MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1559
32-bit use the DynaRec core, GLideN64 video plugin, and Z64 HLE Video RSP plugin. 64-bit use the CEN64 core and GLideN64 video plugin. Recording in 32-bit I can only save up to 1GB in TAStudio, It is supposed to transfer from memory to disk, but it crashes every time. 64-bit removed the one necessity needed to play because of the cries. Cries crash on Interpreter and Pure Interpreter cores. There's no way to disable it unlike in games like The World Is Not Enough. I also was going to metronome battles too...
Post subject: Transfer Pak?
Pokota
He/Him
Joined: 2/5/2014
Posts: 779
Has the Transfer Pak functionality been implemented in BizHawk? (I'm assuming that it would require multi-disk bundling like the dex completion TAS for red/blue does)
Adventures in Lua When did I get a vest?
Experienced player (690)
Joined: 2/5/2012
Posts: 1795
Location: Brasil
not sure but the more i think about it, the time it could gain would be negligible unless you have some very absurd pokemon, like amazing speed and movesets, it should go a lot similar when compared to the current strats for the gym leader castle
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Emulator Coder, Judge, Experienced player (729)
Joined: 2/26/2020
Posts: 779
Location: California
Pokota wrote:
Has the Transfer Pak functionality been implemented in BizHawk? (I'm assuming that it would require multi-disk bundling like the dex completion TAS for red/blue does)
It is implemented, for the ares64 core.