Third time is the charm. Hopefully I won't discover any more improvements after this one :p
Player (180)
Joined: 10/8/2006
Posts: 145
inb4 more improvements: http://i.imgur.com/gfbI0iL.gif
Joined: 5/12/2009
Posts: 748
Location: Brazil
Nice!!! How many frames does this trick save? is there any other improvements? Are you still working on a Dark Demon run?
Player (180)
Joined: 10/8/2006
Posts: 145
I am still studying route for Dark Demon (considering boss rush as opposed to just going to fight dark demon . .. cause. . .boring. .. ) As for this improvement, I've saved 72 frames up to the frame I enter that door in the gif through movement optimizations/lag reduction. I wanted to approach every segment and question all sense of "optimization" and also stab at lag reduction. http://imgur.com/m6Gjipa <---going into ovnunu I'm up 109 frames, 50 from lag, 59 from movement. Ovnunu is one of the LAGGIEST and hardest to manipulate segments, so this can really make or break the improvements thus far.
Joined: 5/12/2009
Posts: 748
Location: Brazil
That's really nice! Thanks for the information and keep up the great work! Keep us updated!
Skilled player (1404)
Joined: 10/27/2004
Posts: 1976
Location: Making an escape
I tried the Dark Demon a few years ago, but never followed through. There's an alternate password that I believe is faster than the one given at the end of the game. I can also say that, for phase 1, use the Infinity Crest, but for phase 2, he actually takes more damage from the Air Crest than anything else.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Player (180)
Joined: 10/8/2006
Posts: 145
what is the difference between the passwords?
Joined: 5/12/2009
Posts: 748
Location: Brazil
I imagine that it takes less time to set? Unless the password is already there and you just have to enter the password screen and press start.
Player (180)
Joined: 10/8/2006
Posts: 145
im going to record from reset of my currently published run or the new run I am producing and the password will be pre-set. For the record, Ovnunu is the WORST part about this TAS.
Skilled player (1404)
Joined: 10/27/2004
Posts: 1976
Location: Making an escape
Oh goi, I'm going to have to look some stuff up. Is there a boss rush mode for the game? I wasn't aware there was one.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Player (180)
Joined: 10/8/2006
Posts: 145
its not a boss rush mode, but its a 101% completion password that also unlocks the last crest and hidden stage/true final boss. starting with all crests, relics, urns, vials, means there's nothing to collect/go out of your way for and also gives you access to the most powerful weapons which in turn allows you to make the normally difficult bosses from early game look ridiculously weak. So, as opposed to just . .. popping in the password and going straight to Dark Demon, I'm intent on doing a "boss rush" approach.
Skilled player (1404)
Joined: 10/27/2004
Posts: 1976
Location: Making an escape
Ah ha, found my password file. You'll probably need an old version of SNES9x to view it.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Player (180)
Joined: 10/8/2006
Posts: 145
Brute force for the win Y_Y I'm back to work on the 100% After wracking my brain trying to identify which RNG value represents Health item drops I decided to just brute force it like I always do and had a lot of success creating this scene: http://imgur.com/6iW0Xxsb I'm hoping this new strategy will lead to further time saving potion shenanigans but only time can tell now of it will be worth it.
GoddessMaria
She/Her
Reviewer, Experienced player (849)
Joined: 5/29/2009
Posts: 514
Location: Hell...
neat ^^ hopefully this does open the door for more possible things!
Current projects: failing at life
Player (180)
Joined: 10/8/2006
Posts: 145
saved 20 frames in skullbash http://imgur.com/TpoExGz http://i.imgur.com/V0Wb7gA.gif (I was looking for a way to put them side by side for better comparison but was unable to find a way ) Can definitely get at least 20 more frames using the new strategy: killing 2 skulls in 1 jump This was what I used to do playing on console but manipulating them over and over again is hard because there is a small margin when going from the top row to the ground row. edit 1: Today I learned: Scula resists ground gargoyle but is also takes 7 damage from Death Spell. http://i.imgur.com/ruuhwhK.gif (death spell is much slower here (sadly :c ) http://i.imgur.com/QdFwOM8.gif edit 2: Getting this single urn early has created SOOO much potential I am testing 3-5 different new routes.
