Player (213)
Joined: 3/15/2018
Posts: 228
Location: United States
Rockman 2: Basic Master Figured this was worth its own thread at this point. This hack is a ton of fun. I really like the Gemini weapon, although in the TAS we like it for much different reasons >:) We're basically bullying the author for one little programming mistake in the twin feature. Here's the rundown: tcu made this submission Link to video I found some improvements Link to video Then Shinryuu got involved and we found even more improvements Link to video (At this point I stopped posting userfiles because tcu seems to have disappeared) Then I teased some new tech... Link to video ...and here it is! Link to video I put this Item 2 tech to use on the first three stages, but I didn't feel like redoing the boss fight until this weekend. Then I realized I could set up a slippery entry and reuse inputs! Woohoo! Actually, I just found some improvements over the Gemini stage shown in this video, but I figured a progress update would be nice.
Player (213)
Joined: 3/15/2018
Posts: 228
Location: United States
Here are some notes adapted from my video descriptions. Gemini Time This is a really sweet weapon. It's the Metal Blade reskin of the hack. It can fire in 8 directions, but it gets 5 shots on screen instead of 3. The throwing animation doesn't slow you down at all, which is really nice (it kind of looks like you're slipping on ice, but it's normal walking physics). And if that wasn't enough, you can press select to make a fully controllable invincible twin! It can jump and shoot, and you can recall it by pressing start. Very cool! The twin can't scroll the screen, but if he reaches the edge, it will scroll forward and you'll continue from his location (does the real Mega Man die‽). Gemini Scroll Here's where it gets good. If you recall the twin on the exact frame the screen scroll starts, the scroll will initiate but you'll be at your original self's location. This is SUPER broken. It lets us get inside walls super easily and do birdscroll-like boss entries every time. I'm calling this glitch the Gemini scroll, because apparently I love to name things I didn't discover. Up+down fun The floating Metal Blade glitch got even cooler. Now they might have insane vertical speed depending on which 2 or 3 arrows you press. We haven't found a use for it yet, but it's swaggy 😎 Item 2 In v1.0, this Item used to be Beat carrying you around. Now you just walk on air. When active, it gives you constant grounded movement speed, so it can be worthwhile to keep it out even when not using the tricks below. Zips You can use the bizzarro magic levitation to get stuck inside the ceiling just like the classic Item 1 and 3 tech from the vanilla game. Seems to be the exact same bug. Additionally, once in the ceiling, you can gain as much height as you want by holding up or right, a feat which would require elaborate setups with two or three Item 1s in vanilla. You can initiate a zip only by standing halfway inside a ground tile, and getting pushed up into a ceiling that extends fully above you. This only works if a ceiling chunk juts down by at least two tiles. Kind of like setting up a vanilla Item 1 zip if you could only stand on the exact center of the platform. Bonk warp If the zips weren't enough for you, there's also an upwarp bug that you can trigger if you bonk the ceiling on the way out of a zip, which potentially allows you to extend it into another ceiling. Corner boosts You can levitate into a ceiling corner and get pushed ahead by about 5 pixels. It's barely noticeable as a viewer. Snake Buster This weapon covers the entire half (?) of the screen Mega Man is facing. It also lets you shed your skin by pressing select, which increases your speed up to 2 levels. This is a huge speed boost, and is always worth it to do at the start of a level. No exploits with this weapon, we are using it fully as intended! Refills Rockman 2: Basic Master has a built-in energy balancer, and collecting refills does not freeze the game. This makes refill strats extremely easy.
Joined: 9/23/2022
Posts: 3
https://www.bilibili.com/video/BV1kG4y1z7EP/ I found one a few tens of seconds earlier than the tas posted by tcu. Flame Man stage, Blade Man stage, etc. might be of some help.
Player (213)
Joined: 3/15/2018
Posts: 228
Location: United States
Ooooh. My friend found this on YouTube as well. I can tell LongBao wasn't watching subpixels by the way he expresses himself through jumping. Looks like he independently discovered Item 2 zips, but they're totally different from the way I do them. Watch 1:14, for example; I didn't think such a setup was possible. Shinryuu, we gotta dig into this.
Player (213)
Joined: 3/15/2018
Posts: 228
Location: United States
Some more notes as I watch through this: 2:32 This is the same setup as tcu, which means it's subject to that awful 256-frame rule. Our setup is much faster. No Gemini scrolls to improve zips. 2:55 He didn't discover the weird Item 2 ceiling glitch, so that section is slower. He also sets up the zip with his alternate tech. 3:54 Holy shit, this is awesome! 3:58 Looks like he did rediscover the ceiling glitch. Hmm. 5:16 We used a Gemini scroll to improve this zip. 5:27 Our climbs are very similar, but Shinryuu and I managed to throw in a jump to spice things up a bit. 5:39 I used jump mashing to get another zip in the next screen. OK, I don't really want to watch beyond Plug just yet, but this run is awesome so far.
Player (118)
Joined: 6/17/2022
Posts: 22
Link to video Share something,I think this is most extreme run,especially wily stage 5
Megaman TAS Mania,still learning english
Experienced player (538)
Joined: 5/12/2005
Posts: 707
Looks good and it contains clever ideas. We were also working on this project with warmCabin but it has been on hiatus because of this new levitation glitch. It needs more discussion in my opinion because that glitch breaks the whole game.
