I've started this run, and come across a very unfortunate emulator glitch. At this point, I'm not sure the run is doable, as the emulator freezes every time you load on a lag frame... A savestate will work 5 times, and then you load, and bam, game frozen.
Anyway, here is a WIP of the first 2.5 levels.
http://www.youtube.com/watch?v=cXtzI7QZ_nE
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Wow you make this game your BITCH! Very quick for a beat 'em up style game. I especially like how you manipulate enemies into a lump of death. The 4 players simultaneous is a major plus as well. Can't wait til this is finished!
Realism, VG. They always got their ass kicked to begin with, but then came back from behind to kick ass. Kind of like the US football team, except the turtles kept winning.
Joined: 4/24/2012
Posts: 129
Location: Atlanta, GA
-Technically- that might not be true. At the very least, Rocksteady gains invincibility if he takes 4 HP of damage without falling down (which is mandatory during the second fight), and the fastest way to make the invincibility go away is for him to attack you (as it otherwise lasts multiple seconds). If the fastest way to make that happen would be for you to be too close to his range to avoid it, "takes damage to save time" might be applicable here.
Also, I figured I'd quote this post for any potential improvement in the future:
Actually, in playing around with the game in a multiplayer setting, it appears that Bebop gains invincibility between hits when playing with more than one person, so the bit about comboing him doesn't apply here. :p
Started work on a new four player tas on the highest difficulty switch now that Bizhawk has a MAME core. I have a WIP through the first screen but it's not really optimized yet.
So far I found that despite the assertion in DarkKobold's submission text, Raph's rolling kick special attack is in fact slower than the generic dive kick any turtle can do. There might be some usage for the rolling kick somewhere but it's not the fastest form of movement.
Additionally one can skip the stage intro text by pressing the attack button. I get that DK was using FBA which is all sorts of terrible, but it's still amusing whenever this sort of thing is an improvement.
Lastly, the rta community found a pretty significant skip in stage 2. This is the 1 player variant of the trick, I'll see how to optimize it with 4 turtles:
Link to video
Found a trick where you can basically send enemies flying in the wrong direction by switching the direction you're facing on the same frame you press the button to start an attack.
It's used in this optimized screen 1 of the 4 player with hardest dip switches TAS I'm working on:
Link to videoUser movie #638202754770788130