Player (180)
Joined: 10/8/2006
Posts: 145
Joined: 5/12/2009
Posts: 748
Location: Brazil
Damn! 1.000 frames is a lot! I'll watch this as soon as I get to a computer where bizhawk works for me! :p
Player (180)
Joined: 10/8/2006
Posts: 145
There are a few places I'm going to look into cleaning up that are either lag intensive or otherwise improvable. so depending on how much work it takes to edit the scenes and append in the face of desynchs I'd say expect a final draft in a week or two. the exact count for frames saved atm is 980 so I'm going shoot to break 1,000 frames saved. thank you eye of the beholder you've always been vocal supporter for this TAS and it is appreciated edit: skullbash comparison for my future reference: 53712 > 53770 (58) > 53818 (48) > 53862 (44) > 53904 (42) > 53953 (49) > 54001 (48) > 54044 (43) > 54097 (53) > 54141 (54) > 54202 (61) > 54245 (43) > 54296 (51) > 54341 (45) > 54389 (48) > 54431 (42) > 54472 (41) > 54521 (49) > 54567(46) > 54612 (45) > 54660 (48) > 54706 (46) > 54751 (45) > 54810 (59) > 54858 (48) 1156 from first to last skull, average time between skull = 46.24 frames 27065 > 27110 (45) > 27159 (49) > 27196 (37) > 27246 (50) > 27295 (49) > 27350 (55) > 27393 (43) > 27439 (46) > 27480 (41) > 27531 (51) > 27582 (51) > 27622 (40) > 27674 (52) > 27715 (41) > 27765 (50) > 27811 (46) > 27857 (46) > 27904 (47) > 27947 (43) > 27991 (44) > 28034 (43) > 28082 (48) > 28127 (45) > 28185 (58) 1122 from first to last skull, averagetime between skull = 44.88 been busy but slowly editing segments from the new movie to further optimize for submission.
Joined: 5/12/2009
Posts: 748
Location: Brazil
It took longer than I thought, but I finally managed to watch it. That's definitely some amazing work, Brookman! I find it really awesome how you keep finding very significant improvements over and over, although the runs you post are already very well optimized! Hats off, sir!
Player (180)
Joined: 10/8/2006
Posts: 145
Thanks again Eye of the Beholder! I've been (very) slowly working on completely optimizing the TAS, currently still working on the skull bash game because at this point it has the most potential to improve. My approach has been just to reduce the average time between skulls, so far the average time between frames has been reduced to 41. I have discovered most optimal method for breaking skulls but manipulating this series over and over is hard. Still, slowly improving. After I complete this segment then the rest of the optimizations will comemuch faster. edit: I just saved over a full second on skull bash so I'm going to proceed to the rest of the run now.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Any plans for any%?
hi nitrodon streamline: cyn-chine
Player (180)
Joined: 10/8/2006
Posts: 145
I started any percent 5 months ago but had trouble with flame lord, otherwise it's basically done since I have a working flier fight recorded for any% and phalanx 1 & 2 is p ez in any%, so basically is w.i.p. I also have a dark demon/boss rush w.i.p. edit: going to submit the TAS tonight or tomorrow. tell your friends
Player (180)
Joined: 10/8/2006
Posts: 145
The Brookman wrote:
http://i.imgur.com/LwwTcd4.gif still trying. . . .. doesn't seem possible tho.
This thread has been dead since I've been tied up in other projects for years but I'd like to post an update given recent developments. in 2022, sniq was inspired to test further options using this wall clipping technique I discovered in ~2015 and found multiple useful applications stage 2: caverns wall clip, downard zips A: https://youtu.be/-M1Edn4qEF0 stage 2: cavern wall clip, downard zips B: https://youtu.be/IlyEDrFzOqQ stage 4: 1 tile ceiling clip through: https://www.youtube.com/watch?v=rkIid7WUbf0 stage 6: Downward Wall zip: https://www.youtube.com/watch?v=BPh-wTyjpAU There was an upward wall zip but it specifically required the water gargoyle and doesnt at this time seem to have any practical application: https://www.youtube.com/watch?v=jNk5c5akW4o Since my previous publication, the RTA runners have been devising improved routes and recently created one that looks like it may be an improvement over the TAS. https://www.speedrun.com/demons_crest/run/yol7dl7y although application of the sniq zips would require further route changes, the potential for better routes is there regardless.
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