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Joined: 10/5/2021
Posts: 13
CasualPokePlayer wrote:
You'd just have to start from SaveRAM after doing your test menu changes. Do File > Movie > Record Movie... then pick the "from SaveRAM" start option, then open TAStudio.
Excellent, after following these last steps, it started without problems or errors, with the difficulty changed and all the changes saved, thank you very much. Now to create TAS as if there were no tomorrow. Edit: I think this will not be an acceptable submission since I am starting from a Sram, right ?
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
It's just game setup, not continuing after some prior completion. And there's no other way to do it right now anyway.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (58)
Joined: 9/15/2023
Posts: 71
feos wrote:
Technoturnovers wrote:
Is it possible to load MAME builtins in MAMEHawk, main examples being TTL games like Pong and Breakout? Because I find the idea of TAS submissions that have an empty or N/A ROM field greatly amusing
I don't understand.
There are drivers in MAME, such as Pong and Breakout, that do not require any ROMsets in order to run- you just use MAMEUI or the commandline to launch the game directly, ie, 'mame pong', and it just works. BizHawk, however, naturally expects one to open a ROM in order to want to play a game- is there any way to get around this?
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Technoturnovers wrote:
There are drivers in MAME, such as Pong and Breakout, that do not require any ROMsets in order to run- you just use MAMEUI or the commandline to launch the game directly, ie, 'mame pong', and it just works. BizHawk, however, naturally expects one to open a ROM in order to want to play a game- is there any way to get around this?
Didn't know about this. What happens if you give it an empty archive named pong?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (58)
Joined: 9/15/2023
Posts: 71
feos wrote:
Technoturnovers wrote:
There are drivers in MAME, such as Pong and Breakout, that do not require any ROMsets in order to run- you just use MAMEUI or the commandline to launch the game directly, ie, 'mame pong', and it just works. BizHawk, however, naturally expects one to open a ROM in order to want to play a game- is there any way to get around this?
Didn't know about this. What happens if you give it an empty archive named pong?
It just throws the exception below, then asks me to choose a file from the archive (like when you open a MAME ROMset without having the required other sets bundled).
System.ArgumentOutOfRangeException: InvalidArgument=Value of '0' is not valid for 'index'.
Parameter name: index
   at System.Windows.Forms.ListView.ListViewItemCollection.get_Item(Int32 index)
   at BizHawk.Client.EmuHawk.ArchiveChooser.ArchiveChooser_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Darth_Marios
He/Him
Joined: 5/11/2015
Posts: 106
There's no way to use cheats? (i.e: to unlock extra characters in Tekken games)
EZGames69
He/They
Publisher, Reviewer, Expert player (3968)
Joined: 5/29/2017
Posts: 2708
Location: Michigan
Robotron 2084 displays the (!) sign on several inputs, mainly the joystick inputs that are used for moving and shooting.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Joined: 3/5/2024
Posts: 1
EZGames69 wrote:
Robotron 2084 displays the (!) sign on several inputs, mainly the joystick inputs that are used for moving and shooting.
Seconding this one, can't seem to get Lua to recognize the inputs and they show up as ! on the BizHawk display.
Natetheman223
He/Him
Experienced player (616)
Joined: 12/30/2020
Posts: 45
Location: MI
For Rampart (both the Joystick and Trackball version), the service button simply acts like a coin button. Both the coin buttons also act like a coin button. Service mode can still be activated via the Arcade settings in bizhawk, but there will be no way to exit it when the game is powered on. No idea if this applies to other games or just Rampart. This was done on the bizhawk dev build posted like 20 hours ago as of posting this (devbuild_0cbc65ba if it means anything). EDIT: I hadn't looked until now, but this problem is mentioned earlier in the thread, with a slight solution.
I like 3D Spider-Man games.
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Request: Non Standard Controller Input Configuration and Setup
CoolHandMike
He/Him
Editor, Reviewer, Experienced player (636)
Joined: 3/9/2019
Posts: 582
Non standard inputs like analog inputs vary a lot and there is not much information on how to set or configure them in BizHawk. I have had limited success with them personally. I think answers to these questions would be useful for users. Specifically how to TAS a game with them and steps to configure a physical controller. 1) Lightguns 2) Trackballs (Tasing in TAStudio seems to rely on incremental degree changes?) 3) Steering Wheels (ex: Outrun) Some other unusual controllers I have not tested personally. 4) Police 911 *lightgun + motion sensor https://www.youtube.com/watch?v=9m5Titn-Bw4 https://en.wikipedia.org/wiki/Police_911 5) MOCAP Boxing *motion sensor https://www.youtube.com/watch?v=S9dRW2oEM6I 4) 720 and Skate or Die *multi positional joystick?? https://www.youtube.com/watch?v=YiRu-XdOkAo https://www.youtube.com/watch?v=7cLSc6sS1Q8 5) Major Havoc *roller https://www.youtube.com/watch?v=wcFB0cWd6Jk 6) Star Wars (from Atari) *yoke https://www.youtube.com/watch?v=RE13lBPNwcI https://www.youtube.com/watch?v=LnDjAf77oi4 7) Frontline *rotary https://www.youtube.com/watch?v=wYr68JRT8OA https://www.youtube.com/watch?v=zxR5oSWFbKU 8) Roadrunner *Not sure if there is any difference from an emulation standpoint for the Hall Effect Joystick. https://www.youtube.com/watch?v=4lzJFaY0F-U 9) Cyber Sled *dual analogs This one I have made a TAS so the inputs work, but been unable to get it to make sense with a controller. The physical controller analogs are all off kilter where straight does not move straight. 10) Walk the Dog *Leash + Treadmill *lol I would have loved to have played this weird game https://www.arcade-museum.com/Videogame/walk-the-dog https://www.highwaygames.com/arcade-machines/walk-the-dog-8286/ There are other unusual controllers out there, but this is probably a decent enough list.
discord: CoolHandMike#0352
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
EZGames69 wrote:
Robotron 2084 displays the (!) sign on several inputs, mainly the joystick inputs that are used for moving and shooting.
Fixed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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