Joined: 6/14/2004
Posts: 646
Yeah, Whomps will give you up to 5 coins for jumping on their backs, and another 5 for breaking them. You also get 5 coins for running around posts 3 times, and in Tiny-Huge Island the giant goombas give you blue coins if you use a butt stomp as opposed to other methods of killing them. I think those are all the more obscure methods of coin gathering.
I like my "thank you"s in monetary form.
Player (206)
Joined: 5/29/2004
Posts: 5712
Oh yeah, and make sure to actually jump on the mini Goombas rather than to just get "oof"ed by them.
put yourself in my rocketpack if that poochie is one outrageous dude
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
well, for the test run, i'm done with the main hall rooms. the route was this: -JRB 8 stars, choose exit inside the hole in the wall -princess slide 1 star -whomp's fortress 7 stars -princess slide 1 star -tower of wing cap 1 star -cool-cool-mountain 7 stars -bob-omb-battlefield 7 stars -bowser#1 1 star total 33 stars in 35 minutes. the bob-omb battlefield stars weren't really planned, it was more like me playing ramdomly with the game, so never mind it's strategies. but cool-cool mountain was played with some degree of planning so it can be discussed. http://www.angelfire.com/ex/uobt/sm64-foda-120stars-test15.zip
Joined: 10/24/2005
Posts: 1080
Location: San Jose
That video was super-entertaining. Of course there are minor optimizations that you are most likeley aware about, but I don't currently see a flaw in the route. I loved how you mocked Koopa the Quick. I hope there is a good deal of improvising in the 100% run (if it doesn't waste time), because that was one of the highlights of the run. You played Cool Cool Mountain, like a guy who hasn't even seen Mario 64, and just snorted a gallon of crack. Entering the Penguin Race 2 time: Priceless. I was like what was FODA thinking? Then I'm like OH NICE!!! And, you did the obligatory spining kick when you got the bowser's key! A++!! Great test run, the route looks to be the best (but I don't know the game TOO well, but above average). My one question is, are you considering getting all the 100 coin stars in conjunction with a certain star enough? One might have been able to choose a better star to get the 100 coin star with in Bob-omb Battlefield (I'm not sure at all, just speculating, and if you've considered it, ignore me), but that was just you messing about. Great test run, hope to see more soon :).
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
As good as you could expect from FODA. And that means very good! ;) I also wandered a bit the sliding thing in CCM but it was really nice. The Wing Cap was also awsome. The way you got the cons and how you stomped the button. I too think the routes were well planed. But the 100 coins in BB could be collected a bit faster by changing the route. Althou' I don't know what should be changed :) I must say that the Bowser level wasn't as astonishing as Spezzaffer's but you and I both know why it is so. ;)
Which run should I encode next? :)
Joined: 4/23/2004
Posts: 150
I thought JRB contained 103 collectable coins at most, which wouldn't allow you to skip two of the collectable reds. Andreas
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
JRB has 104 coins.
Joined: 3/4/2005
Posts: 28
I watched the rest of your run, seemed good to me =) Couple of things I noticed: In Whomp's fortress, I think that you'd get better results if you followed the 100 coin route from curtis bright's vid, and got the shoot into the wild blue star along with it, as it's literally just above you. And then use his red coin route. I'm not so sure, as it's hard to judge because mupen's lagging for me, but I think it'll be worth checking for the final run. Remember to use the tree too ;) The cool cool mountain 100 coin route was very good, getting the 100th one right at the end of the slide seems to be the best option. Good luck on optimizing it later. I'll watch the bob omb battlefield later, I've got homework and I'm already behind schedule. Good luck with the rest! And I'm sorry for always criticizing a thing or another, it looks like I don't like what you do... Don't get me wrong, I think you're doing great work, I just want to help you make a very good movie =)
Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
There's only one thing I'd rather point out now before you start the final run. Whenever you have to take a star from below, it's faster if you jump and hit Z right before touching it. It will cause Mario to immediately fall back to the ground at a higher speed, as opposed to just getting the star using a normal jump. Refer to Spezzafer's 16-star TAS, where he got the star from the toad next to the entrance to Hazy Maze Cave. Situations where you could have used this: - Jolly Roger Bay: Star #3 "Treasure of the Ocean Cave". - Jolly Roger Bay: 100-coin star. - Bob-Omb Battlefield: 100-coin star. I'm sure there were more, but those were what stood out the most to me.
