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He/Him
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New version: http://dehacked.2y.net/microstorage.php/info/706011210/2010StreetFighter-v4.bk2 (25 frames faster than my previous version). I'll post an encode later. EDIT - Encode done: https://www.youtube.com/watch?v=dC8dpqX8Ckg I included the improvements of lastest MESHUGGAH's WIP.
MESHUGGAH wrote:
removing 1 lag frame at P2 boss introduces 3 extra frames right after pause glitch, delaying the "fade to black" effect.
I tried this, but were nullified due of a "frame rule" before 3-1. So I still avoided that lag.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
MESHUGGAH
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Joined: 11/14/2009
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Ok, everything looks good so far, movie with your improvements: User movie #46105828434592688 I don't have any particular improvement idea. What about you?
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Challenger
He/Him
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Posts: 1036
MESHUGGAH wrote:
I don't have any particular improvement idea. What about you?
Unfortunately nope. Probably there's no way to beat a "frame rule" of some stages, isn't?
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
MESHUGGAH
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Checking it. Will clarify post later. Timers 0x71 0x72
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
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He/Him
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Oh! I have watched that published run before but forgot an important note on the submission i've found, according for nesrocks: "its possible to skip about 40 frames on every exit by jumping on it at the exact frame (as opposed to enterring it on the earliest frame possible)" So, we still can improve our run. I'll fix these portals much later. EDIT: entering 3 frames later results on a earlier loading to the next "scene". I'll post a revised run later - now using your WIP. ;) EDIT 2: http://dehacked.2y.net/microstorage.php/info/1676383926/2010StreetFighter-v5.bk2 (235 frames faster) With this improvement, I was able to break that "frame rule" before 3-1 by adding that lag frame of P2 boss, again. But, I lost some frames on a few stages due of different "frame rule" and different loading enemy pattern (so I paused and unpaused on 2-2 to fix this, while on 4-2 i wasn't able). Some bad luck.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
MESHUGGAH
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Nice catch! - 1st portal room fastest exit is jumping at 6761st frame (6760th in neshawk, your movie uses this already) - "entering 3 frames later results on a earlier loading to the next "scene"" -> hmm hmm.. are you sure about this? I can only jump 6773rd next time and its slower Notes to myself: check enemy spawn where it's not timer based, write down frame rules portal - after the 2-3 lag frames, 0x5E9 == 127, decreases 1 per frame, turns to 64 instead of 0 (fade in and portal drawn), 61, 49, 37 (every 12nd frame) is the "fast portal trick". Rolls back to 64 if not entered in.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
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MESHUGGAH wrote:
- "entering 3 frames later results on a earlier loading to the next "scene"" -> hmm hmm.. are you sure about this? I can only jump 6773rd next time and its slower
Sometimes I didn't explain with more details. Well, in this case, the earliest frame possible he can enter the portal is frame 6767 (6766 in NesHawk). But by entering at frame 6770 (6769 in NesHawk - now 3 frames later), for some reason the screen fades out much earlier than most of other frames.
MESHUGGAH wrote:
portal - after the 2-3 lag frames, 0x5E9 == 127, decreases 1 per frame, turns to 64 instead of 0 (fade in and portal drawn), 61, 49, 37 (every 12nd frame) is the "fast portal trick". Rolls back to 64 if not entered in.
Since I only tested this trick a bit, thanks for the explanation (and for the address).
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
MESHUGGAH
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1. Enemy spawn timers: most levels have unique timers for spawning enemies (edit: the addresses seems a bit random, don't know why) 0x124 P1L1, also P2L1 0x65E P1L5 (pig falling from above) 2. Portal skipping but no enemy spawned: So we need to spawn enemy ASAP on P2L3 after 2nd portal skip on P2L2. It looks like we can't add delays beforehand (on P2L1 before taking last hit). I think that pausing and unpausing ASAP is the fastest one (FCEUX: 7441th frame pause, 7446th frame unpause). The timer seems to be 0x65F. Latest userfile: User movie #46332766305389526 edit: your movie is also 24655 frames long, didn't you forgot to remove 1 frame somewhere?
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Challenger
He/Him
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MESHUGGAH wrote:
your movie is also 24655 frames long, didn't you forgot to remove 1 frame somewhere?
Checked this and found what has occurred: you saved 3 frames on P2-3 (that vertical autoscroller) by dying earlier due of different spawn position. And later, on P2-boss, that lag wasn't included, because no longer saves time because of "frame rule" before 3-1 (again).
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Challenger
He/Him
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Posts: 1036
5 years later... found something new for this game: Link to video The shortcut will work if you destroy the enemy in order to unlock the screen.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
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Joined: 8/18/2013
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Location: location, location!
Challenger, eien86 and I would like to present to you... a WIP with more than the first two levels, for the first time (on the US version) in 18 years. Input can be found here; an encode is below. Link to video
Current TAS: [SNES] Jelly Boy [NES] Street Fighter 2010
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Looks awesome!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.