Post subject: Gemini major skip
Experienced player (538)
Joined: 5/12/2005
Posts: 707
I've tried to get a major zip skip to work several times at Gemini and today I succeed. It saves around 890 frames but it still needs attention and optimisation. This particular glitch needed up and down pressings to get inside a wall. I'm still not quite sure about its mechanics but it can be used to break things further in tight places. I force my way in. Link to video
Post subject: Major improvement
Experienced player (538)
Joined: 5/12/2005
Posts: 707
I've investigated Gemini stage a lot during my free time. I also spent some time to understand this new method I found to get inside walls. It seems there's also other thing that is tied to it because you can actually not to levitate when you jump at a correct frame upon leaving the zip position. When you hit the floor you teleport to the up and I can use this to enter walls that are located somewhere up. So far 968 frames saved. Link to video
Post subject: New record
Joined: 9/23/2022
Posts: 3
https://www.bilibili.com/video/BV1QP4y1X7mb I found a 17 minute range record. It appears to be by the same author as the currently published record.
Experienced player (538)
Joined: 5/12/2005
Posts: 707
RhX9JaaG wrote:
https://www.bilibili.com/video/BV1QP4y1X7mb I found a 17 minute range record. It appears to be by the same author as the currently published record.
I have worked on this game together with warmCabin. Here is our second current WIP cause I have not recorded the most recent one which contains a bunch of changes and small improvements. Link to video
Post subject: entertainment
Player (118)
Joined: 6/17/2022
Posts: 22
Link to video Recently,I finished this TAS without zip.I'm not sure is this most entertainment than heavy glitch?
Megaman TAS Mania,still learning english
CUI
Active player (421)
Joined: 1/27/2023
Posts: 22
Shinryuu wrote:
RhX9JaaG wrote:
https://www.bilibili.com/video/BV1QP4y1X7mb I found a 17 minute range record. It appears to be by the same author as the currently published record.
I have worked on this game together with warmCabin. Here is our second current WIP cause I have not recorded the most recent one which contains a bunch of changes and small improvements. Link to video
I want to cancel this 17:35 submission. It looks too rough now, but I don't know how to operate it, because we can make a better one
Post subject: Control luck
CUI
Active player (421)
Joined: 1/27/2023
Posts: 22
How to better control your luck. Kill the little monster and let it fall out to recover its energy. Is there any skill
Experienced player (538)
Joined: 5/12/2005
Posts: 707
CUI wrote:
How to better control your luck. Kill the little monster and let it fall out to recover its energy. Is there any skill
It's called RNG. Your timing ($1C, frame counter value) affects it. You can make movements differently to see if you can change the output, like with different X and Y position when you shoot. Drops will change by every 3 frames if I remember correctly. 1UP tends to have 1% drop rate but not sure about others. At Gemini stage you might want to "wiggle" left and right to lose subpixels on the ice floor to see if it changes anything. Sometimes drop manipulation is hard and I'm facing issues to get right drops at Gemini for now.
CUI
Active player (421)
Joined: 1/27/2023
Posts: 22
Shinryuu wrote:
CUI wrote:
How to better control your luck. Kill the little monster and let it fall out to recover its energy. Is there any skill
It's called RNG. Your timing ($1C, frame counter value) affects it. You can make movements differently to see if you can change the output, like with different X and Y position when you shoot. Drops will change by every 3 frames if I remember correctly. 1UP tends to have 1% drop rate but not sure about others. At Gemini stage you might want to "wiggle" left and right to lose subpixels on the ice floor to see if it changes anything. Sometimes drop manipulation is hard and I'm facing issues to get right drops at Gemini for now.
This is too difficult. I have tried many times. I can't solve it perfectly without wasting frames。 I searched for Discord in Google Store. I can't download it. Do you still use other chat apps. I'll try downloading
Player (118)
Joined: 6/17/2022
Posts: 22
CUI wrote:
I want to cancel this 17:35 submission. It looks too rough now, but I don't know how to operate it, because we can make a better one
Going back to submission to edit the status,change to cancelled.If you guys have some improvements,you still have a chance to post from file storage
Megaman TAS Mania,still learning english
CUI
Active player (421)
Joined: 1/27/2023
Posts: 22
NemoRuby wrote:
I want to cancel this 17:35 submission. It looks too rough now, but I don't know how to operate it, because we can make a better one
Going back to submission to edit the status,change to cancelled.If you guys have some improvement,you still have a chance to post from file storage[/quote ni xian zai hai ke yi bang wo qu xiao zhe ge ma ? wo xian kan kan , ru guo wo zuo bu dao de hua . (Can you cancel it for me now? I really can't operate it,)
Joined: 9/23/2022
Posts: 3
Some research into the item generation process (0x3F238~) when destroying objects in this game. $4A = Rand(00-7F) →  00 to 02,7F   Life energy large             03 to 0E    Life energy small             0F to 10    Weapon energy large             11 to 1C     Weapon energy small             1D       E tank             1E to 1F    1UP             20 to 7E    Nothing Also, due to the processing of 0x3F250~, when two or more of the same item exists on the screen, the specification seems to have been changed to a specification where that item is not generated.
Post subject: new record
CUI
Active player (421)
Joined: 1/27/2023
Posts: 22