Joined: 11/24/2005
Posts: 87
One thing to note is that when you are approaching the boss fight in WF, you should (from the ground, not air) before you get to the point where the boss battle is triggered in order to start the fight as early as possible, and thus being able to get the star as early as possible. This was also something that should have been done in the 16 star run. Another thing is that I heard from Michael Fried that KTQ doesnt always take the same amount of time to complete his course. I don't know any of the specifics of this, but you may want to look into this. It is possible that the racing AI is similar to many games, where the computer slows down when you are far behind and speeds up when you are far ahead. Anyway, for an unpolished testrun, it was very good, but of course this would be an extremely disappointing finished product. Anyway, good luck as you finish out your testrun and then begin optimizing it.
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Yea to everyone pointing out optimization tips, don't worry, this is just a run i'm making to clear major route questions like when to get vanish cap, which rooms to visit in what order, etc. i haven't used re-recording or slowdown to get best angles or timing, i'm just "getting things done" so i'll have something to compare to when making the final run, especially the 100 coin routes. About getting the 100 coin star in WF along with the "shoot into the wild blue" star, i don't think that's a good idea, because that is such a direct path star, contrary to the 8 red coins where mario has to walk all over the level, so merging 2 stars that require walking through the entire level is the fastest way. I'm currently fighting 2nd bowser now, i forgot to get the 8 red coins there XD so i'm remaking that level now. 1 hour into the game, about 60 stars, all caps acquired.
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Jammer01 wrote:
Another thing is that I heard from Michael Fried that KTQ doesnt always take the same amount of time to complete his course. I don't know any of the specifics of this, but you may want to look into this. It is possible that the racing AI is similar to many games, where the computer slows down when you are far behind and speeds up when you are far ahead.
I'm not sure if I understood you right here but I'll try anyway. If you mean the Princess Secret Slide one of the stars should be taken as fast as possibe and the second one should be taken with just the right amount time to not trigger the secret star to appear again (or for the first time) to avoid unnecessary waiting. Even if that wasn't what you meant (sorry if so) I thought it was a good idea to say it so one wouldn't miss it later ;)
/Walker Boh
Joined: 6/14/2004
Posts: 646
Jammer01 wrote:
One thing to note is that when you are approaching the boss fight in WF, you should (from the ground, not air) before you get to the point where the boss battle is triggered in order to start the fight as early as possible, and thus being able to get the star as early as possible.
I think this sentence is missing a verb. It's also really long.
I like my "thank you"s in monetary form.
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Walker Boh wrote:
Jammer01 wrote:
Another thing is that I heard from Michael Fried that KTQ doesnt always take the same amount of time to complete his course. I don't know any of the specifics of this, but you may want to look into this. It is possible that the racing AI is similar to many games, where the computer slows down when you are far behind and speeds up when you are far ahead.
I'm not sure if I understood you right here but I'll try anyway. If you mean the Princess Secret Slide one of the stars should be taken as fast as possibe and the second one should be taken with just the right amount time to not trigger the secret star to appear again (or for the first time) to avoid unnecessary waiting. Even if that wasn't what you meant (sorry if so) I thought it was a good idea to say it so one wouldn't miss it later ;)
he meant racing koopa the quick star. but about the princess slide, i can get there at least in 12,4. but in order to make the star not appear, would have to get there at 20 or so (i don't remember well). so its not worth it to delay so much
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
FODA wrote:
Walker Boh wrote:
Jammer01 wrote:
Another thing is that I heard from Michael Fried that KTQ doesnt always take the same amount of time to complete his course. I don't know any of the specifics of this, but you may want to look into this. It is possible that the racing AI is similar to many games, where the computer slows down when you are far behind and speeds up when you are far ahead.
I'm not sure if I understood you right here but I'll try anyway. If you mean the Princess Secret Slide one of the stars should be taken as fast as possibe and the second one should be taken with just the right amount time to not trigger the secret star to appear again (or for the first time) to avoid unnecessary waiting. Even if that wasn't what you meant (sorry if so) I thought it was a good idea to say it so one wouldn't miss it later ;)
he meant racing koopa the quick star. but about the princess slide, i can get there at least in 12,4. but in order to make the star not appear, would have to get there at 20 or so (i don't remember well). so its not worth it to delay so much
Aha. Koopa The Quick. And Aha! I didn't know that one could do it that fast! Awesome. Well, ignore my previous post then I suppose.
/Walker Boh
Player (206)
Joined: 5/29/2004
Posts: 5712
I haven't watched the movie yet... Did Foda use any warps?
put yourself in my rocketpack if that poochie is one outrageous dude
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
As in "in-level" warps? yes, in bob-omb battlefield and cool cool mountain.
Joined: 11/24/2005
Posts: 87
My deepest apologies, i left out the word "dive" What I was trying to say is that you should dive before you reach Whomp so that you slide over the trigger point which only activates when you are on the ground. I didn't sleep much yesterday and all that turkey didnt help. This way you start the boss fight as early as possible. Sorry for confusion. And about KTQ, what I was referring to was that there are ways of manipulating how long it takes him to complete his race, so goofing around is not the best solution...That is if the people that told me this were correct. If it turns out to not be the case, then that goofing around time should be dedicated to getting 1-ups, as every mario run should end with 99 lives, and this is going to be a tough one to do so on. ;-)
Joined: 4/29/2005
Posts: 1212
Not at all. After you get 120 Stars, the cannon outside of the castle will open up. You can shoot yourself onto the top of the castle, where Yoshi will max out your Lives. :3 Just thought I'd add that, since I'd love to see that done. ;3
Joined: 2/16/2005
Posts: 462
Yeah about that are you going to visit yoshi? You would have to 1. grab the star at the very end of bowser in the sky... 2. exit course... 3. go out the lobby door... 4. probably get up to the castle roof from the right side (to avoid cannon animation check out bright's vid)... 5. talk to yoshi.. 6. redo bowser level (faster without red coins) I estimate it would take... what... about 4 mins altogether? Might be something to think about
This signature is much better than its previous version.
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
hehe thats a cool idea getting the yoshi powerup here is up to bowser#2 (that level is not done) http://www.angelfire.com/ex/uobt/sm64-foda-120stars-test17.zip
Joined: 5/24/2004
Posts: 262
You don't happen to have a save game after bowser 1 would ya? :) EDIT: Oh, maybe that isn't implemented in mupen yet. In which case nevermind.
Joined: 4/29/2005
Posts: 1212
Excuse me, FODA? I was wondering if you would mind kind of...Referring me to where you got the rom for this game, or sending it to me? Apparently I don't have the correct rom version, because during the video, Mario started to go crazy, and then Mario just kind of...Stopped moving. Well, if you have either a Link, or can send me the rom, send them here to TheWingedKitsune@aol.com. Thanks. :3
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
I think this is the 3rd post in a row where Kitsune is asking to send or receive ROMs, that really shouldn't be posted on these forums... Anyway, if you really have the wrong ROM then a warning would have popped up when you clicked to play the movie, did that happen? Otherwise it might be your controller settings - make sure they match up with what's in the movie and that you don't have any "raw data" option on in the input settings.
Joined: 4/29/2005
Posts: 1212
Actually, that was only the second post, hehe. But yes, I'm sorry if it's wrong to do that, just curious. Hm..Now that I think of it, something did come up about controller options when I started the movie. Oh, an earlier post was me offering to send out Ocarina of Time: Master Quest N64 Rom. ;3 Well, anyway. I'll check on that problem I had. ;3 EDIT: Okay. It seems to have worked. Apparently the Mempack optionh is what was doing it. Thanks for the help Nitsuja! ;3